A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_P...

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4.2 KiB

/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_jme3_bullet_collision_PhysicsCollisionObject */
#ifndef _Included_com_jme3_bullet_collision_PhysicsCollisionObject
#define _Included_com_jme3_bullet_collision_PhysicsCollisionObject
#ifdef __cplusplus
extern "C" {
#endif
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_NONE
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_NONE 0L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_01
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_01 1L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_02
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_02 2L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_03
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_03 4L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_04
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_04 8L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_05
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_05 16L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_06
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_06 32L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_07
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_07 64L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_08
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_08 128L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_09
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_09 256L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_10
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_10 512L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_11
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_11 1024L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_12
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_12 2048L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_13
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_13 4096L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_14
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_14 8192L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_15
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_15 16384L
#undef com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_16
#define com_jme3_bullet_collision_PhysicsCollisionObject_COLLISION_GROUP_16 32768L
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: initUserPointer
* Signature: (JII)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_initUserPointer
(JNIEnv *, jobject, jlong, jint, jint);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: attachCollisionShape
* Signature: (JJ)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_attachCollisionShape
(JNIEnv *, jobject, jlong, jlong);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: setCollisionGroup
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_setCollisionGroup
(JNIEnv *, jobject, jlong, jint);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: setCollideWithGroups
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_setCollideWithGroups
(JNIEnv *, jobject, jlong, jint);
/*
* Class: com_jme3_bullet_collision_PhysicsCollisionObject
* Method: finalizeNative
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionObject_finalizeNative
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif