Rémy Bouquet
963bbd42e5
Merge pull request #430 from MeFisto94/ShaderNodes
...
Improved ShaderNodes, fixed some issues with error management and crash when selecting some nodes
2016-02-28 08:27:17 +01:00
Kirill Vainer
9b7b3638a7
Merge pull request #427 from grizeldi/master
...
Update Bundle.propreties to jME3.1
2016-02-27 22:42:21 -05:00
MeFisto94
a920d9c611
Improved ShaderNodes:
...
* Fixed a NPE when trying to select a Node. Now you can properly remove/edit nodes
* "smartLog" now compares the hash across different instances (Two Material Previews led to duplicate log messages)
* Using smartLog for CompilationErrors now to not spam the log with 60 FPS
2016-02-28 00:30:03 +01:00
Kirill Vainer
5935db5261
Merge pull request #404 from davidB/exp_bintray2
...
build: upload on bintray from travis when a git tag is set
2016-02-24 17:43:12 -05:00
grizeldi
a6a066149e
Update Bundle.propreties to jME3.1
2016-02-24 21:16:56 +01:00
MeFisto94
ecef8ff521
Two small ShaderNodes fixes
2016-02-23 01:42:32 +01:00
David Bernard
f29b77ea36
Merge remote-tracking branch 'upstream/master' into exp_bintray2
2016-02-22 23:34:08 +01:00
Rémy Bouquet
a22412fcb8
Merge pull request #420 from MeFisto94/135
...
Simplify Naming of SDK Windows (#135 )
2016-02-21 09:22:57 +01:00
MeFisto94
e051936f9b
Simplify Naming of SDK Windows ( #135 )
2016-02-20 13:30:12 +01:00
MeFisto94
1c12b68bb0
Validate SkyboxWizard's Input on multiple ways to inform the user rather than throwing an exception ( #81 ).
2016-02-20 11:19:07 +01:00
David Bernard
80c11a5f02
build: fix sdk build failure due to writeFullPom
2016-02-06 11:04:22 +01:00
Nehon
022899c199
Changed the way texture previews are done in the SDK.
...
All texture loading is now done on JME's thread and not on the awt thread anymore to avoid to stall the UI when loading big textures.
2015-11-20 16:29:08 +01:00
Nehon
5cb72c6582
Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps.
2015-11-11 18:57:42 +01:00
MeFisto94
7d07cedc4c
Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing
2015-10-07 23:02:38 +02:00
Dokthar
c9230d370a
Merge remote-tracking branch 'doktharFork/sdk_scenecomposer' into sdk_scenecomposer
2015-09-09 21:42:19 +02:00
Dokthar
71e2a7efef
SDK Terrain Editor : changed the paintTool tooltip text to match the tool actions
2015-09-09 20:27:57 +02:00
Jules
a111817457
Merge pull request #7 from jMonkeyEngine/master
...
Merge branch "jmonkeyengine/master" into "sdk_scenecomposer"
2015-09-06 14:00:33 +02:00
Dokthar
7e0bd4a385
SDK scenecomposer : fix issue #332 cursor doesn't move
...
the position of the cursor wasn't updated, now it's work fine
2015-09-06 13:07:55 +02:00
Dokthar
4f1477735d
SDK scenecomposer :reduce the arrows line width from 3 to 2.
2015-09-06 12:57:35 +02:00
Kirill Vainer
e93fb65bca
sdk build: enable nbm signing (if key exists)
2015-09-05 14:04:01 -04:00
Kirill Vainer
2631684b3d
sdk build: don't upload empty jars to maven from sdk project
2015-08-29 21:21:59 -04:00
Kirill Vainer
c5c893fd11
sdk platform: update build-impl from the netbeans harness
2015-08-17 21:39:13 -04:00
Kirill Vainer
a007c68c87
sdk installer: fix NPE if folder to make executable is missing
2015-08-17 21:32:40 -04:00
Kirill Vainer
8c4af6b039
sdk modules: fix missing metadata
2015-08-16 22:25:48 -04:00
Kirill Vainer
11596f9e89
sdk update center: use 3.1 specific path for contributed plugins
2015-08-16 18:46:35 -04:00
Kirill Vainer
bcbbf001ce
sdk plugins: enable NBMs to be signed with jME signature
2015-08-16 18:44:41 -04:00
Kirill Vainer
afe5b91605
sdk: fix library references in JME3 Tests template
2015-08-15 14:09:09 -04:00
Kirill Vainer
639a1da78d
sdk: fix exception when creating "JME3 Tests" project
2015-08-15 13:56:30 -04:00
Kirill Vainer
3bd52ba4f1
sdk blender plugin: fix settings path for Mac OS X
2015-08-15 13:12:58 -04:00
Kirill Vainer
e14c6467ff
sdk: update to blender 2.75a
2015-08-15 13:09:38 -04:00
Kirill Vainer
758317d06a
sdk: enable font antialiasing, DPI awareness
2015-08-15 12:17:20 -04:00
Nehon
55db59d510
Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_
2015-08-15 10:31:23 +02:00
Kirill Vainer
b8daa13841
sdk build: include the DarkMonkey theme in the SDK project
2015-08-13 23:58:24 -04:00
Kirill Vainer
3d9bb1bd9d
Merged DarkMonkey SDK Theme
...
Notable changes from DarkMonkey master:
* Removed AUTHORS / LICENSE from source code, made them part of the module metadata
* Changed module spec / impl version according to SDK version
* Removed git files and useless arch.xml from root
2015-08-13 23:29:33 -04:00
Kirill Vainer
a97048a4f3
sdk build: use "nbm revision" to allow upgrades between tagged releases
2015-08-13 22:38:44 -04:00
Kirill Vainer
3cf85668d1
sdk installer: fix permissions issues on JRE and Blender executables
2015-08-11 21:50:32 -04:00
Kirill Vainer
bbb1173485
linux SDK shortcut: proper category & description for .desktop file
2015-08-11 21:19:58 -04:00
Kirill Vainer
64452843f1
sdk: correct jme.com -> jme.org
2015-08-11 21:15:35 -04:00
Kirill Vainer
5709fe587d
sdk build: correct spec version dependency
2015-08-11 21:11:17 -04:00
Kirill Vainer
c69aac25b5
sdk plugins: fix link to jME3 website
2015-08-09 17:03:12 -04:00
Kirill Vainer
e60fbda50f
sdk: use a high resolution icon
2015-08-09 17:00:57 -04:00
Kirill Vainer
9eb1ce8694
sdk build: fix year in jME3 license
2015-08-09 17:00:25 -04:00
Kirill Vainer
8fcf864839
sdk build: remove googlecode upload tasks
2015-08-09 16:59:36 -04:00
Kirill Vainer
9de1cd3060
sdk build: fix incorrect regex for matching spec version
2015-08-09 13:43:28 -04:00
Kirill Vainer
42597f0bc4
sdk build: generate spec version based on GIT revision
2015-08-09 13:32:46 -04:00
Kirill Vainer
e2d41ef8ee
sdk: change javac source / target to 1.6
2015-08-08 22:13:40 -04:00
Kirill Vainer
a68a9747bb
SDK Update Center URL: change 3.0 -> 3.1
...
Doesn't work yet, because the 3.1 folder is missing from the updates server.
2015-08-04 23:46:00 -04:00
Dokthar
df19c74248
SDK scenecomposer : changed the lineWidth of the axisMarker
...
- lineWidth of the arrows is now set at 3f
- the arrows of the axisMarker are now easier to select.
2015-07-22 22:36:05 +02:00
Rémy Bouquet
fbe558779e
Merge pull request #282 from Dokthar/sdk_scenecomposer
...
SDK SceneComposer : smalls changes and cleaner code
2015-07-16 21:39:11 +02:00
Nehon
5989711f73
Added multi selection to the ShaderNode editor.
...
One can now select several items by left clicking with ctrl or shit held.
One can now move all selected items at once.
One can now delete all selected items at once.
2015-07-15 23:55:33 +02:00