Commit Graph

1235 Commits (f268d0022218c0332dfbe373c0f810fc8d258edd)

Author SHA1 Message Date
Nehon 8caf05734c Fixed tangent and normal argument position in Skinning.glsllib 8 years ago
Stephen Gold 259f599d1d add PointSize to Unshaded matdef, test with SkeletonDebugger 8 years ago
rvandoosselaer 81a301f8ef use the resizable parameter instead of a default 'true' value 8 years ago
Nehon dc40faaff8 Moved DetailedProfiler to a more appropriate package 8 years ago
Julien Seinturier 41bead60e3 Creating a VRAppState 8 years ago
delt0r f416d7af18 Fixed a exception in Materal toString with blender materials. 8 years ago
Nehon 8dcc67a318 Fixed an issue in DetailedProfiler where time would become negative with low fps 8 years ago
Nehon 0610f703d7 Fixed a crash in the PBR shader when adding a light map. 8 years ago
Nehon 12fe7ba035 Added a DetailedProfiler and its associated AppState for detailed time profiling 8 years ago
Nehon 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 years ago
Nehon 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 years ago
javasabr ba4886da80 fixed saving spatial of motion event control. 8 years ago
Nehon 74858976eb Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop 8 years ago
Nehon 390d35180b Soft particles now has only one shader and one technique to work with any glsl version 8 years ago
javasabr 87562bfbae fixed NPE. 8 years ago
javasabr c2219ecce5 removed the comment and returned a final modification to the method. 8 years ago
javasabr f016469933 to prev 8 years ago
javasabr 6c3100f929 Added cloneable and jmeCloneable interfaces to shadows renders and filters 8 years ago
javasabr 1be4a48223 changed access to some methods of shadow render. 8 years ago
Nehon f7181c38dc Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Nehon a64594eea9 Better cloning for TechniqueDefs 8 years ago
Nehon 51eccfea2e Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+ 8 years ago
mitm001 756a7c2683 Update MotionEvent.java 8 years ago
Nehon b0ed053472 Fixed a cloning issue and some tests 8 years ago
Nehon d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
Nehon 12a2f0f63c One can now define several versions for the shader in a Technique in a J3md file, ie: 8 years ago
Nehon 4777c591b1 GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code 8 years ago
Nehon f2709858bb Got rid of the sorting for Technique selection 8 years ago
Nehon cb04548fd5 Techniques are now weighted and sorted depending on their LightMode and GLSL version 8 years ago
Nehon c713a06146 Fixed Backface Shadows param for PBRLighting 8 years ago
sgold@sonic.net d4cd3f916d fix errors in how vector projection is calculated 8 years ago
javasabr a131d22518 reverted the name of the allocator filed. 8 years ago
javasabr b442bcd9c1 removed unnecessary field. 8 years ago
Nehon bf2369a50a Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components 8 years ago
javasabr d468c20fba implemented LWJGL3 BufferAllocator 8 years ago
mitm001 4a37ec467c Update AbstractAppState.java 8 years ago
Paul Speed d8875a7898 Convert Skeleton and Bone over to use the JME cloner system for cloning... 8 years ago
Paul Speed c7c239a56f Modified BitmapTextPage to always deep clone its mesh since otherwise 8 years ago
Paul Speed f81c14de7c Another bitmap text clone fix. The text pages array (the list of the actual geometry of 8 years ago
Paul Speed dbb1f14471 Another fix for BitmapText cloning where the regular clone() was 8 years ago
Paul Speed 440096441d Fixed the cloned Letters to use the cloned StringBlock instead of the 8 years ago
Paul Speed 9fda417a66 Fix for issue #577 StringBlock cannot be cloned with the cloner because 8 years ago
Fadorico 3b829c7365 Write/read the width and height of the quad 8 years ago
Kirill Vainer 86f6f040e3 Fix #550 8 years ago
Kirill Vainer a84c0eb25c add 0/0.0 param case to material test 8 years ago
Kirill Vainer 68b34037f8 define 0/0.0 int/float values in shader 8 years ago
Nehon 11562f88cf Fixed shadow fade and zfar computation as it was breaking shadow border filtering. 8 years ago
Nehon 35de6d9fda Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. 8 years ago
Paul Speed ed817507d4 Improved the "compare result changed" error message to include the most 8 years ago
grizeldi da3463405a Added cleanup 8 years ago