6587 Commits

Author SHA1 Message Date
Stephen Gold
eabd05acdf test&fix for issue #1004 (RagdollUtils can't handle 16-bit bone indices) 2019-03-17 14:21:06 -07:00
Stephen Gold
c09a36d284 fix for issue #993 (TestGltfLoading throws AssetNotFoundException) 2019-03-17 13:43:47 -07:00
Stephen Gold
a3f88aa164 fix issue #997 (cloning UpdateControl throws IllegalArgumentException) 2019-03-17 13:37:01 -07:00
Stephen Gold
594834f996 fix for issue #982: add town.zip file to repo, load different HTTP image 2019-03-17 13:30:51 -07:00
Stephen Gold
657dc75abf fix for issue #985: use a MaterialKey in TestAssetLinkNode 2019-03-17 13:30:33 -07:00
Stephen Gold
4c5682104d fix for issue #998: add ZIP file, remove "Jumps" and HttpZipLocator 2019-03-17 13:26:41 -07:00
Stephen Gold
f00f68224f TerrainTestTile: T key had to be pressed 2x before effect (see PR #827) 2019-03-17 13:25:53 -07:00
Stephen Gold
b8360100fe fixes for issue #994 (wildhouse.zip not found) 2019-03-17 13:25:28 -07:00
Stephen Gold
b06cf30b2c LwjglContext: correct a typo in a log message 2019-03-17 13:17:05 -07:00
Stephen Gold
27f5ea6bb0 fix for issue #983 (TestMusicStreaming crashes due to missing asset) 2019-03-17 13:16:32 -07:00
Stephen Gold
860b338ed2 fix for issue #992 (HelloCollision throws an AssetLoadException) 2019-03-17 13:16:08 -07:00
Toni Helenius
0d3b5a717f Updated Nifty to 1.4.3 and cleaned up the build 2019-03-17 13:15:43 -07:00
Stephen Gold
19b4a74070 fix for issue #988 (assertion failure in jme3test.games.CubeField) 2019-03-17 13:10:31 -07:00
Francivan Bezerra
0c7f194feb Fixed call to onJoyButtonEvent()
The method onJoyButtonEvent() was being called on every update(). Now it is called only when the state of a button changes (from not pressed to pressed and vice-versa).
2019-03-17 13:10:06 -07:00
TehLeo
61e19c6381 Added Texture Formats R16F, R32F, RG16F, RG32F. (#839) 2019-03-17 13:07:42 -07:00
appveyor
7f5a1b7dd5 [ci skip] bullet: update windows natives 2018-12-31 20:37:08 +00:00
Stephen Gold
ea23b6ad55 gradle.properties: ready for 3.2.2-stable build v3.2.2-stable 2018-12-31 12:33:02 -08:00
Stephen Gold
97a26c4355 fix to TestConeVSFrustrum which was buried in commit 83aef82 2018-12-31 08:35:25 -08:00
appveyor
af7a209b69 [ci skip] bullet: update windows natives 2018-12-29 09:24:36 +00:00
Stephen Gold
ed800cc9ab correct jmeVersion in gradle.properties 2018-12-29 01:21:46 -08:00
Stephen Gold
6d25a29e0a .travis.yml: work around Travis's tag blindness using a regexp v3.2.2-beta1 2018-12-22 20:46:59 -08:00
appveyor
55e93fb7d5 [ci skip] bullet: update windows natives 2018-12-22 16:24:44 +00:00
Stephen Gold
c390e98120 gradle.properties: ready for 3.2.2-beta1 build 2018-12-22 08:19:05 -08:00
travis-ci
a391197f5c [ci skip] bullet: update linux natives 2018-12-22 06:44:17 +00:00
travis-ci
dd902da7a0 [ci skip] bullet: update osx natives 2018-12-22 06:43:28 +00:00
appveyor
6f435bfcd1 [ci skip] bullet: update windows natives 2018-12-22 06:39:06 +00:00
Stephen Gold
82b7eaa8d2 trivial change to cause rebuild of jme3-bullet-native 2018-12-21 22:35:11 -08:00
Stephen Gold
af6fa847ac fix part B of issue #632 2018-12-21 22:05:20 -08:00
Stephen Gold
13d9bafac7 fix part A of issue #632 2018-12-21 22:05:05 -08:00
Stephen Gold
5f39e5aafd fix issue #240 (TestBlenderObjectAnim fails with NPE) 2018-12-21 22:01:23 -08:00
Ali-RS
8558dcb44a Added a (hacky) fix for a Java Swing/AWT + GLFW interaction issue… (#968)
* Added a (hacky) fix for a Java Swing/AWT + GLFW interaction issue… 

… on Linux.

* Added a proper comment

* Added an extra call to System.gc() as recommendation from lwjgl’s @Spasi

"Run System.gc(), at least two times. Not sure how AWT handles native
resources, maybe there’s a finalizable/PhantomRef-ed resource that is not
released immediately, but a subsequent GC triggers a (too late) free. "
2018-12-21 22:01:05 -08:00
Stephen Gold
b5cb4c0c13 upgrade native Bullet to v2.87, which should fix issue #877 2018-12-21 21:59:31 -08:00
MeFisto94
5068f1980d Fixes #961 - Remove unused + deprecated Exception 2018-12-21 21:59:12 -08:00
Stephen Gold
e63a6255cd fix for JME issue #887 (debug mesh ignores scaling) 2018-12-21 21:57:02 -08:00
Paul Speed
6f6041f6ae Modified the J3M loader to be a little less like a 1980s text adventure.
Added a message to the exception thrown when using an invalid light mode.
Converted it to an IOException instead of the UnsupportedOperationException
(which is a runtime exception) so that the calling code will output a meaningful
error about which asset actually failed.
2018-12-21 21:56:42 -08:00
joliver82
990ad7a4bd Update android bullet native libraries 2018-12-21 21:56:14 -08:00
joliver82
af5d44b603 Update android bullet native, mk files and gradle adding header generation dependency 2018-12-21 21:55:55 -08:00
Stephen Gold
39c1c6ee0a fix issue #923 for native Bullet 2018-12-21 21:52:17 -08:00
JESTERRRRRR
d0d67af395 Particle tile number/UV calculation change (#930)
* Update ParticlePointMesh.java

* Update ParticleTriMesh.java
2018-12-21 21:51:59 -08:00
Stephen Gold
abe614cdec test and fix for issue #928: disabled native Bullet's QuickProf 2018-12-21 21:51:31 -08:00
David Berrios
d1c654359d Remove JVM arguments for OSX when running examples 2018-12-21 21:51:13 -08:00
Toni Helenius
8ed4c222df The mouse pos should be initialized always 2018-12-21 21:49:03 -08:00
Toni Helenius
54a98f13e5 Get initial mouse pos on init, pass it to the InputManager 2018-12-21 21:48:45 -08:00
Toni Helenius
5520863078 Set as finals 2018-12-21 21:48:31 -08:00
Nebloksiam
0f66b814b3 Load animated cursor NPE
Potential NPE when loading animated cursors (.ani)
2018-12-21 21:48:10 -08:00
Stephen Gold
f71aad128a tests and fixes for issues #918 and #919 2018-12-21 21:47:40 -08:00
Stephen Gold
1c5373876e resolve issue #916 2018-12-21 21:47:23 -08:00
Stephen Gold
6d19657aa2 fix for issue #913 2018-12-21 21:46:40 -08:00
Stephen Gold
8e454a6536 fix for issue #908 2018-12-21 21:46:22 -08:00
Stephen Gold
d57434be7a jme3-bullet: add and improve comments, mostly JavaDoc 2018-12-21 21:46:04 -08:00