11 Commits

Author SHA1 Message Date
PSp..om
945683f432 Fixed positional audio to actually be positional.
Prior to this change, all positional audio was relative
to the listener.  So no amount of moving around or
turning of the head was going to make the sound any
different.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7494 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-15 04:57:54 +00:00
PSp..om
9489d43098 If reverb was enabled then the effect channel association
needs to be cleared, regardless of whether there was a 
filter or not.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7482 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-10 20:43:41 +00:00
Sha..om
64e8c05ba8 * Commented out useless assertion
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7421 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-03 22:52:59 +00:00
sha..rd
6196de22f7 * Removed all deprecated classes, methods, and fields
* AudioNode now takes AudioRenderer in its constructor to allow audio.play() functionality

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7333 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-27 16:45:01 +00:00
sha..rd
8019ba2a53 * LwjglRenderer will throw an exception when attempting to set null shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7279 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-20 18:56:18 +00:00
sha..rd
7f7fc50ab5 * Increased buffering for streaming audio from ~250 ms to 1000 ms.
* Reduced audio thread update from 100 fps to 20 fps (why was it 100 anyway??)

Result: Music stuttering dramatically reduced.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7226 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-11 00:57:18 +00:00
sha..rd
3778400635 * More errors sent to Application.handleError()
* Application.handleError now stops by default to prevent process from lingering on
 * Made sleeps in LwjglCanvas slightly longer to prevent hogging 100% cpu
 * Renamed elephant skeletonxml to skeleton.xml
 * Compressed HoverTank textures and removed high-res versions
 * Compressed Tree textures

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7203 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-06 19:58:16 +00:00
sha..rd
c3b060be6d * Fixed bug with WAV audio getting truncated on import
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7197 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-06 01:23:35 +00:00
sha..rd
12fae01a80 * OBJLoader will no longer crash when it cannot find materials in MTL file
* Fixed bug where calling any of the Listener methods would have no effect 

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7157 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-02 01:50:01 +00:00
sha..rd
61aea1e2c5 * Big refactoring of LWJGL display system, mainly to support updating the main loop without a render context or input devices being available.
* Added test that demonstrates above functionality, by starting Application without attaching the canvas, and then constantly attaching and detaching canvas from a frame.
 * Deleted deprecated methods in JmeContext 
 * Deleted deprecated class LwjglJoyInput
 * Audio renderer will not attempt to initialize OpenAL twice if already initialized

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7078 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-23 03:48:37 +00:00
nor..67
9e53abbb7a move jme3 to trunk
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@6971 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-14 12:55:32 +00:00