11 Commits

Author SHA1 Message Date
shamanDevel
bb15931fa2 started with context creation 2016-04-18 18:30:32 +02:00
Kirill Vainer
a8aabac1c9 fix issue #441 2016-04-03 16:25:26 -04:00
Kirill Vainer
eada244b34 lwjgl3: re-enable native loading for native bullet 2016-03-03 11:40:36 -05:00
Kirill Vainer
91974a6800 lwjgl3: use lwjgl's native loader 2016-03-02 13:57:31 -05:00
Kirill Vainer
2ca55c8b3a LWJGL3 improvements
* Added key remapping for GLFW key constants
 * Rename AppSettings.getGammaCorrection() to isGammaCorrection()
 * Use LWJGL3 artifacts from maven
 * Minor compatibility changes for LWJGL 3.0.0b
 * Fixed some minor bugs in LwjglWindow
2015-12-29 00:00:39 -05:00
Daniel Johansson
5e8f5e6a1f Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build. 2015-10-21 17:05:16 +01:00
Daniel Johansson
14349695a9 The LWJGL 3 renderer was missing a call to GLContext.createFromCurrent(), sorted now. 2015-09-25 10:32:11 +01:00
Daniel Johansson
f470637361 Fixed a build issue regarding lwjgl 3.x by now using 3.0.0a for longer stability as 3.0.0b-SNAPSHOT is a moving target and APIs are changing constantly. 2015-09-24 11:02:47 +01:00
Daniel Johansson
30cdca7ad7 Native library loading is back to the way it used to be with the addition of LWJGL 3.x libraries added with a different key.
Moved LWJGL 3.x repository definition to build.grade in that module.
Fixed an issue where frame rate limit would cause GLFW frequency window hint to be set rather than use a software limiter.
Removed LWJGLTimer for lwjgl3 module, no need for it any more, we'll just use the NanoTimer.
Removed LWJGLCanvas for lwjgl3 module, can't implement this so we'll leave it for now.
2015-09-17 11:59:44 +01:00
Daniel Johansson
971b9524bd Fixed an issue with the GLFW mouse input coordinates not being mapped correctly.
Renamed input classes to GlfwXXX.
2015-09-02 12:47:21 +01:00
Daniel Johansson
8f77dca931 Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW. 2015-08-26 22:34:05 +01:00