Nehon
576e18b376
You can now directly edit shader node's code inside the shader node editor and benefit from a live reload feature of the shader.
2015-01-29 23:51:26 +01:00
Nehon
a047376d70
Some clean up in the ShaderNode editor
2015-01-29 23:51:19 +01:00
Nehon
1cb9edd07a
More drastic approach to clear the cache when updating the material definition in the shaderNode editor so that changes in shader files are properly taken into account
2015-01-28 23:43:26 +01:00
Nehon
4668621c95
the MaterialPreviewRenderer now properly clears the cache before rendering a preview
2015-01-26 21:08:10 +01:00
Nehon
f585e664cd
The MaterialPreviewWidget now uses the MaterialPreviewRenderer.
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Now rendering material preview is consistent for the ShaderNode editor and the material editor
2015-01-20 18:54:49 +01:00
Nehon
7ce251e222
SDK, the ShaderNodes editor should not go into an error frenzy when the shader compilation fail anymore.
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The MaterialPreviewRenderer now uses something similar as the MaterialDebugAppState. The material is preloaded and not refreshed if the compilation failed.
2015-01-19 20:56:41 +01:00
rem..om
39b75a4aa6
SDK : Material editor : abtracted a preview renderer to use both in the material editor and in the material definition editor
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10439 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-26 19:55:51 +00:00