Rémy Bouquet
6ff69d907f
Removed SDK from the Engine repo as it's been extracted in its own repo
9 years ago
MeFisto94
ab3ee87b17
WelcomeScreen sometimes didn't appear due to a fault
9 years ago
Rémy Bouquet
a22f6772e6
fixed a NPE in the shader node editor when the navigator panel is collapsed
9 years ago
MeFisto94
e33e226959
Removed duplicate code and placed it into JmeControl instead
9 years ago
MeFisto94
2297520cf7
Fixed the Issue where removing a Control didn't set the dirty flag (made the Model Savable)
9 years ago
MeFisto94
a920d9c611
Improved ShaderNodes:
...
* Fixed a NPE when trying to select a Node. Now you can properly remove/edit nodes
* "smartLog" now compares the hash across different instances (Two Material Previews led to duplicate log messages)
* Using smartLog for CompilationErrors now to not spam the log with 60 FPS
9 years ago
grizeldi
a6a066149e
Update Bundle.propreties to jME3.1
9 years ago
Dokthar
01a6a0e8a0
sdk filters : modification of the lookup for JmeFilter
9 years ago
Dokthar
bc6ced1ed4
sdk filters : replaced all Jme*Filter by a unique JmeFilter
9 years ago
MeFisto94
ecef8ff521
Two small ShaderNodes fixes
9 years ago
MeFisto94
e051936f9b
Simplify Naming of SDK Windows ( #135 )
9 years ago
MeFisto94
1c12b68bb0
Validate SkyboxWizard's Input on multiple ways to inform the user rather than throwing an exception ( #81 ).
9 years ago
David Bernard
80c11a5f02
build: fix sdk build failure due to writeFullPom
9 years ago
Nehon
022899c199
Changed the way texture previews are done in the SDK.
...
All texture loading is now done on JME's thread and not on the awt thread anymore to avoid to stall the UI when loading big textures.
9 years ago
Nehon
e438ad0928
LightProbe maps can now be re rendered in the engine and in the SDK
9 years ago
Nehon
667afa9ef3
SDK : the probe radius is now a dashed lines cirle
9 years ago
Nehon
7734492c66
Some cleanup
9 years ago
Nehon
0929bb2845
Added a way to change the lightProbe radius in the property panel
9 years ago
Nehon
49c6705bcc
Better LightProbe radius shape
9 years ago
Nehon
866bf8d694
Added a light gizmo for light probe. Refactored the way light markers were done
9 years ago
Nehon
39fe8326ba
Added a progress handle for the environment map generation.
9 years ago
Nehon
5cb72c6582
Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps.
9 years ago
Nehon
84e2aba9da
Initial implementation for adding a LightProbe to a scene in the SDK
9 years ago
Nehon
c76182d375
Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps.
9 years ago
Rémy Bouquet
c348e30188
fixed a NPE in the shader node editor when the navigator panel is collapsed
9 years ago
MeFisto94
7d07cedc4c
Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing
9 years ago
Dokthar
71e2a7efef
SDK Terrain Editor : changed the paintTool tooltip text to match the tool actions
9 years ago
Dokthar
7e0bd4a385
SDK scenecomposer : fix issue #332 cursor doesn't move
...
the position of the cursor wasn't updated, now it's work fine
9 years ago
Dokthar
4f1477735d
SDK scenecomposer :reduce the arrows line width from 3 to 2.
9 years ago
Kirill Vainer
e93fb65bca
sdk build: enable nbm signing (if key exists)
9 years ago
Kirill Vainer
2631684b3d
sdk build: don't upload empty jars to maven from sdk project
9 years ago
Kirill Vainer
c5c893fd11
sdk platform: update build-impl from the netbeans harness
9 years ago
Kirill Vainer
a007c68c87
sdk installer: fix NPE if folder to make executable is missing
9 years ago
Kirill Vainer
8c4af6b039
sdk modules: fix missing metadata
9 years ago
Kirill Vainer
11596f9e89
sdk update center: use 3.1 specific path for contributed plugins
9 years ago
Kirill Vainer
bcbbf001ce
sdk plugins: enable NBMs to be signed with jME signature
9 years ago
Kirill Vainer
afe5b91605
sdk: fix library references in JME3 Tests template
9 years ago
Kirill Vainer
639a1da78d
sdk: fix exception when creating "JME3 Tests" project
9 years ago
Kirill Vainer
3bd52ba4f1
sdk blender plugin: fix settings path for Mac OS X
9 years ago
Kirill Vainer
e14c6467ff
sdk: update to blender 2.75a
9 years ago
Kirill Vainer
758317d06a
sdk: enable font antialiasing, DPI awareness
9 years ago
Nehon
55db59d510
Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_
9 years ago
Nehon
63f07856d8
Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_
9 years ago
Kirill Vainer
b8daa13841
sdk build: include the DarkMonkey theme in the SDK project
9 years ago
Kirill Vainer
3d9bb1bd9d
Merged DarkMonkey SDK Theme
...
Notable changes from DarkMonkey master:
* Removed AUTHORS / LICENSE from source code, made them part of the module metadata
* Changed module spec / impl version according to SDK version
* Removed git files and useless arch.xml from root
9 years ago
Kirill Vainer
a97048a4f3
sdk build: use "nbm revision" to allow upgrades between tagged releases
9 years ago
Kirill Vainer
3cf85668d1
sdk installer: fix permissions issues on JRE and Blender executables
9 years ago
Kirill Vainer
bbb1173485
linux SDK shortcut: proper category & description for .desktop file
9 years ago
Kirill Vainer
64452843f1
sdk: correct jme.com -> jme.org
9 years ago
Kirill Vainer
5709fe587d
sdk build: correct spec version dependency
9 years ago