Campbell Suter
c26316d81c
Add Oculus Touch mappings to VRInputType
8 years ago
Campbell Suter
9747c556ff
OculusVR: Use correct coordinate space conversions, looking around now works
8 years ago
Campbell Suter
760277f61d
Make OculusVR.getHMDVectorPoseLeftEye return the HMD relative, not world relative, eye positions.
8 years ago
Campbell Suter
b6b1687450
OculusVR: Fix eye-texture sizing issue, producing correct FOV
8 years ago
Campbell Suter
da52de7f7f
OculusVR: Get basic projections working (mostly), however, VR cameras still don't work properly
8 years ago
Campbell Suter
b1baa26ea1
Use two smaller textures for OculusVR, rather than a single large one
8 years ago
Campbell Suter
563c3eabff
OculusVR: Implement getType and rename eyePoses to hmdRelativeEyePoses
8 years ago
Campbell Suter
3082e63cfd
OculusVR: Implement further tracking methods
8 years ago
Campbell Suter
601ba1cfda
OculusVR: Add basic camera positioning
8 years ago
Campbell Suter
8a3336704a
Move rendering setup from Oculus VRViewManager to OculusVR, and implement cleanup
8 years ago
Campbell Suter
1c975918b1
OculusVR: Call GetPredictedDisplayTime to satasfy SubmitFrame
8 years ago
Campbell Suter
0844c9da04
Add getters to OculusVR input
8 years ago
Campbell Suter
3ac7888dc0
Add initialization logic to OculusVR input
8 years ago
Campbell Suter
d96bf2c13e
Add skeleton OculusVR input
8 years ago
jseinturier
16b4dade2d
Removing more static references.
8 years ago
jseinturier
2cacf16f69
Conform to... Oh you know what i mean...
8 years ago
jseinturier
0ecd38892c
Conform to master... boring....
8 years ago
jseinturier
9e945462f7
Conforming to last master branch
8 years ago
seint
651e77953a
VR controller clean integration
8 years ago
Rickard Edén
d6fb7d85f1
Fixed controller buttons: unControllerSize is size of struct in bytes.
...
Cleaned up controller detection code from last commit
8 years ago
Rickard Edén
1c22bd26b7
Support for Vive Tracker
8 years ago
Julien Seinturier
6cf1b57e00
Added VREnvironment class that gather the system related VR objetcs.
...
This VREnvironment is independent from the JMonkey stuff and enables to
check and initialize VR specific capabilities before initializing
VRAppState.
The procedure is now to initialize a VR environment and, if the
initialization is ok, to attach a VRAppstate to the main application.
Some class has been refactored:
- System classes are within the com.jme3.system package
- VR related utility classes are in the package com.jme3.util.
8 years ago
Julien Seinturier
41bead60e3
Creating a VRAppState
8 years ago
Julien Seinturier
b9071513e7
Working on Controller interaction
8 years ago
Julien Seinturier
e61eff13ae
Updating Java native binds to OpenVR 1.0.6 with strict JNA direct access
8 years ago
Julien Seinturier
3520273dce
Static lonks removal & OpenVR refactoring
...
Removing static call between classes
Refactoring OpenVR system package
8 years ago
Julien Seinturier
2af2b121ec
Conforming to LWJGL3 library
8 years ago
Julien Seinturier
59d41c865b
First jme3-vr commit
8 years ago