this allows physics to be handled by the user rather than manipulating in the grid
see tests for details
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7840 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Removed some redundant javadoc from SceneProcessor
* Fixed bug where GeometryBatchFactory.optimize() wouldn't reset the transform on the argument node as would be expected since optimize() applies the world transform of the geometries automatically
* Terrain grid tests now stream terrain data from googlecode servers instead of having the data bundled in the nightly builds
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7619 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
TerrainGridTest is running smooth now using 257x257 sized TerrainQuads with fractal based heightmaps calculated on the fly.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7529 75d07b2b-3a1a-0410-a2c5-0572b91ccdca