travis-ci
b0d86f3480
[ci skip] bullet: update osx natives
2019-07-10 17:40:58 +00:00
travis-ci
0a485ecfc0
[ci skip] bullet: update linux natives
2019-07-10 17:40:06 +00:00
appveyor
65aea20367
[ci skip] bullet: update windows natives
2019-07-10 17:39:04 +00:00
Stephen Gold
4bb8280fb2
fix for issue #1135 (ConeJoint causes rigid body to disappear)
2019-07-10 10:27:06 -07:00
sgold
bf41bae18a
fix GImpact scaling in jme3-bullet (native Bullet)
2019-07-10 10:22:49 -07:00
Stephen Gold
0814858284
fix for issue #1037 (TestHoveringTank hull-shape performance issue)
2019-07-10 09:48:48 -07:00
Stephen Gold
a516d18699
fix issue #1060 : bt32BitAxisSweep3 not implemented
2019-07-10 09:47:16 -07:00
appveyor
447a9df7bb
[ci skip] bullet: update windows natives
2019-03-18 23:34:01 +00:00
travis-ci
ca8970c760
[ci skip] bullet: update linux natives
2019-03-17 23:13:14 +00:00
travis-ci
b9dccbb060
[ci skip] bullet: update osx natives
2019-03-17 23:12:38 +00:00
appveyor
8b04ff92c2
[ci skip] bullet: update windows natives
2019-03-17 23:10:16 +00:00
Riccardo Balbo
243f9f0063
fix issue #1029 , integrate PR #1031
...
* Use gContactStartedCallback instead of gContactProcessedCallback to detect collision events. ( fix for #1029 )
* Fix Conversion loses qualifiers
2019-03-17 15:58:56 -07:00
appveyor
7f5a1b7dd5
[ci skip] bullet: update windows natives
2018-12-31 20:37:08 +00:00
appveyor
af7a209b69
[ci skip] bullet: update windows natives
2018-12-29 09:24:36 +00:00
appveyor
55e93fb7d5
[ci skip] bullet: update windows natives
2018-12-22 16:24:44 +00:00
travis-ci
a391197f5c
[ci skip] bullet: update linux natives
2018-12-22 06:44:17 +00:00
travis-ci
dd902da7a0
[ci skip] bullet: update osx natives
2018-12-22 06:43:28 +00:00
appveyor
6f435bfcd1
[ci skip] bullet: update windows natives
2018-12-22 06:39:06 +00:00
Stephen Gold
82b7eaa8d2
trivial change to cause rebuild of jme3-bullet-native
2018-12-21 22:35:11 -08:00
Stephen Gold
b5cb4c0c13
upgrade native Bullet to v2.87, which should fix issue #877
2018-12-21 21:59:31 -08:00
Stephen Gold
abe614cdec
test and fix for issue #928 : disabled native Bullet's QuickProf
2018-12-21 21:51:31 -08:00
Stephen Gold
f71aad128a
tests and fixes for issues #918 and #919
2018-12-21 21:47:40 -08:00
Stephen Gold
6d19657aa2
fix for issue #913
2018-12-21 21:46:40 -08:00
Stephen Gold
b21619bd66
rm auto-generated C++ headers from repo, rm unzipped files during clean
2018-12-21 20:44:21 -08:00
Stephen Gold
5618b52c24
trivial change to test continuous integration
2018-12-20 10:37:50 -08:00
appveyor
8f1316ce4e
[ci skip] bullet: update windows natives
2017-08-31 21:39:54 +02:00
Kai Boernert
6dddb6d418
added missing header function
2017-08-31 21:39:54 +02:00
Kai Boernert
96b355e38c
added inertia manipulating methods
2017-08-31 21:39:54 +02:00
travis-ci
ec6c32ecdc
[ci skip] bullet: update osx natives
2017-08-31 21:39:54 +02:00
travis-ci
e12261eaa5
[ci skip] bullet: update linux natives
2017-08-31 21:39:54 +02:00
Riccardo Balbo
af60797efd
Update to bullet 2.86.1 ( #698 )
2017-08-31 21:39:54 +02:00
Dennis
02bc779866
Update com_jme3_bullet_objects_PhysicsRigidBody.cpp ( #702 )
...
* Update com_jme3_bullet_objects_PhysicsRigidBody.cpp
From docu here: http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Activation_States
..
ACTIVE_TAG
Means active so that the object having the state could be moved in a step simulation. This is the "normal" state for an object to be in. Use btCollisionObject::activate() to activate an object, not btCollisionObject::setActivationState(ACTIVATE_TAG), or it may get disabled again right away, as the deactivation timer has not been reset.
..
* Update com_jme3_bullet_objects_PhysicsRigidBody.cpp
Settin RigidBody kinematic and then back dynamic will leave activation state to disabled causing the object never fall to sleep.
2017-08-31 21:39:54 +02:00
appveyor
f376ebb5c0
[ci skip] bullet: update windows natives
2017-01-19 17:20:09 +00:00
MeFisto94
0587c84527
Triggering a Native Physics build
2017-01-19 18:16:29 +01:00
appveyor
fd200ac2a0
[ci skip] bullet: update windows natives
2017-01-14 09:22:53 +00:00
appveyor
07e233647c
[ci skip] bullet: update windows natives
2016-12-10 19:07:51 +00:00
Kirill Vainer
17d7134e2d
bullet: enable upload for linux/mac
2016-12-10 14:05:05 -05:00
appveyor
2ec444f94e
[ci skip] bullet: update windows natives
2016-12-10 18:58:44 +00:00
Kirill Vainer
1e15fe0f44
bullet: test mac native upload
2016-12-10 13:53:46 -05:00
Kirill Vainer
da8b53d0a2
upload_native: always assemble native
2016-11-27 15:16:28 -05:00
travis-ci
f7c161562a
[ci skip] bullet: update linux natives
2016-11-27 19:42:17 +00:00
appveyor
247bdf853e
[ci skip] bullet: update windows natives
2016-11-27 19:41:14 +00:00
Kirill Vainer
1e06ad091a
upload_native: final check
2016-11-27 14:38:38 -05:00
travis-ci
e557fb3fb0
[ci skip] bullet: update linux natives
2016-11-27 19:36:07 +00:00
Kirill Vainer
f60ffcc967
upload_native: final check
2016-11-27 14:32:21 -05:00
appveyor
1fd9797007
[ci skip] bullet: update windows natives
2016-11-27 18:03:01 +00:00
Kirill Vainer
3cdb7fd928
bullet-native: move generate headers task
2016-11-27 12:59:59 -05:00
travis-ci
2e8d69f809
[ci skip] bullet: update osx natives
2016-11-27 17:07:29 +00:00
appveyor
ba0185c7bd
[ci skip] bullet: update windows natives
2016-11-27 17:04:38 +00:00
Kirill Vainer
16695d444f
travis: fix duplicate yml addons
2016-11-27 12:02:05 -05:00