MeFisto94
312fb5bb57
GLDebug: Use a method handle instead of a string comparison to increase the performance
5 years ago
Riccardo Balbo
7c01019f0c
Don't fail if there is no javadoc to commit.
5 years ago
Riccardo Balbo
f505bdeb21
Update checkout action to v2
5 years ago
Daniel Perano
ff58abca3d
Merge pull request #1306 from jMonkeyEngine/envcam-viewports
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Expose ViewPorts
5 years ago
Toni Helenius
59793d4c06
Fix for resizing the window (issue 1191) ( #1308 )
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* Listen for framebuffer size callbacks and set the resolution from that
* Also check the window size on the framebuffer size callback
5 years ago
Daniel Perano
0aa50a0f15
Expose ViewPorts
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This commit allows EnvironmentCamera users to access the ViewPorts used
for rendering the snapshots. This allows incorporating screenspace and other
SceneProcessor-based effects into the snapshots as well as the scene geometry.
5 years ago
Stephen Gold
0252c1b623
README.md: add "Jumping Jack Flag" to game list
5 years ago
Stephen Gold
a407fc3224
main.yml: add Gradle-wrapper validation to several jobs
5 years ago
Toni Helenius
b93ea18fa2
Lwjgl3 restart input handle ( #1268 )
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* Reinit inputs on context restart
* Added test issue from issue #1013
* Verify that the inputs are already initialized
5 years ago
Lou Hamersly
c1d359ca59
Fix #1289 Matrix3f/Matrix4f equals() should require an exact class match ( #1302 )
5 years ago
Stephen Gold
8e334aa756
BufferUtils: resolve issue #1288 (rewrite isDirect()) ( #1299 )
5 years ago
Github Actions
426969daeb
[skip ci] update natives snapshot
5 years ago
Stephen Gold
f652591281
remove unnecessary casts and tests for null, discovered using NetBeans ( #1285 )
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* remove unnecessary tests for null, discovered using NetBeans
* jme3-core: remove unnecessary casts
* jme3-examples: remove unnecessary casts
* jme3-vr: remove unnecessary casts
* jme-plugins: remove unnecessary casts
* jme3-terrain: remove unnecessary casts
* jme3-desktop: remove unnecessary casts
* jme3-android: remove unnecessary casts
* remove unnecessary casts, discovered using NetBeans
* TerrainQuad: back out one casting delta that's not a removal
* TerrainPatch: simplify generateLodEntropies() after removal of the cast
* TerrainPatch: simplify reIndexGeometry() after removal of the cast
5 years ago
MeFisto94
12481c08f6
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
5 years ago
MeFisto94
ab96460853
Fix small things ( #1287 )
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* JmeVersion: Don't throw a NullPointerException when version.properties can't be found.
* ImplHandler: Reduce Code-Duplication by using a multi-catch statement
5 years ago
Stephen Gold
f268d00222
Fixes issue #1286
5 years ago
Paul Speed
5584c93d4a
Merge pull request #1282 from stephengold/master
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re-assign Simsilica LLC copyrights with Paul's permission (issue #1001 )
5 years ago
MeFisto94
8219d7fc02
Add two convenience flags to AppSettings: GraphicsTrace and GraphicsTiming. ( #1279 )
5 years ago
Stephen Gold
dde0906963
re-assign Simsilica LLC copyrights with Paul's permission (issue #1001 )
5 years ago
Github Actions
e3b44db4aa
[skip ci] update natives snapshot
5 years ago
Riccardo Balbo
31476679be
Fix openal-soft dead link
5 years ago
Riccardo Balbo
0244ab230b
Update link for stb_image.h
5 years ago
Stephen Gold
1a0b6ecac3
jme3-blender: remove TextureGeneratorWood and its dependencies ( #1274 )
5 years ago
MeFisto94
acbddc2763
Merge pull request #1252 from MeFisto94/add-opengl31-lwjgl
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Fixes #1251 - Support OpenGL3.1 on LWJGL2 and LWJGL3
5 years ago
Github Actions
3c5dd5c168
[skip ci] update natives snapshot
5 years ago
Stephen Gold
0fd70b81c9
Add missing @Override annotations ( #1270 )
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* jme3-core: add the missing @Override annotations
* jme3-desktop: add the missing @Override annotations
* jme3-bullet and jme3-jbullet: add the missing @Override annotations
* jme3-effects: add the missing @Override annotations
* jme3-terrain: add the missing @Override annotations
* jme3-examples: add the missing @Override annotations
* jme3-android: add the missing @Override annotations
* jme3-blender: add the missing @Override annotations
* jme3-ios: add the missing @Override annotations
* jme3-jogg and jme3-jogl: add the missing @Override annotations
* jme3-plugind: add the missing @Override annotations
* jme3-lwjgl and jme3-lwjgl3: add the missing @Override annotations
* jme3-networking: add the missing @Override annotations
* jme3-vr: add the missing @Override annotations
5 years ago
Toni Helenius
427ae0a28b
Added Override annotations, finals, some cleanup and better null checks ( #1271 )
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* Added Override annotations, finals, some cleanup and better null checks
* More general null check
* Follow naming conventions
5 years ago
Ali-RS
2023440acf
Removed extra PostShadow Technique from PBRLighting.j3md ( #1273 )
5 years ago
Toni Helenius
867e46190e
Issue 801 ( #1269 )
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* Test case for issue #801
* Reset the context with the initial values
5 years ago
MeFisto94
eee37022f2
Fixes #1241 - Add a convenient Graphics Debug Option for the AppSettings ( #1256 )
5 years ago
MeFisto94
124ad35677
Fixes #1249 - Don't hang up when destroy is called multiple times ( #1250 )
5 years ago
Ryan McDonough
233bc6f0da
PreShadow & PostShadow Support for PBRLighting.j3md ( #1265 )
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* Update PBRLighting.j3md
* Create PreShadowPBR.frag
* Create PostShadowPBR.frag
5 years ago
Toni Helenius
ffd9cfcf25
Upgrade Gradle 4.10 -> 5.6.4 ( #1238 )
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* Upgrade Gradle 4.10 -> 5.6.4
* Use Gradle wrapper
5 years ago
Paul Speed
81f9b9d92a
Merge pull request #1262 from MeFisto94/fix-terrain-picker
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Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
5 years ago
MeFisto94
9b29e05968
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
5 years ago
MeFisto94
933b0912e6
Merge pull request #1255 from MeFisto94/fix-bullet-natives
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Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
5 years ago
MeFisto94
ec491575be
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
5 years ago
MeFisto94
04e7bed5e7
Fixes #1251 - Support OpenGL3.1 on LWJGL2 and LWJGL3
5 years ago
Stephen Gold
77c521fefa
README.md: add pixelapp's Leap to list of games
5 years ago
Stephen Gold
bc64238635
TestPBRLighting: fpp.setNumSamples() to facilitate study of issue #1246
5 years ago
Stephen Gold
3f59008566
README.md: add Nine Circles of Hell
5 years ago
Riccardo Balbo
b059c7c0dd
Fix #1236 non-lvalue cannot be out parameter
5 years ago
joliver82
68fb1afe5d
GLRenderer.modifyTexture on GLES fix ( #1235 )
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* Update GLImageFormats.java
* First implementation to solve the glTexSubImage issue
* Setting proper format to the image
* Removed the Image.convertToFormat method and its usage from GLRenderer.modifyTexture. Added a warning instead for the potential failing cases
Fixing the issue in JmeBatchRenderBackend.loadImage transforming it to RGBA8 if required
5 years ago
Paul Speed
b2ae269ede
Updating the version.gradle to fix an issue with auto-versioning on the
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master branch. (On master we want to default to the gradle.properties
version and not the latest tag for non-specific-commit tags.)
Updated gradle.properties to set master to be 3.4.0 for further development.
5 years ago
Paul Speed
5db3ac4fac
Refactored how versions are auto-built to provide more normal versions
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when building locally.
Normal auto-detected versions will be based on the base version parsed
from the most recent tag on the branch with a -SNAPSHOT appended. If
the current commit is the tagged commit then it is used directly to
preserve backwards compatibility... but really that should be a CI
only option for most use-cases.
A new includeBranchInVersion option was added to allow the old behavior
of including the branch name in a munged version string for those
wanting to keep their experimental branch builds separate from their
normal master/version-branch builds.
5 years ago
Riccardo Balbo
124ef031d4
Remove "v" from version tag to maintain consistency with old releases
5 years ago
Stephen Gold
cdcf0512d9
com.jme3.scene.shape.Line: protect the no-argument constructor ( #1234 )
5 years ago
Stephen Gold
6b7dd5b325
AnimControl: correct javadoc for the no-arg constructor ( #1233 )
5 years ago
Stephen Gold
8d9d091576
Mesh: avoid NPE in getMorphTargets() when there are no targets ( #1231 )
5 years ago
Stephen Gold
98f6d326e1
re-publicize InstancedGeometry no-arg constructor, correct erroneous javadoc ( #1230 )
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* re-publicize 3 no-arg constructors, correct/remove erroneous javadoc
* re-protect 2 no-arg constructors, restore javadoc
5 years ago