12 Commits

Author SHA1 Message Date
Toni Helenius
989fc0a9f0 The mouse pos should be initialized always 2018-10-03 11:21:47 -07:00
Toni Helenius
ca81975988 Get initial mouse pos on init, pass it to the InputManager 2018-10-03 11:21:47 -07:00
Toni Helenius
bbcb8c5701 Feature 871 ()
* Update LWJGL to 3.1.6

* Change LinkedLists to ArrayDeques

* Call glfwTerminate & set NULL error callback on destroy

fixes crash when context is re-created
2018-07-17 11:42:26 +02:00
javasabr
555a348692 refactored and upgraed lwjgl3 module. 2018-02-26 10:35:25 +01:00
Toni Helenius
09f4ae4832 Animated cursor support for LWJGL 3 ()
* Simple animated cursor support

* Use primitive array and diamond constructor
2017-12-08 08:26:50 +01:00
Fennel
54c854bec6 Fixes mouse cursor format for LWJGL3 2016-12-04 02:43:27 +01:00
Sebastian Weiß
e40ebdc5c6 updated GL and AL 2016-08-26 12:39:08 +02:00
javasabr
85e284a7b0 moved the magic number to constant 2016-03-29 19:13:00 +03:00
javasabr
7a3a0627c2 fixed the scroll of mouse and the buffer overflow. 2016-03-29 06:48:40 +03:00
Kirill Vainer
2ca55c8b3a LWJGL3 improvements
* Added key remapping for GLFW key constants
 * Rename AppSettings.getGammaCorrection() to isGammaCorrection()
 * Use LWJGL3 artifacts from maven
 * Minor compatibility changes for LWJGL 3.0.0b
 * Fixed some minor bugs in LwjglWindow
2015-12-29 00:00:39 -05:00
Daniel Johansson
c375974a9a Fixed a compiler error where glfw input classes wanted to use the old LwjglTimer class. 2015-09-17 14:48:02 +01:00
Daniel Johansson
971b9524bd Fixed an issue with the GLFW mouse input coordinates not being mapped correctly.
Renamed input classes to GlfwXXX.
2015-09-02 12:47:21 +01:00