Toni Helenius
989fc0a9f0
The mouse pos should be initialized always
2018-10-03 11:21:47 -07:00
Toni Helenius
ca81975988
Get initial mouse pos on init, pass it to the InputManager
2018-10-03 11:21:47 -07:00
Toni Helenius
bbcb8c5701
Feature 871 ( #873 )
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* Update LWJGL to 3.1.6
* Change LinkedLists to ArrayDeques
* Call glfwTerminate & set NULL error callback on destroy
fixes crash when context is re-created
2018-07-17 11:42:26 +02:00
javasabr
555a348692
refactored and upgraed lwjgl3 module.
2018-02-26 10:35:25 +01:00
Toni Helenius
09f4ae4832
Animated cursor support for LWJGL 3 ( #785 )
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* Simple animated cursor support
* Use primitive array and diamond constructor
2017-12-08 08:26:50 +01:00
Fennel
54c854bec6
Fixes mouse cursor format for LWJGL3
2016-12-04 02:43:27 +01:00
Sebastian Weiß
e40ebdc5c6
updated GL and AL
2016-08-26 12:39:08 +02:00
javasabr
85e284a7b0
moved the magic number to constant
2016-03-29 19:13:00 +03:00
javasabr
7a3a0627c2
fixed the scroll of mouse and the buffer overflow.
2016-03-29 06:48:40 +03:00
Kirill Vainer
2ca55c8b3a
LWJGL3 improvements
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* Added key remapping for GLFW key constants
* Rename AppSettings.getGammaCorrection() to isGammaCorrection()
* Use LWJGL3 artifacts from maven
* Minor compatibility changes for LWJGL 3.0.0b
* Fixed some minor bugs in LwjglWindow
2015-12-29 00:00:39 -05:00
Daniel Johansson
c375974a9a
Fixed a compiler error where glfw input classes wanted to use the old LwjglTimer class.
2015-09-17 14:48:02 +01:00
Daniel Johansson
971b9524bd
Fixed an issue with the GLFW mouse input coordinates not being mapped correctly.
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Renamed input classes to GlfwXXX.
2015-09-02 12:47:21 +01:00