Stephen Gold
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70ae48af1e
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avoid using raw types
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5 years ago |
Stephen Gold
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297443ada4
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suppress javac warnings about unchecked casts in read() and write()
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5 years ago |
Stephen Gold
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f652591281
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remove unnecessary casts and tests for null, discovered using NetBeans (#1285)
* remove unnecessary tests for null, discovered using NetBeans
* jme3-core: remove unnecessary casts
* jme3-examples: remove unnecessary casts
* jme3-vr: remove unnecessary casts
* jme-plugins: remove unnecessary casts
* jme3-terrain: remove unnecessary casts
* jme3-desktop: remove unnecessary casts
* jme3-android: remove unnecessary casts
* remove unnecessary casts, discovered using NetBeans
* TerrainQuad: back out one casting delta that's not a removal
* TerrainPatch: simplify generateLodEntropies() after removal of the cast
* TerrainPatch: simplify reIndexGeometry() after removal of the cast
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5 years ago |
Stephen Gold
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0fd70b81c9
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Add missing @Override annotations (#1270)
* jme3-core: add the missing @Override annotations
* jme3-desktop: add the missing @Override annotations
* jme3-bullet and jme3-jbullet: add the missing @Override annotations
* jme3-effects: add the missing @Override annotations
* jme3-terrain: add the missing @Override annotations
* jme3-examples: add the missing @Override annotations
* jme3-android: add the missing @Override annotations
* jme3-blender: add the missing @Override annotations
* jme3-ios: add the missing @Override annotations
* jme3-jogg and jme3-jogl: add the missing @Override annotations
* jme3-plugind: add the missing @Override annotations
* jme3-lwjgl and jme3-lwjgl3: add the missing @Override annotations
* jme3-networking: add the missing @Override annotations
* jme3-vr: add the missing @Override annotations
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5 years ago |
Stephen Gold
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75001d8abd
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protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
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5 years ago |
sgold
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3482904c76
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CollisionShape: add isNonMoving() and test buildscript
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6 years ago |
Stephen Gold
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42530de219
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PhysicsCollisionObject: add getDeactivationTime() and test buildscript
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6 years ago |
Stephen Gold
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392a3c5cff
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SixDofJoint: add getAngles() and test recent buildscript changes
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6 years ago |
Stephen Gold
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30d1ecaec2
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fix for issue #1157 (can't enable a TranslationalLimitMotor)
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6 years ago |
sgold
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56d37cb866
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fix GImpact scaling in jme3-bullet (native Bullet)
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6 years ago |
Stephen Gold
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2cd3dac543
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jme3-bullet fix for issue #1125 (physics shapes don't match TerrainQuad)
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6 years ago |
Stephen Gold
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1ad324aa57
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fix issue #901 (collision margins initialized to 0) (#1053)
* fix issue #901 (collision margins initialized to 0)
* add a getter for the default collision margin
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6 years ago |
Stephen Gold
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72bed74fa1
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complete the fix for issue #1027
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6 years ago |
Stephen Gold
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15f9f69611
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fix for issue #1027 - result of rayTest()
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6 years ago |
Stephen Gold
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6ab7c0d91f
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fix for issue #910: PhysicsCharacter incompatibilities
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6 years ago |
Ali-RS
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dae85e1598
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Removed unused imports. (#1020)
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6 years ago |
Stephen Gold
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53d7052301
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test and fix for issue #970 (#973)
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6 years ago |
Stephen Gold
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d8acd30a27
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implement setContactResponse(boolean) for PhysicsCharacter (issue #964) (#971)
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6 years ago |
Stephen Gold
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cf33c3c2dd
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implement setContactResponse(boolean) for PhysicsRigidBody (issue #964) (#966)
partial
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6 years ago |
Stephen Gold
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c29a4bb1c6
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fix for JME issue #887 (debug mesh ignores scaling)
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6 years ago |
Stephen Gold
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21454f2ab2
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fix issue #923 for native Bullet
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6 years ago |
Stephen Gold
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02ec12e454
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fix for issue #917
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7 years ago |
Stephen Gold
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697b4a675e
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resolve issue #916
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7 years ago |
Stephen Gold
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f16974fcb6
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jme3-bullet: add and improve comments, mostly JavaDoc
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7 years ago |
Stephen Gold
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6e96ee5bf2
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jme3-bullet: add and improve comments, mostly JavaDoc
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7 years ago |
Stephen Gold
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e80302728f
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fix for issue #898
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7 years ago |
Stephen Gold
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10eef65e73
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test case and fix for issue #894
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7 years ago |
Riccardo Balbo
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087197aff4
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Fix bullet skipping enqueued tasks - #867
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7 years ago |
Stephen Gold
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bc624f1f73
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correct more typographical errors in comments
|
7 years ago |
Stephen Gold
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c87af1c2aa
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correct more typographical errors in comments
|
7 years ago |
Stephen Gold
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32e3cb658f
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correct typographical errors in comments
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7 years ago |
Stephen Gold
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bc1af00a32
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correct typographic errors in comments
|
7 years ago |
Stephen Gold
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b159c847cc
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comment corrections: mostly spelling and grammar
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7 years ago |
Domenic
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c4b635bb6f
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Fixed typo in assert described in issue #538
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7 years ago |
Stephen Gold
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00ce009925
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fix for issue #772: populate bullet debug mesh using unscaled shape
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7 years ago |
Kai Boernert
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96b355e38c
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added inertia manipulating methods
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8 years ago |
Riccardo Balbo
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af60797efd
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Update to bullet 2.86.1 (#698)
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8 years ago |
NemesisMate
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31933ff365
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Removed the override that avoided a CompoundCollisionShape to be scaled
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8 years ago |
Riccardo Balbo
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e452ec8f0c
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Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling.
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8 years ago |
Riccardo Balbo
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56558841e7
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CylinderCollisionShape: don't print warning if scale = 1,1,1
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9 years ago |
William Linna
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c85fd3fe26
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Add/remove all PhysicsControls even when a RigidBodyControl is present
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9 years ago |
NemesisMate
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8a058c61f1
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Changed LinkedList for ArrayList in rayTests
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9 years ago |
NemesisMate
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3b0e0766c5
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Oops!
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9 years ago |
NemesisMate
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4cd424ad03
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Ordering physics rayTest returned list instead of reversing it.
Added raw results ray tests too.
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9 years ago |
iwgeric
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3ae3b0064e
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Remove static from method
Having the method static was causing javah to change the signature of the native method which caused compiling errors
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9 years ago |
NemesisMate
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513eedaea1
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Fixed a little bug I left on reversing the list :S:
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9 years ago |
NemesisMate
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2a44aa4aec
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Reversed raytest results when needed
In some cases, native-bullet returns the ray results on a reversed order so it leads to unexpected bugs.
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9 years ago |
Fadorico
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83b26be45a
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Combine result of both listeners to determine if the collision should occur
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9 years ago |
Fadorico
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ef626b0959
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Fixed group collision check in native broadphase
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9 years ago |
NemesisMate
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5c1d442b00
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Missing getHeight present on jbullet
Well, I found that I'm using this on my code with jbullet but is not present on bullet version so here it is.
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9 years ago |