Commit Graph

3709 Commits (8ff0cd386a19ddd37e7ac8d1ca576e80e8ac30cd)
 

Author SHA1 Message Date
gouessej f49992d15b Switches to JOGL 2.1.2 11 years ago
gouessej e3651d8f96 Adds an Ant target that downloads JogAmp's JARs 11 years ago
Kae..pl 44a7b1f098 Feature: applying static pose transformations for bones. 11 years ago
Kae..pl 6b12e0d071 Bugfix: fixes to bone's transformation evaluation in LOCAL and POSE spaces. 11 years ago
Kae..pl 5097881499 Refactoring: simplified method that loads the object's transformation. 11 years ago
PSp..om 46b573db52 Fixing some implicit casts. These must be ignored 11 years ago
PSp..om b8071a2f50 Properly set the number of samples in some of the 11 years ago
PSp..om 6469c739c5 Fixed the DepthOfField effect to work with AA 11 years ago
Kae..pl 1c26d91bb2 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. (commited once more because the previous version still had errors). 11 years ago
Kae..pl 3dbe5fcec6 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. 11 years ago
Kae..pl c278b39c82 Bugfix: fixed an issue that caused NPE to be raised when UnsupportedConstraint was allocated. 11 years ago
bre..om d723af5009 SDK's camera now focuses on the cursor, no more unresponsive zooming. Also fixed an issue with terrain editor's save cookies not resetting. Happy Halloween 11 years ago
rem..om b14f33936f the ShaderNodesLoader is now properly reset when loading several technique def using nodes 11 years ago
nor..67 0759c74764 - change app version of nightly to 3.1-pre-alpha-svn 11 years ago
nor..67 222bea7346 - up plugins version of nightly to 3.1.0 11 years ago
Kae..pl 1ae900023e Refactoring: making bone constraints to be applied from the root bone to the children and refreshing bone world vector after baking bone's constraint. 11 years ago
rem..om f6ca843f03 Fixed how Hardware BoneIndex and BoneWeight buffers are handled in extractVertexData when used for a shared mesh. 11 years ago
Kae..pl 27a7fde24d Feature: added support for influence factor in IK constraint. 11 years ago
Kae..pl 821d6b6aa3 Bugfix: locations of bones not connected to their parents are now properly applied if their constraints force them to 11 years ago
Kae..pl e148d0e01a Bugfix: fixed a bug that caused NPE to be raised when object had armature but bones were not attached to vertices (now every skeleton that is defined in the blender file is loaded). 11 years ago
Kae..pl 2ccadb7a7a Bugfix: fixed a bug (that occured during work on IK) that caused NPE to be raised when constraint other than IK was applied to bone. 11 years ago
sha..RD 1df0a0a17b * Forgot to commit the actual .so 11 years ago
sha..RD 7e578e696b * Fix Android build by not referencing every single CPP file which may get added or removed at will ... 11 years ago
sha..RD 3fbad71595 * Update to Bullet 2.82 11 years ago
PSp..om d89f4caa94 Added the non-wireless X Box controller mappings 11 years ago
sha..RD 27a4d4d268 * On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it 11 years ago
Kae..pl 0921540124 Bugfixes: 11 years ago
SHA..rd 0ab43e0649 * Fix Linux MinGW build for latest CMake 11 years ago
rem..om 509f4eae35 Removed remaining debug system out in SpotLight 11 years ago
rem..om ee03907418 Changed the Mesh.isanimated to check for BindPose,BoneWeight, BoneIndex instead of just BindPose to avoid crashes in the skeleton control on old models. 11 years ago
Kae..pl a6004618ce Bugfix: changed method visibility from private to public to prevent compilation time errors. 11 years ago
Kae..pl 32b79324a9 Bugfix: fixed an issue with proper bone orientation in 3D space (as in blender bones have different local coordinates system than other features); this fix caused more models to be loaded properly and made the code more simple 11 years ago
Kae..pl c0f0f0ca9e Bugfix: BlenderModelLoader attached root objects to the scene node before applying the constraints; this sometimes caused NPE to occur while applying the constraints 11 years ago
bre..om d61ac1afe5 Added alphamap rename tool to the terrain editor. Removing a texture layer now clears all alpha for that layer 11 years ago
PSp..om a2a39bd0d5 Added a connected check to DefaultClient's channel-based 11 years ago
PSp..om db8dc8d4fa Added a toString() method to DisconnectInfo. 11 years ago
sha..RD 2abf8218be * Fix 64 bit native bullet compile on windows. 64 bit build requires using mingw-w64 instead of mingw32. Also if mingw-w64 is used, both 32 bit and 64 bit are supported. 11 years ago
PSp..om cc2d4cd83f Future-proofing JmeVersion now in case we want to 11 years ago
PSp..om 16428d82aa Marking as non-version specific. 11 years ago
rem..om ade8d30d8c Shadows : post pass is no longer rendered when there is no geometry that cast shadows, avoiding rendering what ever there is in the graphic memory in that particular case. 11 years ago
rem..om 6f6b123936 Changed the javadoc of AudioNode to clarify its behaviour when it's positional or not and regarding mono and stereo format audio sources 11 years ago
PSp..om 596b5a0060 Modifying an exception to log warning to actual do 11 years ago
Kae..pl 11d77cfdc2 Refactoring: removed unused methods. 11 years ago
sha..RD 8538706254 * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 11 years ago
sha..RD c9c4bdeb54 * Javadoc clarification in Spatial.setCullHint and setBatchHint (http://hub.jmonkeyengine.org/forum/topic/spatial-setcullhint-documentation/) 11 years ago
iwg..ic 6a39a6b5ba Add isEnabled to PhysicsControl interface 11 years ago
Kae..pl ebef55aecf Refactoring: removing AbstractBlenderLoader class, it turned out to be unneded and made some unnecessary mess in the code. 11 years ago
voi..om cde9e514f0 Nifty GUI: improve mouse click interoperability between Nifty and Jme 11 years ago
rem..om 74f2b0a4c7 Fix TestMusicStreaming crash due to sound being positional and stereo 11 years ago
Kae..pl eda3e8d725 Feature: sky generated textures can be generated agains a cube or a sphere of a selected size. By default a sphere is now used. This makes the sky look entirely seamless. 11 years ago