Commit Graph

1575 Commits (8de8bf2d3e9ce695d192c9c94c798ec38154a886)

Author SHA1 Message Date
nor..67 44f02c2784 bullet build script: 13 years ago
nor..67 ff9d6cc17c bullet build script: 13 years ago
nor..67 76939a8b5d bullet build script: 13 years ago
nor..67 70b35f73ff - fix bullet native library name for 64bit linux in Natives.jar 13 years ago
nor..67 a851d57de6 bullet build script: 13 years ago
nor..67 320f28a7ee bullet build script: 13 years ago
nor..67 a56f306af6 bullet build script: 13 years ago
nor..67 c641dff1a7 bullet build script: 13 years ago
nor..67 e862f7ec16 build script: 13 years ago
nor..67 055d9319ef build script: 13 years ago
Sha..rd 58d26b5ebe * Mesh.cloneForAnim() now clones tangent buffer as well 13 years ago
Kae..pl a1d73d159d Many changes to blender importer: 13 years ago
nor..67 fb2d8c647d - add command line arguments when running native bullet from the project 13 years ago
nor..67 082f2fb633 - move NVCompress tool to SDK 13 years ago
nor..67 e6fae36159 - remove Java 1.6-only call in AwtPanel 13 years ago
nor..67 5ce347eec8 - use JmeSystem.getStorageFolder() for SaveGame util 13 years ago
nor..67 e441f95d5e - use JmeSystem.getStorageFolder() for SaveGame util 13 years ago
nor..67 3071bd7b57 engine project: 13 years ago
rem..om cbd1248302 Mesh bufferList is now a SafeArrayList instead of an ArrayList 13 years ago
Sha..rd 538b6edd35 * Lines can now be imported from ogre3d meshes 13 years ago
rem..om ed6dedb409 OGLESShaderRenderer : Changed Iteration on mesh buffer to use bufferList ArrayList instead of buffer IntMap. This fixes the non working animation issue on android. IntMap must be further investigated 13 years ago
nor..67 00d3e1a2f8 deleting eclipse project file 13 years ago
nor..67 5253009069 deleting eclipse classpath file 13 years ago
nor..67 d9c2c7457f bullet native: 13 years ago
nor..67 2a48696164 - update information on native bullet building 13 years ago
rem..om c8c4cfe7c0 Fixed semicolon 'conceptual' disappearance 13 years ago
Sha..om 8c94853989 * Replaced mandatory check in Ray.setDirection() with assertion 13 years ago
Sha..om cebf822f0e * Added check for unit vector in Ray.setDirection() 13 years ago
Sha..om 28a10e239c * Moved framebuffer exception INSIDE NPOT check instead of outside where it made no sense 13 years ago
nor..67 a26082caba engine project: 13 years ago
nor..67 74a1f88aac - do not force header creation in native bullet compile (saves recompiling) 13 years ago
nor..67 ae4ff3e45a - automatically download and compile bullet source for native bullet 13 years ago
nor..67 3e868d46de build script: 13 years ago
nor..67 2d30689043 - unify native jmePhysicsSpace for android and desktop 13 years ago
nor..67 3f8ee953ed - unify native jmePhysicsSpace for android and desktop 13 years ago
nor..67 d0f1b21f4c build script: 13 years ago
nor..67 4e95a85a4c - remove unused libraries 13 years ago
nor..67 c16e880888 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI 13 years ago
nor..67 85ed03bb92 - remove desktop-fx package and move effects to core, remove HDRRenderer swing UI 13 years ago
nor..67 20ce3874fd build script: 13 years ago
nor..67 ba76fc53b7 build script: 13 years ago
nor..67 eb3c8192ea build script: 13 years ago
nor..67 7c244d1aaf build script: 13 years ago
nor..67 3cdaf0e051 jme3: 13 years ago
nor..67 b40e9840a1 build script: 13 years ago
nor..67 1de38daf9a build script: 13 years ago
nor..67 103b55d046 SDK: 13 years ago
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
nor..67 1cc957e7e9 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
rem..om 30eefdfe43 Inverted Pond normal map red channel to look correct with the lighting material 13 years ago