Nehon
7ce251e222
SDK, the ShaderNodes editor should not go into an error frenzy when the shader compilation fail anymore.
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The MaterialPreviewRenderer now uses something similar as the MaterialDebugAppState. The material is preloaded and not refreshed if the compilation failed.
2015-01-19 20:56:41 +01:00
Normen Hansen
ef47f61f72
- move netbeans download URL to gradle.properties
2015-01-14 00:28:39 +01:00
Normen Hansen
00f12cfec7
- change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries
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- disable unnecessary build of static bullet libraries
2015-01-14 00:02:11 +01:00
shadowislord
17998b4006
Make sure core openal package is listed in SDK baselibs
2014-11-25 19:10:30 -05:00
shadowislord
0c83407f99
Try to fix Travis build error
2014-11-12 20:32:00 -05:00
shadowislord
4717e7006f
Goodbye, OpenGL1
2014-11-09 12:29:28 -05:00
shadowislord
c2b9b8a2e1
Fix JDK8 build for the rest of SDK plugins
2014-11-09 12:22:05 -05:00
shadowislord
5905a684ad
Fix SDK build on JDK8
2014-11-09 12:15:08 -05:00
Normen Hansen
4a0529d2cb
SDK:
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- remove unused imports in Nifty Editor that fail to compile on JDK8 (?)
2014-09-28 21:07:30 +02:00
Normen Hansen
5d0ac012c9
SDK:
...
- remove useless help entry
2014-09-21 18:42:29 +02:00
Normen Hansen
d2749138ed
- add nifty style to nifty jar collection (should be moved to separate library entry at some point)
2014-09-21 18:19:28 +02:00
Normen Hansen
7f44574d8a
SDK:
...
- update core baselibs project.xml
2014-09-21 18:18:34 +02:00
Normen Hansen
727102843e
SDK:
...
- add beansbinding.jar to nifty editor
2014-09-21 17:53:33 +02:00
Normen Hansen
d4a04b9808
SDK:
...
- Fix NiftyGUI editor build
- Attempt at making NiftyEditor work
2014-09-21 17:39:57 +02:00
Normen Hansen
5a222f1541
SDK:
...
- update library references
2014-09-21 16:39:57 +02:00
relu91
41c4087203
Merge branch 'experimental'
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With new nifty-editor. Added templates for styles and control .
2014-08-30 12:08:35 +02:00
relu91
415090e989
Merge commit '3cbb158b81a53190ba4074bc3ae0b6b5a0f515d1'
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Nifty-Editor prototype
2014-08-30 11:20:35 +02:00
relu91
cc010862a9
Manage style and control
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Added a import action fro style and controls , also nifty-editor library
is updated with the last style&control handling feuture
2014-08-29 14:50:06 +02:00
relu91
4506397b9c
Added icon attribution
2014-08-20 15:15:38 +02:00
relu91
cdf0029e37
Gui pack
2014-08-20 15:02:20 +02:00
relu91
74c14377e2
Code cleaning
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I cleaned a bit the code creating some other packages and deleting old
unused classes
2014-08-20 14:09:35 +02:00
relu91
5033f7eb2d
Add the possibility to save on the Visual component
2014-08-19 20:46:43 +02:00
relu91
81ba23a2e2
Bug fixing
2014-08-19 15:00:46 +02:00
relu91
ba848391dd
UndoSupport, now the editor will reload the gui only if file is changed and some property editors. Also xml auto completition and XmlNavigator
2014-08-09 15:48:59 +02:00
relu91
f1071fd05b
Update README.md
2014-07-09 20:14:00 +02:00
relu91
80548dd4a6
Create README.md
2014-07-09 20:10:30 +02:00
relu91
865980291a
Update repo
2014-07-04 13:44:33 +02:00
Nehon
330b53671a
Upped JME version to 3.1.0 with the tag "snapshot-github"
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Somehow trying to get nightly back...
2014-06-18 21:51:45 +02:00
Nehon
4d861ce90d
SDK : One can now rename or delete an animation in the Scene Explorer
2014-06-14 14:29:45 +02:00
Nehon
65aad55b10
Fixed some issues with SDK lodGenerator wizard
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- setting 10 lod levels was not working
- generating lod levels didn't mark the file as modified if there was no lod levels before.
2014-06-13 23:30:06 +02:00
David Bernard
cbffd34b08
SDK: fix #152 SceneComposer/SceneViewer bug in open/close Scene
2014-06-12 11:00:57 +02:00
Normen Hansen
4e3b9e860f
SDK:
...
- lower other confusion for git fanboys
2014-06-11 22:21:30 +02:00
Normen Hansen
bdbbe7b2b5
SDK:
...
- lower confusion for git fanboys
- up genfiles for NB 8.0
2014-06-11 22:19:35 +02:00
normen
8fd0ef1343
Merge pull request #151 from davidB/sdk_scene_addprimitives
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SDK: scene add primitives (3)
2014-06-11 22:05:22 +02:00
David Bernard
506c1ded99
SDK: NewGeometry, hope to fix missing dependencies to jdesktop.bindings
2014-06-11 22:01:59 +02:00
Normen Hansen
359e9d2d64
SDK:
...
- clean up NewGeometry actions
2014-06-11 21:56:22 +02:00
David Bernard
ffad8344dc
SDK: NewGeometry layout settings in palette
2014-06-11 21:19:55 +02:00
David Bernard
8612219bc1
SDK: NewGeometry set default mode to Triangles
2014-06-11 21:19:38 +02:00
David Bernard
d3d5e6f9cb
SDK: Scene move the code from NewGeometry into each Action
2014-06-09 22:59:58 +02:00
David Bernard
ed06161f49
SDK: add action to Quad, Line geometries in SceneExplorer and a NewGeometrySettingsTopComponent to configure the creation.
2014-06-09 20:46:47 +02:00
David Bernard
8b33d6b62d
SDK: can create primitives geometries (Box, Sphere) in SceneExplorer
2014-06-09 20:46:38 +02:00
shadowislord
cc20781a02
* Ensure LwjglOffscreenBuffer extracts the required natives
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* Fix Installer class in SDK to use NativeLibraryLoader.setCustomNativesFolder() instead of the Natives.setCustomDir()
2014-06-07 12:53:55 -04:00
Nehon
6ec736c005
Fixed a bug in the user data dialog box, when values were not populated when using a custom UserData class
2014-06-07 14:32:53 +02:00
Nehon
46f0f32afa
Made the Material Editor properly handle the new -LINEAR statement of j3md when parsing material parameters
2014-06-06 20:53:16 +02:00
David Bernard
932245d10b
SDK: fix "Add Control" to JmeAssetLinkNode (no more NPE, and correct display and edition)
2014-06-04 15:32:28 +02:00
David Bernard
f26b53fcb7
SDK: remove duplicate code in AbstractSceneExplorer's constructor
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One constructor with the shared logic, other constructor are just sugar
2014-06-04 15:32:16 +02:00
David Bernard
2f248d15df
SDK: fix NPE in JmeGeometry.propertyChange
2014-06-03 22:50:43 +02:00
David Bernard
95bbbefb6f
SDK: fix JmeGenericControl to display initial value of Property and inherited Property (grouped by class)
2014-06-03 20:52:35 +02:00
Normen Hansen
a6b24c91ea
SDK:
...
- fix recognition of boolean properties is/set pattern
2014-06-03 14:51:29 +02:00
shadowislord
99af4d9bd5
* Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead
2014-05-31 18:39:44 -04:00