Commit Graph

13 Commits (64d9c6014203aa1f1f445650c67440b41ea1d6a3)

Author SHA1 Message Date
nor..67 3cdaf0e051 jme3: 13 years ago
sha..rd ffce10b8da * Added AwtPanel.attachTo() argument that allows attaching panel to main framebuffer instead of replacing it on the viewports 14 years ago
sha..rd e3bff6d62a * Moved checkFrameBufferError() to part that sets up framebuffer. Can prevent odd crashes on some systems before any framebuffer is active. 14 years ago
sha..rd fa92c00a20 * AwtKeyInput now synchronized properly between OGL and EDT threads 14 years ago
sha..rd a28d0d8baf * Initial commit for light-weight jME3 AWT panels 14 years ago
sha..rd 6d728615a3 * Ogre3D mesh.xml loader is now more resilient to certain models exported using blender2ogre 14 years ago
sha..rd 951d9fe23a J3O incompatibility issues fixed 14 years ago
sha..rd d03683deca * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. 14 years ago
Sha..rd e91fe8f541 * Converted terrain textures to JPG to reduce filesize 14 years ago
sha..rd f004d23070 * LwjglCanvas now correctly resets the renderer state by calling renderer.invalidateState(). Doing renderer.resetGLObjects() is NOT sufficient in many cases ... 14 years ago
sha..rd 61aea1e2c5 * Big refactoring of LWJGL display system, mainly to support updating the main loop without a render context or input devices being available. 14 years ago
sha..rd d9822dd92e * Created test for (non-existent) safe canvas 14 years ago
nor..67 9e53abbb7a move jme3 to trunk 14 years ago