Commit Graph

14 Commits (60ed6b7620c306e6c203c8419360910fda1a775b)

Author SHA1 Message Date
shadowislord 22957c3d28 IOS Renderer: remove clear texture units (does nothing anyway) 10 years ago
shadowislord ee151af5d2 iOS: use generic GLRenderer (untested) 10 years ago
iwgeric 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit 10 years ago
shadowislord 6ca111b13d Refactor renderer system 10 years ago
Nehon 9f459af4e3 One can now call readFrameBuffer with a specific format, implementation has been done for the GLRenderer only. 10 years ago
shadowislord eaa5a15f39 Remove use of deprecated image formats (IOS) 10 years ago
David Bernard 37da17e3eb add support of DepthStencil into *Renderer 10 years ago
shadowislord 661053689d Fix glClear not working properly if the last rendered model disabled depth or color writing (fix issue #639 on google code) 11 years ago
shadowislord 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 years ago
shadowislord 81498d6f79 * Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations. 11 years ago
shadowislord 35cfae5ef0 * Merge revision 11058 from experimental branch 11 years ago
Nehon e4ba4e9e9e - Image loaders now assume ALL images are in sRGB space and set the flag accordingly 11 years ago
Nehon 77a4002c3d Added support for hardware srgb output (gamma correction). 11 years ago
Normen Hansen a16857c8f4 switch to gradle layout 11 years ago