iwg..om
96f7b179b5
Android: Copy OpenAL Soft library to dist/opt directory when building the engine. Updated OpenAL Soft jar file.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10614 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
58684996f9
Android: Added methods for OpenAL Soft Audio Renderer to pause and resume audio when app is placed in the background
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10613 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
7610bfb7aa
Bugfix: fixes to strip box indices and normals computation.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10612 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
217a1a6273
Refactoring: removing AnimData class use in blender importer to make it independent on the OGRE plugin (this way the usage of the importer will not require the presence of Ogre plugin in the classpath).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10611 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
c1402b30e9
SDK: Add build support for Android implementation of OpenAL Soft
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10610 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
785d50f516
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10609 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
893bd93c60
Android: Initial OpenAL Soft binary libraries for testing
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10608 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
0ff86728d8
Android: Moved some code from onPause/onResume to loseFocus/gainFocus to address issues/patches 593, 566, 564. Users can now override loseFocus/gainFocus in MainActivity if they do not want to pause/resume the app based on Android's lifecycle methods onPause/onResume.
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https://code.google.com/p/jmonkeyengine/issues/detail?id=593
https://code.google.com/p/jmonkeyengine/issues/detail?id=564
https://code.google.com/p/jmonkeyengine/issues/detail?id=566
(Yes, there were 3 patch requests for the same thing)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10607 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..om
b5f4541eec
Android: First commit of a new Audio system for Android that uses OpenAL Soft with the OpenSL backend. Requres Android 2.3 or higher. Source files for OpenAL Soft won't be included (similar to Native Bullet). The current Android audio renderer is still enabled.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10606 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
phr00t
efd7a8e7e8
Native bullet will no longer ignore changes to the broadphase type
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10604 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
e2d1a08838
ChaseCamera input binding name constants are now public
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10594 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
b105f2c228
Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports
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see http://jmonkeyengine.org/forum/topic/bloom-filter-for-multiple-nodes/#post-213016
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10592 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
7c966572f1
add check in lod control for camera existence when it can be empty in the sdk
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10591 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
f553d6a39a
Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10590 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
eb44d866b7
Fixed the number of components of the Line shape index buffer.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10589 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
706cd410b6
AlphaDiscardTreshold is now supported by the Unshaded material.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10588 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
5b65b19bda
Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10587 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..om
e4478dc65c
* SkeletonControl: Update targets and materials only for the first camera in which a model is rendered.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10586 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
9961f77445
Code refactoring:
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- removed unused methods
- added javadocs
- minor name fixes
- one constructor type for all helpers
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10585 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
3602d86c20
Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10584 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
29dd973122
Refactoring: large changes in constraints system (see the proper topic on the forum for further changes)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10581 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
c4fc9b723f
Shadows, SSAO and CartoonEdge now works with HardWareSkinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10580 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
b93715f66b
SkeletonControl made some cleanup, removed old comments
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10579 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
a3fe5860cc
SkeletonControl gatheres target on render instead of on update
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10578 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
517f621871
Fix for issue 592 : SkeletonControl does not track changes to materials or spatials
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https://code.google.com/p/jmonkeyengine/issues/detail?id=592#makechanges
- Went the update targets and materials on each update, in practive it doesn't have a noticeable impact on performance.
- Changed the way target meshes and materials were stored (arrays), for respectively a SafearrayList and a HashSet. This avoid instancing and copying arrays on each frames.
- Also removed targets and materials from serialization as we don't care to save or load them now that they are gathered on each frame.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10577 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
17a18bb6d0
ShaderNodes SDK : fix for build
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10576 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
4f3319f049
ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10575 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
77a3cba69e
ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10574 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
199378ca2f
* Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10573 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
nor..67
cfb9c7e1a3
- update lwjgl to 2.9.0, fixing various issues:
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- fix support for Java7 on OSX
- fix support for Applets on OSX
- fix windowing issues in SDK on various platforms
known issues:
- heavyweight canvas on OSX is located wrong
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10572 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
f8faebb79e
ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10571 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
06c4dcd7f7
* Fix issue 574 (by extending JFrame instead of JDialog)
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* Fix issue 561 by throwing exception on invalid values
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10570 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
6e021b4504
* Fix issue 584 and issue 562 (minor typos)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10569 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
bd39ff1b6e
* Fix issue 570
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10568 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
d64eec7d1b
* Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10567 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
a31c8ec884
* Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10566 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
ada98f7033
* AppState documentation improvements according to issue 589
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10565 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
7e6534c1b7
* UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10564 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
1aa0f9d7bd
* LwjglRenderer adds capability for texture array support if OpenGL 3 is available
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* Renderer will check texture array support prior to uploading texture
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10563 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
fbac631160
* TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10562 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
ShA..Rd
1f27804716
* Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10561 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
198adb0753
Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10560 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
9b33c7c851
Removed debugging system out from animChannel
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10559 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
6470f44c97
Added a test case for Hardware Skinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10558 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
ff4c38e20a
TerrainLodControl now refreshes when first added to the scene
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10557 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
phr00t
8cb1a8ed9e
Updated native bullet builds to v2.81 for Linux & Windows (both 32 & 64 bit). MacOSX remains at v2.80 for the time being. This resolves swapped physics ray test source & destination arguments & other crashing issues.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10556 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
0f21f19735
* Mesh.prepareForAnim() is now much smarter about what to do. It won't convert the buffers unless absolutely necessary and apply the proper usages to the buffers as needed.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10555 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
b6afd61ef0
* Lighting shader now supports HW skinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10554 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
d9e3af1795
* Unshaded material now supports HW skinning
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10553 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
sha..RD
c21b60fbe7
HW Skinning
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* Added check in shader for number of bones
* Fix crash when Skinning.glsllib is imported by shader
* Fix incorrect transform of tangent vector in shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10552 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago