Commit Graph

2350 Commits (53dd4c2941eaba4a5aec3fd56f2781d9af892d20)
 

Author SHA1 Message Date
roo..li 3eac27b3df Added multi-media asset pipeline best practices to wiki-map and core-toc. 13 years ago
Sha..rd 940232406e * Fixed town.zip by getting it from googlecode downloads 13 years ago
dan..om 9378179d94 - Fixed camera "twisting" when rotating up/down when zoomed-in. The min rotation is hard-coded to -90 degrees down (the up remain settable). 13 years ago
rem..om 94e0937bb6 Fixed an ArrayIndexOutOfBound in animationFactory 13 years ago
rem..om 07e96d02eb Fixed an issue in AnimationTrack when time was skipped out of bounds of the animation 13 years ago
rem..om 8ab5a211e2 Removed previously committed System.out from AndroidAudioRenderer 13 years ago
rem..om 218f082c8b Properly stopping and resetting Medialayer in AndroidAudioRenderer to be able to play an audio node more than once without failing. 13 years ago
Kae..pl d6bf9372bf Fix to 3D material definition for blender loader. 13 years ago
rem..om 1a771236cf fix NPE in AndroidHarness when quitting (thanks iwgEric) 13 years ago
PSp..om 511a11fc7c Moved the creation of the guiFont into a separate 13 years ago
rem..om 8eae2cfd8a Cinematic, fixed time seeking when having several SpatialAnimation with a speed > 1 13 years ago
rem..om 191bd21b40 Removed AndroidHarness specific calls from the OGLESContext. 13 years ago
bre..ns e769d453ec added recalculateAllNormals() to TerrainQuad 13 years ago
bre..ns 122b4a9818 reverted change to build-impl.xml 13 years ago
bre..ns 694b61cf58 improved terrain editor wizard 13 years ago
rem..om d2b727cfd8 Android : OGLESContext can now finish the activity when being destroyed, this way calling app.stop() from jME finished the associated activity. 13 years ago
PSp..om 2bde71b08a Early out on initializePending and terminatePending 13 years ago
rem..om 654c44abdd Jme nifty render device optimization : 13 years ago
rem..om 6087a930df Formatted code of RenderDeviceJme before comming changes 13 years ago
rem..om e275cfb7ee JME nifty's render device : fixed text positioning when autoScale is true 13 years ago
rem..om 2d57665dfd JME nifty's render device now uses 2 separate shaders : one for images and texts and one for quads, this way there is no more branching in the frag shader greatly improving speed (specially on android) 13 years ago
Sha..om b99e5a9bfb * Prevent exception when loading OBJ file without normals or texcoords 13 years ago
rem..om 92b97d38d8 Committed a patch from iwgeric, to make nifty Textfield display the soft keyboard on tap. 13 years ago
rem..om 859123673e Committed patch from iwgEric that fixes a couple of issues on android touchinput http://jmonkeyengine.org/groups/android/forum/topic/error-with-nifty-and-awt/?topic_page=2#post-165433 13 years ago
Kae..pl 2bc7128eb6 Fix to loading meshes that contain many vertices. 13 years ago
nor..67 50f266f843 - optimize BatchNode.batch a bit 13 years ago
rem..om 5671358657 Soft particles implementation. 13 years ago
Kae..pl 787e912591 Fixes to AWT textures blending. 13 years ago
Sha..rd 491d514c0f * BorderClamp and Clamp texture wrap modes now become EdgeClamp on Android 13 years ago
Sha..om 9ddb941daa * Fix javadoc error in Transform.loadIdentity() 13 years ago
Sha..rd be7a22e3d5 * Remove most common usage of IntMap.iterator() 13 years ago
PSp..om 5cf9954814 Added a comment with what I think the taskQueue 13 years ago
nor..67 7522ae7a95 SDK: 13 years ago
nor..67 1af4ea110c - up version of android build script 13 years ago
nor..67 32c4e50953 - rename library from jme3-android to android-base to avoid mixup with the user-added libraries 13 years ago
nor..67 4073fee081 - update lwjgl to 2.8.3, fixing MacOSX 10.5 and lower compatibility 13 years ago
PSp..om dde5d0a510 Added a ResetStatsState so that the stats are always 13 years ago
PSp..om 54471475fe Added a test showing the basic app state life cycle 13 years ago
Sha..rd aa8298ecdf * Fixed BufferUtils on android when used on non bytebuffers 13 years ago
Sha..rd b2e086bbee * Added ResolutionInverse (thanks kwando) 13 years ago
Sha..rd 7a7b2c3f5f * Fixed issue with WorldMatrixInverse uniform binding being incorrect (thanks survivor) 13 years ago
Sha..rd 2cbbfaa3b9 * It is now possible to modify an existing buffer through Mesh.setBuffer() (previous behavior was to crash) 13 years ago
Sha..rd f3528f8d6e * BufferUtils.destroyDirectBuffer() will only look up methods once 13 years ago
Sha..rd 68da72cf66 * Actually fixed the issue with the tangents this time .. (TestTextureAtlas runs) 13 years ago
Sha..rd c9046fa21c * Since number of tangent components in a tangent buffer can vary, GeometryBatchFactory now takes # of components into account preventing IndexOutOfBoundsException 13 years ago
Sha..rd 3dfe3d70f5 * Re-added conditional in Lighting.frag to avoid NVIDIA bug. It uses control flow but most GLSL compilers should optimize it to compare and set. 13 years ago
Sha..rd df212d358f * AndroidAssetManager will avoid registering loaders if the class isn't in the classpath similar to DesktopAssetManager 13 years ago
Sha..rd 1aed2068be * Formatted many android classes and files 13 years ago
bre..ns 8d9895036b more terrain normal code clean up 13 years ago
bre..ns 3420ec2881 simplified terrain tangent generation, cleaned up code 13 years ago