Commit Graph

7 Commits (4c87e3ecaea1daaa824de053a9e73f0e03a06eaa)

Author SHA1 Message Date
rem..om a9eec4c1b2 Jaime model, and test case 12 years ago
rem..om 66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps. 12 years ago
rem..om 384f4ac1c2 Lighting and Shadows (PSSM only) : 12 years ago
Sha..rd a5275875a7 * HoverTank blender model now references the correct textures (PNG -> JPG) 12 years ago
Sha..rd a7bcb2b6e6 * Buggy model no longer has embedded lights 12 years ago
rem..om 22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). 13 years ago
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago