Commit Graph

60 Commits (3f7395c3cd2f9d4859bbb87a24421100bb0902b8)
 

Author SHA1 Message Date
sgold 3f7395c3cd Bugfix: issue #556 (StatsAppState.setFont() visibility) in gradle-restructure 11 years ago
sgold d7dc3a1600 Bugfix: issue #631 (MeshCollisionShape constructor requires a TriMesh) in gradle-restructure branch 11 years ago
sgold 5134c6052c remove 7 octree optimization files from gradle-restructure branch 11 years ago
sgold 5b530da4d3 remove TestOctree.java from gradle-restructure branch 11 years ago
sgold 6f72c713d2 improve inline documentation in AbstractShadowRenderer.java ... gradle-restructure branch 11 years ago
sgold 6e3ecfa232 Bugfix: issue #635 (center WireBox on BoundingBox) in gradle-restructure branch 11 years ago
rem..om e69d237b51 Committed a patch for ARGB8 and BGRA8 support 11 years ago
rem..om bcff9ea50e KinematicRagdollControl now throws a proper exception when the skeleton control is not found on the model. 11 years ago
sgold 50df56dc08 Bugfix: issue #622 (FlybyCamera zooms to negative FOV) in gradle-restructure 11 years ago
sgold abe1aa36a6 Bugfix: Mesh.deepClone() sets wrong elementCount and vertCount ... in gradle-restructure branch 11 years ago
sgold 528ed8d014 Bugfix: issue #613 (ClassCastException during read) in gradle-restructure branch 11 years ago
sgold cdd6d33f68 Bugfix: issue #615 (backward Dome normals) in gradle-restructure 11 years ago
sgold 8e88f1f6cf Bugfix: issue #614 (name of SYSRQ key) in gradle-restructure branch 11 years ago
Kae..pl 4972fad991 Feature: added support for 'Maintain volume' constraint. 11 years ago
Kae..pl bc6c3cd93e Bugfix: fixed a bug that caused an exception to be throw when cloneForSpatial methods were called; this was caused by placing AnimControl before SkeletonControl in the Spatial's controls list 11 years ago
rem..om b8714b0f10 LoopMode.Cycle is now properly supported by MotionEvent and CinematicEvent. 11 years ago
rem..om 655eb4c768 Used texture function instead of texture2D function for glsl1.5 shaders, as it's deprecated an seems to fail on some hardware 11 years ago
Kae..pl 7d6ea02b90 Bugfix: fixed an issue that could cause NPE when lamp that is not supported in JME ('Hemi' light for example) had children nodes attached. 11 years ago
rem..om f3457c2f52 LightScatteringFilter : changed the way the light shafts are blended into the original scene. 11 years ago
rem..om 8e65f333d8 LightScatteringFilter : changed the way lightdensity attenuation is computed according to this thread 11 years ago
Kae..pl c5448f9aae Feature: added support for fog loading from blender file. 11 years ago
rem..om 00eacd3b66 Applied abies patch so that the BatchNode.clone properly works. 11 years ago
rem..om cf389fc84c Merged changes r11023,r11022,r11028,r11029 to graddle restructure 11 years ago
rem..om 4e63056be9 SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself 11 years ago
rem..om fd8a69707b Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks 11 years ago
rem..om 54ab14e5ae Merged commits r11015 to gradle restructure branch. 11 years ago
rem..om e65d6ea44b Merged commits r11009 to r11012 to gradle restructure branch. 11 years ago
rem..om 4ac9babeb2 Merged commit r11007 to gradle restructure branch 11 years ago
Kae..pl c78585c62e Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one). 11 years ago
Kae..pl aa0b311495 Bugfix: fixed how blender importer handled ambient light. 11 years ago
Kae..pl 240f5471dd Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). 11 years ago
Kae..pl 3284164a25 Feature: added support for 'Copy transform' constraint. 11 years ago
Kae..pl 595dc4cd8a Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. 11 years ago
Kae..pl 69978c710e Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). 11 years ago
nor..67 ad7013e228 - fix bullet physics space to execute all tasks, thanks to @madjack 11 years ago
Kae..pl bbe6fc5567 Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. 11 years ago
Kae..pl 4c8369f17e Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. 11 years ago
Kae..pl f71490c7dd Updating blender sources to the most recent state. 11 years ago
rem..om af58df2fc0 Swich geometry sorting to tim sort. 11 years ago
rem..om 75e82e47f2 Fixed an issue in animControl where the onanimCycleDone was called too early. 11 years ago
rem..om bace22528f Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 11 years ago
iwg..ic a0badf9d4c Add jar packaging for android native bullet builds 11 years ago
iwg..ic 766ebef96d WIP: Add support to build the Native Bullet for Android (only building, not packaging into jar file yet) 11 years ago
iwg..ic a8a664b76b Import commit 10930 from the experimental branch to support Bullet file list changes in the future (and fix build of Bullet 2.82) 11 years ago
iwg..ic 5453d4f5e9 Improve checking of when to download and unzip the source OpenAL Soft files 11 years ago
iwg..ic 5b2a661f56 Add support for downloading and building OpenAL Soft for native Android audio 11 years ago
iwg..ic 71938ff80d fix android.mk for OpenAL Soft build 11 years ago
iwg..ic 8069f10d30 add android ndk build path 11 years ago
nor..67 a845665cca gradle-restructure: 11 years ago
rem..om d7189e6aa4 Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. 11 years ago