62 Commits

Author SHA1 Message Date
jmekaelthas
e5cba265eb Bugfix: improved the computation precision for bezier curves (using
float's caused animations to be visibly different from the blender ).
2014-09-05 16:20:18 +02:00
jmekaelthas
5842613c2b Bugfix: fixed a bug in skeleton animation constraints applying
procedure.
2014-09-03 10:58:02 +02:00
jmekaelthas
676ea17465 Bugfix: applying traditional face triangulation when the new algorithm
fails.
2014-09-01 16:07:11 +02:00
jmekaelthas
6e21b0527c Feature: new triangulation modifier. 2014-08-30 11:54:22 +02:00
Nehon
3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
Kept old methods as deprecated to not break user code.
Changed all calls to the deprecated methods in the engine.
2014-06-17 22:08:55 +02:00
jmekaelthas
51215a352e Feature: added automatic action mapping instead of explicit mapping in
BlenderKey.
2014-06-07 13:33:02 +02:00
shadowislord
99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 2014-05-31 18:39:44 -04:00
shadowislord
6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 2014-05-31 13:12:46 -04:00
jmekaelthas
939a0b03ca Bugfix: fixed a bug that caused importer to fail when mesh had armature
modifier and no vertex groups nor bone envelopes defined.
2014-05-28 16:27:33 +02:00
jmekaelthas
a2855c1cf0 Feature: added support for bone envelopes. 2014-05-21 17:35:07 +02:00
jmekaelthas
3b187e9342 Bugfix: fix that allows to use either quaternion or euler rotation in
bone animation.
2014-04-25 22:13:58 +02:00
Normen Hansen
a16857c8f4 switch to gradle layout 2014-03-21 02:32:11 +01:00