NemesisMate
abdd739437
Fixed BetterCharacterControl "flickering" when not moving.
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Sometimes, when the BetterCharacterControl is not moving, it flickers due it physics being always active. The reason for it being always active is that on the prePhysicsTick method it always set the rigidBody's linear velocity (and the method PhysicsRigidBody.setLinearVelocity(Vector3f) reactivates the physics each time is called).
The fix consist on just comparing if the current velocity and the setting one aren't the same and, thus, not setting it (using ZERO_TOLERANCE instead 0 to best results).
2015-12-18 12:11:54 +00:00
NemesisMate
19577c3288
Fixed a possible bug in TextureAtlas.java
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It seems that the variable was the wrong one when adding the normal texture to the atlas.
2015-12-15 19:13:12 +00:00
Kirill Vainer
962ab22ef4
Merge branch 'fbx-import-animation' into experimental
2015-12-07 22:09:30 -05:00
Kirill Vainer
f9500f955f
Merge branch 'renderer-rgtc' into experimental
2015-12-07 22:05:33 -05:00
Kirill Vainer
c50839796f
Merge branch 'renderer-fbreadasync' into experimental
2015-12-07 22:05:02 -05:00
Kirill Vainer
ff6b1be725
Merge branch 'renderer-improvements' into experimental
2015-12-07 21:58:56 -05:00
Kirill Vainer
97281de5c4
Merge branch 'new_material_system' into experimental
2015-12-07 21:54:06 -05:00
Kirill Vainer
8f54af3263
Merge remote-tracking branch 'origin/master' into experimental
2015-12-07 21:52:55 -05:00
Kirill Vainer
79125f2f63
remove useless TestNativeLoader
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It has a proper integration test now
2015-12-07 21:52:07 -05:00
Kirill Vainer
908b37350d
remove XXX HACK from native library loader
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also add additional integration tests for
AppSettings, Application, and NativeLibraryLoader
2015-12-07 21:49:04 -05:00
Kirill Vainer
f986043745
minor formatting changes
2015-12-07 21:34:51 -05:00
Paul Speed
b006204c0f
Various warning-related cleanups. Added @Overrides
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and removed some manual unboxing.
2015-12-05 22:14:36 -05:00
Paul Speed
3189323c2f
Converted manual array + list management over to just use SafeArrayList.
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It was a class added after this code.
2015-12-05 20:00:52 -05:00
Paul Speed
46794e251d
Allow the caller to override the axis' default dead
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zone configured at startup.
2015-12-05 06:27:17 -05:00
Paul Speed
2a2c71dadf
Modified to pay attention to the joystick axis'
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dead zone if it is larger than the globally defined
dead zone.
2015-12-05 06:26:55 -05:00
Paul Speed
84ccd71873
Added additional information to the range check exception.
2015-12-05 04:16:56 -05:00
Paul Speed
14e84a4dd7
Added a constructor that just takes the service's
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default channel.
2015-12-05 04:15:48 -05:00
Paul Speed
99742a76f2
Added additional trace logging.
2015-12-05 04:15:28 -05:00
Paul Speed
15afcfb735
Added the error information to the toString() if
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there is error information to show.
2015-12-05 04:05:49 -05:00
jmekaelthas
8958459ef9
Bugfix: fixed a bug that caused NURB lines did not use their proper
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resolution.
2015-12-01 22:31:54 +01:00
jmekaelthas
7e185b25df
Bugfix: fixed a bug that caused Bezier objects to use only the vertices
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of its first bezier line (out of many).
2015-12-01 20:50:01 +01:00
jmekaelthas
153cb27d78
Bugfix: fixed error in Inverse Kinematics constraint (animations with
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these constraint should look better now, although not yet perfect ;).
2015-11-29 19:34:03 +01:00
Nehon
6b262e56c8
Fixed the javadoc fixes :D
2015-11-26 21:00:27 +01:00
Nehon
2648f67b34
Javadoc in RenderManager : Fixed some typos and added some for light mode methods.
2015-11-26 20:47:44 +01:00
Kirill Vainer
961bf92734
lwjgl test: fix build exceed timeout
2015-11-26 14:42:19 -05:00
Kirill Vainer
3d82f5c459
lwjgl: add unit test
2015-11-26 14:17:40 -05:00
Kirill Vainer
4a646de49d
gitignore: more cleanup
2015-11-26 14:16:10 -05:00
Kirill Vainer
06e8210e5d
gitignore: cleanup
2015-11-26 14:09:28 -05:00
Kirill Vainer
85feb305ef
SDK: fix build error
2015-11-26 13:54:37 -05:00
Kirill Vainer
15465a020f
Merge branch 'master' into expermiental
2015-11-26 13:38:07 -05:00
Kirill Vainer
f005c05f8d
OffscreenBuffer: check needClose after runLoop
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To be consistent with other context types.
2015-11-26 13:28:25 -05:00
Kirill Vainer
42729b2302
FastMathTest: ignore failing test (for now)
2015-11-26 13:27:31 -05:00
Kirill Vainer
30855f5bb4
TestShaderNodes: fix build error
2015-11-24 21:54:01 -05:00
Kirill Vainer
352c02db8a
DefineList: fix build error
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Also add additional unit tests for DefineList.
2015-11-24 21:33:26 -05:00
Kirill Vainer
ea4d750d52
RM: per-pass render method
2015-11-22 19:01:41 -05:00
Kirill Vainer
6db1d15045
Image: support for RGTC format
2015-11-22 19:00:18 -05:00
Kirill Vainer
f9ce9e246c
FBX: add ear clipping triangulator
2015-11-22 13:33:29 -05:00
Kirill Vainer
18db26292f
Add the new material system
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Also includes some unrelated tests
2015-11-22 13:13:00 -05:00
Kirill Vainer
d5ba6b92bd
Merge pull request #384 from Dokthar/fix_physicsRigidBody_read
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fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false
2015-11-22 12:49:33 -05:00
Paul Speed
197ed33c9e
Added some missing @Overrides and finals.
2015-11-22 05:23:24 -05:00
Paul Speed
388a8a8bd7
Added a bunch of lower level logging that can be
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used to either watch traffic or debug serialization
issues, etc..
Went ahead and instrumented the service manager while
I was at it... and fixed a potential NPE in the AbstractService's
toString() method.
Fixed a bug in the DefaultClient where it couldn't be shutdown
if attempted before the services had been started.
2015-11-22 05:13:12 -05:00
Dokthar
00c687b4d8
fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false
2015-11-21 13:06:30 +01:00
Nehon
022899c199
Changed the way texture previews are done in the SDK.
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All texture loading is now done on JME's thread and not on the awt thread anymore to avoid to stall the UI when loading big textures.
2015-11-20 16:29:08 +01:00
Julien Gouesse
361cb0893a
Merge pull request #379 from davidB/fix_opengl3
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jogl: use pixel unit for window's dimension (fix issue on MaxOS X)
2015-11-20 14:04:32 +01:00
Nehon
50a9a8636b
HDRLoader, reverted the change that loaded the HDR files in sRGB space, since the specs says that data is in linear space for this format.
2015-11-20 08:59:42 +01:00
Nehon
822d327236
Image now properly save it's colorSpace when saved
2015-11-18 15:06:58 +01:00
Nehon
ad4634ce04
.hdr files are now loaded in sRGB color space as there is no reason it should be loaded in linear space.
2015-11-17 14:54:59 +01:00
Paul Speed
d57147e392
A small optimization. The BitmapTextPage does not
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require custom updates so it now signifies that.
2015-11-17 02:39:46 -05:00
Paul Speed
cde35a005a
Just fixing an indent.
2015-11-17 01:46:38 -05:00
Paul Speed
31cab674b3
Removing the dodgy 'optimization' that broke some people and caused other 'makeup' changes to better support the dodginess.
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(And I do realize I have the benefit of analyzing the aftermath, hindsight is 20/20, etc.) Included a big long comment about the right way to implement this optimization.
2015-11-16 03:03:53 -05:00