Commit Graph

935 Commits (1bfabd8d8f46a3cc4bbba3ec056b1197bf57fcd3)

Author SHA1 Message Date
Quazi Irfan GD 1bfabd8d8f Update Mesh(Point) documentation 8 years ago
grizeldi 23d6def5ed Made right trigger usable on Xbox based controllers 8 years ago
grizeldi ddfa728d60 Add Xbone S controller mappings 8 years ago
Rafael Pax 543268593b NullContext thread safety 8 years ago
Nehon d20cf3f20a Reverted changes in Spatial made for VR. 8 years ago
Nehon 29875e6085 Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight 8 years ago
Sebastian Weiß 02781e799f oh man, I should have learned it by now, that jme uses spaces, not tabs 8 years ago
Sebastian Weiß 04b0578173 Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine. 8 years ago
Sebastian Weiß a3cd3cbb04 Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine. 8 years ago
Stephen Gold 9905c4f011 getAttachmentNode(): move target selection from SkeletonControl to Bone 8 years ago
Stephen Gold b2aa1ff9f1 fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime) 8 years ago
Stephen Gold dcb92e1d15 Unshaded.vert: put declaration in #ifdef to avoid an unused uniform 8 years ago
Rémy Bouquet b0a5384046 Moved worldMatrix declaration in instancing.glsl so that it works on android 8 years ago
Rémy Bouquet 09fa4f165e fixed bad comma in previous commit 8 years ago
Nehon 8caf05734c Fixed tangent and normal argument position in Skinning.glsllib 8 years ago
Stephen Gold 259f599d1d add PointSize to Unshaded matdef, test with SkeletonDebugger 8 years ago
rvandoosselaer 81a301f8ef use the resizable parameter instead of a default 'true' value 8 years ago
Nehon dc40faaff8 Moved DetailedProfiler to a more appropriate package 8 years ago
Julien Seinturier 41bead60e3 Creating a VRAppState 8 years ago
delt0r f416d7af18 Fixed a exception in Materal toString with blender materials. 8 years ago
Nehon 8dcc67a318 Fixed an issue in DetailedProfiler where time would become negative with low fps 8 years ago
Nehon 0610f703d7 Fixed a crash in the PBR shader when adding a light map. 8 years ago
Nehon 12fe7ba035 Added a DetailedProfiler and its associated AppState for detailed time profiling 8 years ago
Nehon 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 years ago
Nehon 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 years ago
javasabr ba4886da80 fixed saving spatial of motion event control. 8 years ago
Nehon 74858976eb Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop 8 years ago
Nehon 390d35180b Soft particles now has only one shader and one technique to work with any glsl version 8 years ago
javasabr 87562bfbae fixed NPE. 8 years ago
javasabr c2219ecce5 removed the comment and returned a final modification to the method. 8 years ago
javasabr f016469933 to prev 8 years ago
javasabr 6c3100f929 Added cloneable and jmeCloneable interfaces to shadows renders and filters 8 years ago
javasabr 1be4a48223 changed access to some methods of shadow render. 8 years ago
Nehon f7181c38dc Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Nehon a64594eea9 Better cloning for TechniqueDefs 8 years ago
Nehon 51eccfea2e Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+ 8 years ago
mitm001 756a7c2683 Update MotionEvent.java 8 years ago
Nehon b0ed053472 Fixed a cloning issue and some tests 8 years ago
Nehon d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
Nehon 12a2f0f63c One can now define several versions for the shader in a Technique in a J3md file, ie: 8 years ago
Nehon 4777c591b1 GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code 8 years ago
Nehon f2709858bb Got rid of the sorting for Technique selection 8 years ago
Nehon cb04548fd5 Techniques are now weighted and sorted depending on their LightMode and GLSL version 8 years ago
Nehon c713a06146 Fixed Backface Shadows param for PBRLighting 8 years ago
sgold@sonic.net d4cd3f916d fix errors in how vector projection is calculated 8 years ago
javasabr a131d22518 reverted the name of the allocator filed. 8 years ago
javasabr b442bcd9c1 removed unnecessary field. 8 years ago
Nehon bf2369a50a Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components 8 years ago
javasabr d468c20fba implemented LWJGL3 BufferAllocator 8 years ago
mitm001 4a37ec467c Update AbstractAppState.java 8 years ago