Stephen Gold
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98a283beb6
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remove unnecessary casts and tests for null, discovered using NetBeans (#1285)
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2020-04-18 22:33:15 -07:00 |
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Stephen Gold
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84a103fbe4
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fix for issue #740 (#906)
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2018-09-23 19:19:36 -07:00 |
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Stephen Gold
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6e96ee5bf2
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jme3-bullet: add and improve comments, mostly JavaDoc
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2018-09-17 17:31:19 -07:00 |
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Nehon
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d6b05553b5
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Ogre loader now loads animations and armature with the new system
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2018-03-24 21:02:52 +01:00 |
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Stephen Gold
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f40ba25a56
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correct more grammar/spelling errors in comments
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2018-02-23 22:20:22 -08:00 |
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Stephen Gold
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15285cc302
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eliminate uses/overrides, deprecate implementations of cloneForSpatial()
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2018-02-19 13:47:47 -08:00 |
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Stephen Gold
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b159c847cc
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comment corrections: mostly spelling and grammar
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2018-01-16 18:35:07 -08:00 |
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Paul Speed
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8b1ddbe60f
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First round of getting JmeCloneable implemented... added
support for Cloner to the controls that implemented cloneForSpatial().
Unused until spatial cloning is implemented.
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2016-03-20 02:47:16 -04:00 |
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Paul Speed
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20f62cbd64
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Adding @Override to cloneForSpatial() methods in bullet lib.
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2016-03-11 05:37:07 -05:00 |
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neph1
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8700871e76
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Fixed some merge issues (now it's working properly)
Added test case for IK
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2014-07-04 17:59:09 +02:00 |
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neph1
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8738f961ea
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This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review.
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2014-06-28 14:58:57 +02:00 |
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Nehon
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3f43d7832f
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Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
Kept old methods as deprecated to not break user code.
Changed all calls to the deprecated methods in the engine.
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2014-06-17 22:08:55 +02:00 |
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Normen Hansen
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a16857c8f4
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switch to gradle layout
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2014-03-21 02:32:11 +01:00 |
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