13 Commits

Author SHA1 Message Date
Stephen Gold
98a283beb6 remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 2020-04-18 22:33:15 -07:00
Stephen Gold
84a103fbe4
fix for issue #740 (#906) 2018-09-23 19:19:36 -07:00
Stephen Gold
6e96ee5bf2 jme3-bullet: add and improve comments, mostly JavaDoc 2018-09-17 17:31:19 -07:00
Nehon
d6b05553b5 Ogre loader now loads animations and armature with the new system 2018-03-24 21:02:52 +01:00
Stephen Gold
f40ba25a56 correct more grammar/spelling errors in comments 2018-02-23 22:20:22 -08:00
Stephen Gold
15285cc302 eliminate uses/overrides, deprecate implementations of cloneForSpatial() 2018-02-19 13:47:47 -08:00
Stephen Gold
b159c847cc comment corrections: mostly spelling and grammar 2018-01-16 18:35:07 -08:00
Paul Speed
8b1ddbe60f First round of getting JmeCloneable implemented... added
support for Cloner to the controls that implemented cloneForSpatial().
Unused until spatial cloning is implemented.
2016-03-20 02:47:16 -04:00
Paul Speed
20f62cbd64 Adding @Override to cloneForSpatial() methods in bullet lib. 2016-03-11 05:37:07 -05:00
neph1
8700871e76 Fixed some merge issues (now it's working properly)
Added test case for IK
2014-07-04 17:59:09 +02:00
neph1
8738f961ea This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review. 2014-06-28 14:58:57 +02:00
Nehon
3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
Kept old methods as deprecated to not break user code.
Changed all calls to the deprecated methods in the engine.
2014-06-17 22:08:55 +02:00
Normen Hansen
a16857c8f4 switch to gradle layout 2014-03-21 02:32:11 +01:00