jmekaelthas
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e5cba265eb
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Bugfix: improved the computation precision for bezier curves (using
float's caused animations to be visibly different from the blender ).
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2014-09-05 16:20:18 +02:00 |
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jmekaelthas
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5842613c2b
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Bugfix: fixed a bug in skeleton animation constraints applying
procedure.
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2014-09-03 10:58:02 +02:00 |
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jmekaelthas
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676ea17465
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Bugfix: applying traditional face triangulation when the new algorithm
fails.
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2014-09-01 16:07:11 +02:00 |
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jmekaelthas
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6e21b0527c
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Feature: new triangulation modifier.
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2014-08-30 11:54:22 +02:00 |
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Nehon
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3f43d7832f
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Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
Kept old methods as deprecated to not break user code.
Changed all calls to the deprecated methods in the engine.
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2014-06-17 22:08:55 +02:00 |
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jmekaelthas
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51215a352e
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Feature: added automatic action mapping instead of explicit mapping in
BlenderKey.
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2014-06-07 13:33:02 +02:00 |
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shadowislord
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99af4d9bd5
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* Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead
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2014-05-31 18:39:44 -04:00 |
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shadowislord
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6b12d5c638
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* Fix many javadoc errors mostly related to incorrect HTML or missing references
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2014-05-31 13:12:46 -04:00 |
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jmekaelthas
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939a0b03ca
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Bugfix: fixed a bug that caused importer to fail when mesh had armature
modifier and no vertex groups nor bone envelopes defined.
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2014-05-28 16:27:33 +02:00 |
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jmekaelthas
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a2855c1cf0
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Feature: added support for bone envelopes.
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2014-05-21 17:35:07 +02:00 |
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jmekaelthas
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3b187e9342
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Bugfix: fix that allows to use either quaternion or euler rotation in
bone animation.
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2014-04-25 22:13:58 +02:00 |
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Normen Hansen
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a16857c8f4
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switch to gradle layout
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2014-03-21 02:32:11 +01:00 |
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