From fc680ea121408d08866a34fd92b1e871e1c26932 Mon Sep 17 00:00:00 2001 From: Kirill Vainer Date: Sat, 5 Sep 2015 17:33:22 -0400 Subject: [PATCH] GLRenderer: use luminance instead of intensity in compare R to texture --- jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java | 1 - 1 file changed, 1 deletion(-) diff --git a/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java b/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java index ae826b1c8..d8f523f61 100644 --- a/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java +++ b/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java @@ -1885,7 +1885,6 @@ public class GLRenderer implements Renderer { // R to Texture compare mode if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) { gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE); - gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY); if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) { gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL); } else {