Bugfix: applied fix suggested by Tobiad Downer that properly computes tracks for rotated bones.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10138 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Kae..pl 12 years ago
parent 289c25e7e8
commit fada1b5b90
  1. 7
      engine/src/blender/com/jme3/scene/plugins/blender/animations/ArmatureHelper.java
  2. 15
      engine/src/blender/com/jme3/scene/plugins/blender/animations/Ipo.java
  3. 3
      engine/src/blender/com/jme3/scene/plugins/blender/animations/IpoHelper.java
  4. 14
      engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ObjectAnimationModifier.java

@ -201,8 +201,9 @@ public class ArmatureHelper extends AbstractBlenderHelper {
bezierCurves[channelCounter++] = new BezierCurve(type, bezTriples, 2);
}
Bone bone = skeleton.getBone(boneIndex);
Ipo ipo = new Ipo(bezierCurves, fixUpAxis, blenderContext.getBlenderVersion());
tracks.add((BoneTrack) ipo.calculateTrack(boneIndex, 0, ipo.getLastFrame(), fps, false));
tracks.add((BoneTrack) ipo.calculateTrack(boneIndex, bone.getLocalRotation(), 0, ipo.getLastFrame(), fps, false));
}
}
return tracks.toArray(new BoneTrack[tracks.size()]);
@ -235,9 +236,11 @@ public class ArmatureHelper extends AbstractBlenderHelper {
Pointer p = (Pointer) bActionChannel.getFieldValue("ipo");
if (!p.isNull()) {
Structure ipoStructure = p.fetchData(blenderContext.getInputStream()).get(0);
Bone bone = skeleton.getBone(boneIndex);
Ipo ipo = ipoHelper.fromIpoStructure(ipoStructure, blenderContext);
if(ipo != null) {
tracks.add((BoneTrack) ipo.calculateTrack(boneIndex, 0, ipo.getLastFrame(), fps, false));
tracks.add((BoneTrack) ipo.calculateTrack(boneIndex, bone.getLocalRotation(), 0, ipo.getLastFrame(), fps, false));
}
}
}

@ -120,6 +120,9 @@ public class Ipo {
* the index of the target for which the method calculates the
* tracks IMPORTANT! Aet to -1 (or any negative number) if you
* want to load spatial animation.
* @param localQuaternionRotation
* the local rotation of the object/bone that will be animated by
* the track
* @param startFrame
* the firs frame of tracks (inclusive)
* @param stopFrame
@ -133,7 +136,7 @@ public class Ipo {
* as jme while other features have different one (Z is UP)
* @return bone track for the specified bone
*/
public Track calculateTrack(int targetIndex, int startFrame, int stopFrame, int fps, boolean spatialTrack) {
public Track calculateTrack(int targetIndex, Quaternion localQuaternionRotation, int startFrame, int stopFrame, int fps, boolean spatialTrack) {
if (calculatedTrack == null) {
// preparing data for track
int framesAmount = stopFrame - startFrame;
@ -165,14 +168,14 @@ public class Ipo {
translation[0] = (float) value;
break;
case AC_LOC_Y:
if (fixUpAxis && spatialTrack) {
if (fixUpAxis) {
translation[2] = (float) -value;
} else {
translation[1] = (float) value;
}
break;
case AC_LOC_Z:
translation[fixUpAxis && spatialTrack ? 1 : 2] = (float) value;
translation[fixUpAxis ? 1 : 2] = (float) value;
break;
// ROTATION (used with object animation)
@ -197,14 +200,14 @@ public class Ipo {
scale[0] = (float) value;
break;
case AC_SIZE_Y:
if (fixUpAxis && spatialTrack) {
if (fixUpAxis) {
scale[2] = (float) value;
} else {
scale[1] = (float) value;
}
break;
case AC_SIZE_Z:
scale[fixUpAxis && spatialTrack ? 1 : 2] = (float) value;
scale[fixUpAxis ? 1 : 2] = (float) value;
break;
// QUATERNION ROTATION (used with bone animation), dunno
@ -234,7 +237,7 @@ public class Ipo {
LOGGER.warning("Unknown ipo curve type: " + bezierCurves[j].getType());
}
}
translations[index] = new Vector3f(translation[0], translation[1], translation[2]);
translations[index] = localQuaternionRotation.multLocal(new Vector3f(translation[0], translation[1], translation[2]));
rotations[index] = spatialTrack ? new Quaternion().fromAngles(objectRotation) : new Quaternion(quaternionRotation[0], quaternionRotation[1], quaternionRotation[2], quaternionRotation[3]);
scales[index] = new Vector3f(scale[0], scale[1], scale[2]);
}

@ -1,6 +1,7 @@
package com.jme3.scene.plugins.blender.animations;
import com.jme3.animation.BoneTrack;
import com.jme3.math.Quaternion;
import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.curves.BezierCurve;
@ -194,7 +195,7 @@ public class IpoHelper extends AbstractBlenderHelper {
}
@Override
public BoneTrack calculateTrack(int boneIndex, int startFrame, int stopFrame, int fps, boolean boneTrack) {
public BoneTrack calculateTrack(int boneIndex, Quaternion localQuaternionRotation, int startFrame, int stopFrame, int fps, boolean boneTrack) {
throw new IllegalStateException("Constatnt ipo object cannot be used for calculating bone tracks!");
}
}

@ -1,17 +1,20 @@
package com.jme3.scene.plugins.blender.modifiers;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jme3.animation.AnimControl;
import com.jme3.animation.Animation;
import com.jme3.animation.SpatialTrack;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
import com.jme3.scene.plugins.blender.animations.Ipo;
import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
import com.jme3.scene.plugins.ogre.AnimData;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* This modifier allows to add animation to the object.
@ -47,8 +50,9 @@ import java.util.logging.Logger;
public ObjectAnimationModifier(Ipo ipo, String objectAnimationName, Long objectOMA, BlenderContext blenderContext) throws BlenderFileException {
int fps = blenderContext.getBlenderKey().getFps();
Spatial object = (Spatial) blenderContext.getLoadedFeature(objectOMA, LoadedFeatureDataType.LOADED_FEATURE);
// calculating track
SpatialTrack track = (SpatialTrack) ipo.calculateTrack(-1, 0, ipo.getLastFrame(), fps, true);
SpatialTrack track = (SpatialTrack) ipo.calculateTrack(-1, object.getLocalRotation(), 0, ipo.getLastFrame(), fps, true);
Animation animation = new Animation(objectAnimationName, ipo.getLastFrame() / (float)fps);
animation.setTracks(new SpatialTrack[] { track });

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