Clean up in the PBR j3md file to remove warnings

This commit is contained in:
Nehon 2016-09-18 15:24:49 +02:00
parent 445f7ed010
commit f642e56517

View File

@ -154,7 +154,6 @@ MaterialDef PBR Lighting {
}
Defines {
COLOR_MAP : ColorMap
DISCARD_ALPHA : AlphaDiscardThreshold
NUM_BONES : NumberOfBones
INSTANCING : UseInstancing
@ -187,7 +186,7 @@ MaterialDef PBR Lighting {
FILTER_MODE : FilterMode
PCFEDGE : PCFEdge
DISCARD_ALPHA : AlphaDiscardThreshold
COLOR_MAP : ColorMap
SHADOWMAP_SIZE : ShadowMapSize
SHADOWMAP_SIZE : ShadowMapSize
FADE : FadeInfo
PSSM : Splits
@ -219,7 +218,6 @@ MaterialDef PBR Lighting {
FILTER_MODE : FilterMode
PCFEDGE : PCFEdge
DISCARD_ALPHA : AlphaDiscardThreshold
COLOR_MAP : ColorMap
SHADOWMAP_SIZE : ShadowMapSize
FADE : FadeInfo
PSSM : Splits
@ -249,29 +247,6 @@ MaterialDef PBR Lighting {
}
Defines {
DIFFUSEMAP_ALPHA : DiffuseMap
NUM_BONES : NumberOfBones
INSTANCING : UseInstancing
}
}
Technique PreNormalPassDerivative {
VertexShader GLSL100 : Common/MatDefs/MSSAO/normal.vert
FragmentShader GLSL100 : Common/MatDefs/MSSAO/normal.frag
WorldParameters {
WorldViewProjectionMatrix
WorldViewMatrix
NormalMatrix
ViewProjectionMatrix
ViewMatrix
}
Defines {
DIFFUSEMAP_ALPHA : DiffuseMap
NUM_BONES : NumberOfBones
INSTANCING : UseInstancing
}
@ -292,12 +267,6 @@ MaterialDef PBR Lighting {
Defines {
VERTEX_COLOR : UseVertexColor
MATERIAL_COLORS : UseMaterialColors
V_TANGENT : VTangent
MINNAERT : Minnaert
WARDISO : WardIso
DIFFUSEMAP : DiffuseMap
NORMALMAP : NormalMap
SPECULARMAP : SpecularMap
PARALLAXMAP : ParallaxMap