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@ -154,7 +154,6 @@ MaterialDef PBR Lighting { |
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} |
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} |
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Defines { |
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Defines { |
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COLOR_MAP : ColorMap |
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DISCARD_ALPHA : AlphaDiscardThreshold |
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DISCARD_ALPHA : AlphaDiscardThreshold |
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NUM_BONES : NumberOfBones |
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NUM_BONES : NumberOfBones |
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INSTANCING : UseInstancing |
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INSTANCING : UseInstancing |
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@ -187,7 +186,7 @@ MaterialDef PBR Lighting { |
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FILTER_MODE : FilterMode |
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FILTER_MODE : FilterMode |
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PCFEDGE : PCFEdge |
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PCFEDGE : PCFEdge |
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DISCARD_ALPHA : AlphaDiscardThreshold |
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DISCARD_ALPHA : AlphaDiscardThreshold |
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COLOR_MAP : ColorMap |
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SHADOWMAP_SIZE : ShadowMapSize |
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SHADOWMAP_SIZE : ShadowMapSize |
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SHADOWMAP_SIZE : ShadowMapSize |
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FADE : FadeInfo |
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FADE : FadeInfo |
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PSSM : Splits |
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PSSM : Splits |
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@ -219,7 +218,6 @@ MaterialDef PBR Lighting { |
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FILTER_MODE : FilterMode |
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FILTER_MODE : FilterMode |
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PCFEDGE : PCFEdge |
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PCFEDGE : PCFEdge |
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DISCARD_ALPHA : AlphaDiscardThreshold |
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DISCARD_ALPHA : AlphaDiscardThreshold |
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COLOR_MAP : ColorMap |
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SHADOWMAP_SIZE : ShadowMapSize |
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SHADOWMAP_SIZE : ShadowMapSize |
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FADE : FadeInfo |
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FADE : FadeInfo |
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PSSM : Splits |
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PSSM : Splits |
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@ -249,29 +247,6 @@ MaterialDef PBR Lighting { |
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} |
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} |
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Defines { |
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Defines { |
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DIFFUSEMAP_ALPHA : DiffuseMap |
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NUM_BONES : NumberOfBones |
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INSTANCING : UseInstancing |
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} |
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} |
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Technique PreNormalPassDerivative { |
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VertexShader GLSL100 : Common/MatDefs/MSSAO/normal.vert |
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FragmentShader GLSL100 : Common/MatDefs/MSSAO/normal.frag |
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WorldParameters { |
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WorldViewProjectionMatrix |
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WorldViewMatrix |
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NormalMatrix |
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ViewProjectionMatrix |
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ViewMatrix |
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} |
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Defines { |
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DIFFUSEMAP_ALPHA : DiffuseMap |
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NUM_BONES : NumberOfBones |
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NUM_BONES : NumberOfBones |
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INSTANCING : UseInstancing |
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INSTANCING : UseInstancing |
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} |
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} |
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@ -292,12 +267,6 @@ MaterialDef PBR Lighting { |
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Defines { |
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Defines { |
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VERTEX_COLOR : UseVertexColor |
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VERTEX_COLOR : UseVertexColor |
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MATERIAL_COLORS : UseMaterialColors |
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V_TANGENT : VTangent |
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MINNAERT : Minnaert |
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WARDISO : WardIso |
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DIFFUSEMAP : DiffuseMap |
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NORMALMAP : NormalMap |
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NORMALMAP : NormalMap |
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SPECULARMAP : SpecularMap |
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SPECULARMAP : SpecularMap |
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PARALLAXMAP : ParallaxMap |
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PARALLAXMAP : ParallaxMap |
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