Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10590 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -15,7 +15,7 @@ MaterialDef Phong Lighting {
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// Output alpha from the diffuse map
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// Output alpha from the diffuse map
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Boolean UseAlpha
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Boolean UseAlpha
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// Apha threshold for fragment discarding
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// Alpha threshold for fragment discarding
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Float AlphaDiscardThreshold (AlphaTestFallOff)
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Float AlphaDiscardThreshold (AlphaTestFallOff)
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// Normal map is in BC5/ATI2n/LATC/3Dc compression format
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// Normal map is in BC5/ATI2n/LATC/3Dc compression format
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@ -16,7 +16,7 @@ MaterialDef Unshaded {
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Int NumberOfBones
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Int NumberOfBones
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Matrix4Array BoneMatrices
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Matrix4Array BoneMatrices
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// Apha threshold for fragment discarding
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// Alpha threshold for fragment discarding
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Float AlphaDiscardThreshold (AlphaTestFallOff)
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Float AlphaDiscardThreshold (AlphaTestFallOff)
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//Shadows
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//Shadows
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