diff --git a/engine/src/core-data/Common/MatDefs/Light/Lighting.j3md b/engine/src/core-data/Common/MatDefs/Light/Lighting.j3md index ae9d7705c..ed4e67670 100644 --- a/engine/src/core-data/Common/MatDefs/Light/Lighting.j3md +++ b/engine/src/core-data/Common/MatDefs/Light/Lighting.j3md @@ -15,7 +15,7 @@ MaterialDef Phong Lighting { // Output alpha from the diffuse map Boolean UseAlpha - // Apha threshold for fragment discarding + // Alpha threshold for fragment discarding Float AlphaDiscardThreshold (AlphaTestFallOff) // Normal map is in BC5/ATI2n/LATC/3Dc compression format diff --git a/engine/src/core-data/Common/MatDefs/Misc/Unshaded.j3md b/engine/src/core-data/Common/MatDefs/Misc/Unshaded.j3md index 4c7247ea8..460ad4ed1 100644 --- a/engine/src/core-data/Common/MatDefs/Misc/Unshaded.j3md +++ b/engine/src/core-data/Common/MatDefs/Misc/Unshaded.j3md @@ -16,7 +16,7 @@ MaterialDef Unshaded { Int NumberOfBones Matrix4Array BoneMatrices - // Apha threshold for fragment discarding + // Alpha threshold for fragment discarding Float AlphaDiscardThreshold (AlphaTestFallOff) //Shadows