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@ -81,9 +81,6 @@ import com.jme3.scene.Geometry; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.scene.shape.Sphere; |
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import com.jme3.scene.shape.Sphere; |
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import com.jme3.scene.shape.Sphere.TextureMode; |
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import com.jme3.scene.shape.Sphere.TextureMode; |
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import com.jme3.shadow.PssmShadowRenderer; |
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import com.jme3.shadow.PssmShadowRenderer.CompareMode; |
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import com.jme3.shadow.PssmShadowRenderer.FilterMode; |
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import com.jme3.texture.Texture; |
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import com.jme3.texture.Texture; |
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import com.jme3.texture.Texture.WrapMode; |
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import com.jme3.texture.Texture.WrapMode; |
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@ -104,7 +101,6 @@ public class TestBrickTower extends SimpleApplication { |
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Material mat; |
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Material mat; |
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Material mat2; |
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Material mat2; |
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Material mat3; |
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Material mat3; |
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PssmShadowRenderer bsr; |
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private Sphere bullet; |
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private Sphere bullet; |
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private Box brick; |
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private Box brick; |
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private SphereCollisionShape bulletCollisionShape; |
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private SphereCollisionShape bulletCollisionShape; |
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@ -139,13 +135,6 @@ public class TestBrickTower extends SimpleApplication { |
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inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); |
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inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); |
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inputManager.addListener(actionListener, "shoot"); |
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inputManager.addListener(actionListener, "shoot"); |
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rootNode.setShadowMode(ShadowMode.Off); |
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rootNode.setShadowMode(ShadowMode.Off); |
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bsr = new PssmShadowRenderer(assetManager, 1024, 2); |
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bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); |
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bsr.setLambda(0.55f); |
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bsr.setShadowIntensity(0.6f); |
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bsr.setCompareMode(CompareMode.Hardware); |
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bsr.setFilterMode(FilterMode.PCF4); |
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viewPort.addProcessor(bsr); |
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} |
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} |
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private PhysicsSpace getPhysicsSpace() { |
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private PhysicsSpace getPhysicsSpace() { |
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