diff --git a/jme3-examples/src/main/java/jme3test/bullet/TestBrickTower.java b/jme3-examples/src/main/java/jme3test/bullet/TestBrickTower.java index 7b0df933d..feffac8e6 100644 --- a/jme3-examples/src/main/java/jme3test/bullet/TestBrickTower.java +++ b/jme3-examples/src/main/java/jme3test/bullet/TestBrickTower.java @@ -81,9 +81,6 @@ import com.jme3.scene.Geometry; import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Sphere.TextureMode; -import com.jme3.shadow.PssmShadowRenderer; -import com.jme3.shadow.PssmShadowRenderer.CompareMode; -import com.jme3.shadow.PssmShadowRenderer.FilterMode; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapMode; @@ -104,7 +101,6 @@ public class TestBrickTower extends SimpleApplication { Material mat; Material mat2; Material mat3; - PssmShadowRenderer bsr; private Sphere bullet; private Box brick; private SphereCollisionShape bulletCollisionShape; @@ -139,13 +135,6 @@ public class TestBrickTower extends SimpleApplication { inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(actionListener, "shoot"); rootNode.setShadowMode(ShadowMode.Off); - bsr = new PssmShadowRenderer(assetManager, 1024, 2); - bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); - bsr.setLambda(0.55f); - bsr.setShadowIntensity(0.6f); - bsr.setCompareMode(CompareMode.Hardware); - bsr.setFilterMode(FilterMode.PCF4); - viewPort.addProcessor(bsr); } private PhysicsSpace getPhysicsSpace() { diff --git a/jme3-examples/src/main/java/jme3test/bullet/TestBrickWall.java b/jme3-examples/src/main/java/jme3test/bullet/TestBrickWall.java index 0173f1a44..ce61e355e 100644 --- a/jme3-examples/src/main/java/jme3test/bullet/TestBrickWall.java +++ b/jme3-examples/src/main/java/jme3test/bullet/TestBrickWall.java @@ -52,7 +52,6 @@ import com.jme3.scene.Geometry; import com.jme3.scene.shape.Box; import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Sphere.TextureMode; -import com.jme3.shadow.BasicShadowRenderer; import com.jme3.texture.Texture; import com.jme3.texture.Texture.WrapMode; @@ -68,7 +67,6 @@ public class TestBrickWall extends SimpleApplication { Material mat; Material mat2; Material mat3; - BasicShadowRenderer bsr; private static Sphere bullet; private static Box brick; private static SphereCollisionShape bulletCollisionShape; @@ -106,9 +104,6 @@ public class TestBrickWall extends SimpleApplication { inputManager.addListener(actionListener, "gc"); rootNode.setShadowMode(ShadowMode.Off); - bsr = new BasicShadowRenderer(assetManager, 256); - bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); - viewPort.addProcessor(bsr); } private PhysicsSpace getPhysicsSpace() {