Avoid per-render iterator allocations by using the
SafeArrayList.getArray() method.
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@ -47,6 +47,7 @@ import com.jme3.shader.UniformBinding;
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import com.jme3.shader.UniformBindingManager;
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import com.jme3.system.NullRenderer;
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import com.jme3.system.Timer;
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import com.jme3.util.SafeArrayList;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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@ -962,13 +963,13 @@ public class RenderManager {
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if (!vp.isEnabled()) {
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return;
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}
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List<SceneProcessor> processors = vp.getProcessors();
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SafeArrayList<SceneProcessor> processors = vp.getProcessors();
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if (processors.isEmpty()) {
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processors = null;
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}
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if (processors != null) {
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for (SceneProcessor proc : processors) {
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for (SceneProcessor proc : processors.getArray()) {
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if (!proc.isInitialized()) {
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proc.initialize(this, vp);
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}
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@ -993,7 +994,7 @@ public class RenderManager {
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}
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if (processors != null) {
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for (SceneProcessor proc : processors) {
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for (SceneProcessor proc : processors.getArray()) {
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proc.postQueue(vp.getQueue());
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}
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}
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@ -1001,7 +1002,7 @@ public class RenderManager {
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flushQueue(vp);
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if (processors != null) {
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for (SceneProcessor proc : processors) {
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for (SceneProcessor proc : processors.getArray()) {
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proc.postFrame(vp.getOutputFrameBuffer());
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}
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}
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