Just renaming some vars to be more inline with what
they are. Makes it easier to find calls to Client. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7002 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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7c9d4f19e5
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@ -153,8 +153,8 @@ public class ServerSyncService extends ConnectionAdapter implements Service {
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}
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}
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@Override
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@Override
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public void clientConnected(Client id){
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public void clientConnected(Client client){
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System.out.println("Server: Client connected: " + id);
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System.out.println("Server: Client connected: " + client);
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SyncMessage msg = new SyncMessage();
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SyncMessage msg = new SyncMessage();
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msg.setReliable(true); // sending INIT information, has to be reliable.
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msg.setReliable(true); // sending INIT information, has to be reliable.
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@ -169,7 +169,7 @@ public class ServerSyncService extends ConnectionAdapter implements Service {
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}
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}
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try {
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try {
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id.send(msg);
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client.send(msg);
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} catch (IOException ex) {
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} catch (IOException ex) {
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ex.printStackTrace();
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ex.printStackTrace();
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}
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}
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@ -177,8 +177,8 @@ public class ServerSyncService extends ConnectionAdapter implements Service {
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}
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}
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@Override
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@Override
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public void clientDisconnected(Client id){
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public void clientDisconnected(Client client){
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System.out.println("Server: Client disconnected: " + id);
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System.out.println("Server: Client disconnected: " + client);
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}
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}
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private void sendDelayedMessages(){
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private void sendDelayedMessages(){
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@ -191,9 +191,9 @@ public class ServerSyncService extends ConnectionAdapter implements Service {
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if (packetDropRate > FastMath.nextRandomFloat())
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if (packetDropRate > FastMath.nextRandomFloat())
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continue;
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continue;
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for (Client id : server.getConnectors()){
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for (Client client : server.getConnectors()){
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try {
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try {
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id.send(entry.getValue());
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client.send(entry.getValue());
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} catch (IOException ex) {
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} catch (IOException ex) {
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ex.printStackTrace();
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ex.printStackTrace();
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}
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}
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@ -237,9 +237,9 @@ public class ServerSyncService extends ConnectionAdapter implements Service {
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long timeToSend = System.currentTimeMillis() + latencyTime;
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long timeToSend = System.currentTimeMillis() + latencyTime;
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latencyQueue.put(timeToSend, msg);
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latencyQueue.put(timeToSend, msg);
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}else{
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}else{
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for (Client id : server.getConnectors()){
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for (Client client : server.getConnectors()){
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try {
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try {
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id.send(msg); // unreliable
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client.send(msg); // unreliable
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} catch (IOException ex) {
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} catch (IOException ex) {
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ex.printStackTrace();
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ex.printStackTrace();
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}
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}
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