SDK:
- add green material to NavMesh by default git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8988 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -8,6 +8,8 @@ import com.jme3.bounding.BoundingBox;
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import com.jme3.gde.core.sceneexplorer.nodes.actions.AbstractNewSpatialWizardAction;
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import com.jme3.gde.core.sceneexplorer.nodes.actions.NewSpatialAction;
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import com.jme3.gde.nmgen.NavMeshGenerator;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Node;
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@ -73,6 +75,10 @@ public final class NewNavMeshWizardAction extends AbstractNewSpatialWizardAction
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Mesh optiMesh = generator.optimize(mesh);
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final Geometry navMesh = new Geometry("NavMesh");
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Material material = new Material(pm, "Common/MatDefs/Misc/Unshaded.j3md");
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material.getAdditionalRenderState().setWireframe(true);
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material.setColor("Color", ColorRGBA.Green);
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navMesh.setMaterial(material);
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navMesh.setMesh(optiMesh);
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navMesh.setCullHint(CullHint.Always);
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navMesh.setModelBound(new BoundingBox());
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