Changed the Mesh.isanimated to check for BindPose,BoneWeight, BoneIndex instead of just BindPose to avoid crashes in the skeleton control on old models.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10842 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
rem..om 2013-10-21 06:42:04 +00:00
parent a6004618ce
commit ee03907418

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@ -1304,7 +1304,8 @@ public class Mesh implements Savable, Cloneable {
} }
public boolean isAnimated() { public boolean isAnimated() {
return getBuffer(Type.BindPosePosition) != null; //TODO this won't work once we have pose animations, we should find a better way to check for animation
return getBuffer(Type.BindPosePosition) != null && getBuffer(Type.BoneIndex) != null && getBuffer(Type.BoneWeight) != null;
} }