diff --git a/engine/src/core/com/jme3/scene/Mesh.java b/engine/src/core/com/jme3/scene/Mesh.java index 1d567cdde..46a2f2e41 100644 --- a/engine/src/core/com/jme3/scene/Mesh.java +++ b/engine/src/core/com/jme3/scene/Mesh.java @@ -1304,7 +1304,8 @@ public class Mesh implements Savable, Cloneable { } public boolean isAnimated() { - return getBuffer(Type.BindPosePosition) != null; + //TODO this won't work once we have pose animations, we should find a better way to check for animation + return getBuffer(Type.BindPosePosition) != null && getBuffer(Type.BoneIndex) != null && getBuffer(Type.BoneWeight) != null; }