Changed the Mesh.isanimated to check for BindPose,BoneWeight, BoneIndex instead of just BindPose to avoid crashes in the skeleton control on old models.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10842 75d07b2b-3a1a-0410-a2c5-0572b91ccdcaexperimental
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