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@ -161,36 +161,60 @@ varying vec3 lightVec; |
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#endif |
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#endif |
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#ifdef DIFFUSEMAP |
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#ifdef DIFFUSEMAP |
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diffuseColor = texture2D(m_DiffuseMap, texCoord * m_DiffuseMap_0_scale); |
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diffuseColor = texture2D(m_DiffuseMap, texCoord * m_DiffuseMap_0_scale); |
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#ifdef USE_ALPHA |
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alphaBlend.r *= diffuseColor.a; |
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#endif |
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diffuseColor *= alphaBlend.r; |
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diffuseColor *= alphaBlend.r; |
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#endif |
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#endif |
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#ifdef DIFFUSEMAP_1 |
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#ifdef DIFFUSEMAP_1 |
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vec4 diffuseColor1 = texture2D(m_DiffuseMap_1, texCoord * m_DiffuseMap_1_scale); |
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vec4 diffuseColor1 = texture2D(m_DiffuseMap_1, texCoord * m_DiffuseMap_1_scale); |
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#ifdef USE_ALPHA |
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alphaBlend.g *= diffuseColor1.a; |
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#endif |
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diffuseColor = mix( diffuseColor, diffuseColor1, alphaBlend.g ); |
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diffuseColor = mix( diffuseColor, diffuseColor1, alphaBlend.g ); |
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#endif |
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#endif |
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#ifdef DIFFUSEMAP_2 |
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#ifdef DIFFUSEMAP_2 |
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vec4 diffuseColor2 = texture2D(m_DiffuseMap_2, texCoord * m_DiffuseMap_2_scale); |
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vec4 diffuseColor2 = texture2D(m_DiffuseMap_2, texCoord * m_DiffuseMap_2_scale); |
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#ifdef USE_ALPHA |
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alphaBlend.b *= diffuseColor2.a; |
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#endif |
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diffuseColor = mix( diffuseColor, diffuseColor2, alphaBlend.b ); |
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diffuseColor = mix( diffuseColor, diffuseColor2, alphaBlend.b ); |
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#endif |
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#endif |
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#ifdef DIFFUSEMAP_3 |
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#ifdef DIFFUSEMAP_3 |
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vec4 diffuseColor3 = texture2D(m_DiffuseMap_3, texCoord * m_DiffuseMap_3_scale); |
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vec4 diffuseColor3 = texture2D(m_DiffuseMap_3, texCoord * m_DiffuseMap_3_scale); |
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#ifdef USE_ALPHA |
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alphaBlend.a *= diffuseColor3.a; |
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#endif |
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diffuseColor = mix( diffuseColor, diffuseColor3, alphaBlend.a ); |
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diffuseColor = mix( diffuseColor, diffuseColor3, alphaBlend.a ); |
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#endif |
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#endif |
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#ifdef ALPHAMAP_1 |
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#ifdef ALPHAMAP_1 |
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#ifdef DIFFUSEMAP_4 |
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#ifdef DIFFUSEMAP_4 |
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vec4 diffuseColor4 = texture2D(m_DiffuseMap_4, texCoord * m_DiffuseMap_4_scale); |
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vec4 diffuseColor4 = texture2D(m_DiffuseMap_4, texCoord * m_DiffuseMap_4_scale); |
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#ifdef USE_ALPHA |
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alphaBlend1.r *= diffuseColor4.a; |
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#endif |
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diffuseColor = mix( diffuseColor, diffuseColor4, alphaBlend1.r ); |
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diffuseColor = mix( diffuseColor, diffuseColor4, alphaBlend1.r ); |
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#endif |
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#endif |
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#ifdef DIFFUSEMAP_5 |
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#ifdef DIFFUSEMAP_5 |
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vec4 diffuseColor5 = texture2D(m_DiffuseMap_5, texCoord * m_DiffuseMap_5_scale); |
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vec4 diffuseColor5 = texture2D(m_DiffuseMap_5, texCoord * m_DiffuseMap_5_scale); |
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#ifdef USE_ALPHA |
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alphaBlend1.g *= diffuseColor5.a; |
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#endif |
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diffuseColor = mix( diffuseColor, diffuseColor5, alphaBlend1.g ); |
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diffuseColor = mix( diffuseColor, diffuseColor5, alphaBlend1.g ); |
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#endif |
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#endif |
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#ifdef DIFFUSEMAP_6 |
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#ifdef DIFFUSEMAP_6 |
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vec4 diffuseColor6 = texture2D(m_DiffuseMap_6, texCoord * m_DiffuseMap_6_scale); |
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vec4 diffuseColor6 = texture2D(m_DiffuseMap_6, texCoord * m_DiffuseMap_6_scale); |
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#ifdef USE_ALPHA |
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alphaBlend1.b *= diffuseColor6.a; |
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#endif |
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diffuseColor = mix( diffuseColor, diffuseColor6, alphaBlend1.b ); |
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diffuseColor = mix( diffuseColor, diffuseColor6, alphaBlend1.b ); |
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#endif |
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#endif |
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#ifdef DIFFUSEMAP_7 |
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#ifdef DIFFUSEMAP_7 |
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vec4 diffuseColor7 = texture2D(m_DiffuseMap_7, texCoord * m_DiffuseMap_7_scale); |
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vec4 diffuseColor7 = texture2D(m_DiffuseMap_7, texCoord * m_DiffuseMap_7_scale); |
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#ifdef USE_ALPHA |
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alphaBlend1.a *= diffuseColor7.a; |
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#endif |
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diffuseColor = mix( diffuseColor, diffuseColor7, alphaBlend1.a ); |
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diffuseColor = mix( diffuseColor, diffuseColor7, alphaBlend1.a ); |
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#endif |
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#endif |
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#endif |
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#endif |
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@ -198,18 +222,30 @@ varying vec3 lightVec; |
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#ifdef ALPHAMAP_2 |
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#ifdef ALPHAMAP_2 |
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#ifdef DIFFUSEMAP_8 |
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#ifdef DIFFUSEMAP_8 |
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vec4 diffuseColor8 = texture2D(m_DiffuseMap_8, texCoord * m_DiffuseMap_8_scale); |
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vec4 diffuseColor8 = texture2D(m_DiffuseMap_8, texCoord * m_DiffuseMap_8_scale); |
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#ifdef USE_ALPHA |
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alphaBlend2.r *= diffuseColor8.a; |
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#endif |
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diffuseColor = mix( diffuseColor, diffuseColor8, alphaBlend2.r ); |
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diffuseColor = mix( diffuseColor, diffuseColor8, alphaBlend2.r ); |
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#endif |
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#endif |
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#ifdef DIFFUSEMAP_9 |
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#ifdef DIFFUSEMAP_9 |
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vec4 diffuseColor9 = texture2D(m_DiffuseMap_9, texCoord * m_DiffuseMap_9_scale); |
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vec4 diffuseColor9 = texture2D(m_DiffuseMap_9, texCoord * m_DiffuseMap_9_scale); |
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#ifdef USE_ALPHA |
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alphaBlend2.g *= diffuseColor9.a; |
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#endif |
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diffuseColor = mix( diffuseColor, diffuseColor9, alphaBlend2.g ); |
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diffuseColor = mix( diffuseColor, diffuseColor9, alphaBlend2.g ); |
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#endif |
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#endif |
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#ifdef DIFFUSEMAP_10 |
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#ifdef DIFFUSEMAP_10 |
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vec4 diffuseColor10 = texture2D(m_DiffuseMap_10, texCoord * m_DiffuseMap_10_scale); |
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vec4 diffuseColor10 = texture2D(m_DiffuseMap_10, texCoord * m_DiffuseMap_10_scale); |
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#ifdef USE_ALPHA |
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alphaBlend2.b *= diffuseColor10.a; |
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#endif |
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diffuseColor = mix( diffuseColor, diffuseColor10, alphaBlend2.b ); |
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diffuseColor = mix( diffuseColor, diffuseColor10, alphaBlend2.b ); |
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#endif |
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#endif |
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#ifdef DIFFUSEMAP_11 |
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#ifdef DIFFUSEMAP_11 |
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vec4 diffuseColor11 = texture2D(m_DiffuseMap_11, texCoord * m_DiffuseMap_11_scale); |
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vec4 diffuseColor11 = texture2D(m_DiffuseMap_11, texCoord * m_DiffuseMap_11_scale); |
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#ifdef USE_ALPHA |
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alphaBlend2.a *= diffuseColor11.a; |
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#endif |
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diffuseColor = mix( diffuseColor, diffuseColor11, alphaBlend2.a ); |
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diffuseColor = mix( diffuseColor, diffuseColor11, alphaBlend2.a ); |
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#endif |
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#endif |
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#endif |
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#endif |
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@ -616,4 +652,4 @@ void main(){ |
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SpecularSum * specularColor * light.y; |
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SpecularSum * specularColor * light.y; |
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//gl_FragColor.a = alpha; |
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//gl_FragColor.a = alpha; |
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} |
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} |
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