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@ -45,6 +45,7 @@ import com.jme3.renderer.Camera; |
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import com.jme3.renderer.queue.GeometryList; |
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import com.jme3.renderer.queue.GeometryList; |
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import com.jme3.renderer.queue.RenderQueue; |
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import com.jme3.renderer.queue.RenderQueue; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.Spatial; |
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import java.io.IOException; |
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import java.io.IOException; |
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/** |
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/** |
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@ -181,9 +182,11 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer { |
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//Updating shadow cam with curent split frustra
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//Updating shadow cam with curent split frustra
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if (sceneReceivers.size()==0) { |
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if (sceneReceivers.size()==0) { |
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ShadowUtil.getGeometriesInCamFrustum(viewPort.getQueue().getRootScene(), viewPort.getCamera(), RenderQueue.ShadowMode.Receive, sceneReceivers); |
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for (Spatial scene : viewPort.getScenes()) { |
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ShadowUtil.getGeometriesInCamFrustum(scene, viewPort.getCamera(), RenderQueue.ShadowMode.Receive, sceneReceivers); |
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} |
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} |
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ShadowUtil.updateShadowCamera(viewPort.getQueue().getRootScene(), sceneReceivers, shadowCam, points, shadowMapOccluders, stabilize?shadowMapSize:0); |
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} |
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ShadowUtil.updateShadowCamera(viewPort, sceneReceivers, shadowCam, points, shadowMapOccluders, stabilize?shadowMapSize:0); |
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return shadowMapOccluders; |
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return shadowMapOccluders; |
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} |
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} |
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@ -191,7 +194,9 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer { |
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@Override |
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@Override |
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GeometryList getReceivers(GeometryList sceneReceivers, GeometryList lightReceivers) { |
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GeometryList getReceivers(GeometryList sceneReceivers, GeometryList lightReceivers) { |
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if (sceneReceivers.size()==0) { |
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if (sceneReceivers.size()==0) { |
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ShadowUtil.getGeometriesInCamFrustum(viewPort.getQueue().getRootScene(), viewPort.getCamera(), RenderQueue.ShadowMode.Receive, sceneReceivers); |
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for (Spatial scene : viewPort.getScenes()) { |
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ShadowUtil.getGeometriesInCamFrustum(scene, viewPort.getCamera(), RenderQueue.ShadowMode.Receive, sceneReceivers); |
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} |
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} |
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} |
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lightReceivers = sceneReceivers; |
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lightReceivers = sceneReceivers; |
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return sceneReceivers; |
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return sceneReceivers; |
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