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/* |
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* Copyright (c) 2009-2017 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.scene; |
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|
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import com.jme3.collision.CollisionResults; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Ray; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.shape.Cylinder; |
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import java.util.Random; |
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import org.junit.Test; |
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|
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/** |
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* Ensures that geometries behave correctly, by casting rays and ensure they don't break. |
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* |
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* @author Christophe Carpentier |
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*/ |
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public class ShapeGeometryTest { |
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protected static final int NUMBER_OF_TRIES = 1000; |
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@Test |
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public void testCylinders() { |
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Random random = new Random(); |
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// Create a cylinder, cast a random ray, and ensure everything goes well.
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Node scene = new Node("Scene Node"); |
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for (int i = 0; i < NUMBER_OF_TRIES; i++) { |
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scene.detachAllChildren(); |
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Cylinder cylinder = new Cylinder(2, 8, 1, 1, true); |
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Geometry geometry = new Geometry("cylinder", cylinder); |
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geometry.rotate(FastMath.HALF_PI, 0, 0); |
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scene.attachChild(geometry); |
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|
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// Cast a random ray, and count successes and IndexOutOfBoundsExceptions.
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Vector3f randomPoint = new Vector3f(random.nextFloat(), random.nextFloat(), random.nextFloat()); |
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Vector3f randomDirection = new Vector3f(random.nextFloat(), random.nextFloat(), random.nextFloat()); |
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randomDirection.normalizeLocal(); |
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Ray ray = new Ray(randomPoint, randomDirection); |
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CollisionResults collisionResults = new CollisionResults(); |
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// If the geometry is invalid, this should throw various exceptions.
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scene.collideWith(ray, collisionResults); |
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} |
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} |
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} |
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