Merge pull request #1 from jMonkeyEngine/master

update to jMonkeyEngine master
empirephoenix-patch-1
Yan 8 years ago committed by GitHub
commit e67cb0b0a9
  1. 1
      .gitignore
  2. 27
      jme3-core/src/main/java/com/jme3/material/Material.java
  3. 1
      jme3-core/src/main/java/com/jme3/scene/Geometry.java
  4. 7
      jme3-core/src/main/java/com/jme3/scene/Mesh.java
  5. 8
      jme3-core/src/main/java/com/jme3/scene/control/LodControl.java
  6. 14
      jme3-core/src/main/java/com/jme3/scene/debug/SkeletonDebugger.java
  7. 342
      jme3-core/src/main/java/com/jme3/scene/shape/Cylinder.java
  8. 3
      jme3-core/src/main/java/com/jme3/shader/Glsl100ShaderGenerator.java
  9. 40
      jme3-core/src/main/java/com/jme3/shader/ShaderNodeVariable.java
  10. 30
      jme3-core/src/plugins/java/com/jme3/material/plugins/ShaderNodeLoaderDelegate.java
  11. 6
      jme3-core/src/plugins/java/com/jme3/texture/plugins/DDSLoader.java
  12. 78
      jme3-core/src/test/java/com/jme3/scene/ShapeGeometryTest.java
  13. 10
      jme3-core/src/tools/java/jme3tools/optimize/LodGenerator.java
  14. 2
      jme3-effects/src/main/java/com/jme3/post/filters/BloomFilter.java
  15. 7
      jme3-examples/src/main/java/jme3test/material/TestShaderNodes.java
  16. 12
      jme3-vr/src/main/java/com/jme3/app/VRAppState.java
  17. 10
      jme3-vr/src/main/java/com/jme3/app/VRApplication.java
  18. 22
      jme3-vr/src/main/java/com/jme3/app/VREnvironment.java
  19. 37
      jme3-vr/src/main/java/com/jme3/input/vr/OpenVR.java
  20. 81
      jme3-vr/src/main/java/com/jme3/input/vr/OpenVRInput.java
  21. 93
      jme3-vr/src/main/java/com/jme3/input/vr/OpenVRTrackedController.java
  22. 10
      jme3-vr/src/main/java/com/jme3/input/vr/VRBounds.java
  23. 40
      jme3-vr/src/main/java/com/jme3/input/vr/VRTrackedController.java
  24. 39
      jme3-vr/src/main/java/com/jme3/util/AbstractVRViewManager.java
  25. 16
      jme3-vr/src/main/java/com/jme3/util/VRViewManager.java
  26. 8
      jme3-vr/src/main/java/com/jme3/util/VRViewManagerOSVR.java
  27. 44
      jme3-vr/src/main/java/com/jme3/util/VRViewManagerOpenVR.java

1
.gitignore vendored

@ -43,3 +43,4 @@
!/jme3-vr/src/main/resources/**/*.so.dbg
!/jme3-vr/src/main/resources/**/*.dll
!/jme3-vr/src/main/resources/**/*.pdb
/buildMaven.bat

@ -529,6 +529,21 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
checkSetParam(type, name);
MatParamTexture val = getTextureParam(name);
if (val == null) {
checkTextureParamColorSpace(name, value);
paramValues.put(name, new MatParamTexture(type, name, value, null));
} else {
val.setTextureValue(value);
}
if (technique != null) {
technique.notifyParamChanged(name, type, value);
}
// need to recompute sort ID
sortingId = -1;
}
private void checkTextureParamColorSpace(String name, Texture value) {
MatParamTexture paramDef = (MatParamTexture) def.getMaterialParam(name);
if (paramDef.getColorSpace() != null && paramDef.getColorSpace() != value.getImage().getColorSpace()) {
value.getImage().setColorSpace(paramDef.getColorSpace());
@ -547,17 +562,6 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
+ "Linear using texture.getImage.setColorSpace().",
new Object[]{value.getName(), value.getImage().getColorSpace().name(), name});
}
paramValues.put(name, new MatParamTexture(type, name, value, null));
} else {
val.setTextureValue(value);
}
if (technique != null) {
technique.notifyParamChanged(name, type, value);
}
// need to recompute sort ID
sortingId = -1;
}
/**
@ -1062,6 +1066,7 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
if (texVal.getTextureValue() == null || texVal.getTextureValue().getImage() == null) {
continue;
}
checkTextureParamColorSpace(texVal.getName(), texVal.getTextureValue());
}
if (im.getFormatVersion() == 0 && param.getName().startsWith("m_")) {

@ -506,6 +506,7 @@ public class Geometry extends Spatial {
/**
* The old clone() method that did not use the new Cloner utility.
*/
@Override
public Geometry oldClone(boolean cloneMaterial) {
Geometry geomClone = (Geometry) super.clone(cloneMaterial);

@ -63,8 +63,7 @@ import java.util.ArrayList;
* All visible elements in a scene are represented by meshes.
* Meshes may contain three types of geometric primitives:
* <ul>
* <li>Points - Every vertex represents a single point in space,
* the size of each point is specified via {@link Mesh#setPointSize(float) }.
* <li>Points - Every vertex represents a single point in space.
* Points can also be used for {@link RenderState#setPointSprite(boolean) point
* sprite} mode.</li>
* <li>Lines - 2 vertices represent a line segment, with the width specified
@ -82,8 +81,8 @@ public class Mesh implements Savable, Cloneable, JmeCloneable {
*/
public enum Mode {
/**
* A primitive is a single point in space. The size of the points
* can be specified with {@link Mesh#setPointSize(float) }.
* A primitive is a single point in space. The size of {@link Mode#Points points} are
* determined via the vertex shader's <code>gl_PointSize</code> output.
*/
Points(true),

@ -121,11 +121,13 @@ public class LodControl extends AbstractControl implements Cloneable, JmeCloneab
@Override
public void setSpatial(Spatial spatial) {
if (!(spatial instanceof Geometry)) {
if (spatial != null && !(spatial instanceof Geometry)) {
throw new IllegalArgumentException("LodControl can only be attached to Geometry!");
}
super.setSpatial(spatial);
if(spatial != null) {
Geometry geom = (Geometry) spatial;
Mesh mesh = geom.getMesh();
numLevels = mesh.getNumLodLevels();
@ -133,6 +135,10 @@ public class LodControl extends AbstractControl implements Cloneable, JmeCloneab
for (int i = numLevels - 1; i >= 0; i--) {
numTris[i] = mesh.getTriangleCount(i);
}
} else {
numLevels = 0;
numTris = null;
}
}
@Override

@ -31,12 +31,13 @@
*/
package com.jme3.scene.debug;
import java.util.Map;
import com.jme3.animation.Skeleton;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.util.clone.Cloner;
import java.util.Map;
/**
* The class that creates a mesh to display how bones behave.
@ -122,4 +123,13 @@ public class SkeletonDebugger extends Node {
public SkeletonInterBoneWire getInterBoneWires() {
return interBoneWires;
}
@Override
public void cloneFields(Cloner cloner, Object original) {
super.cloneFields(cloner, original);
this.wires = cloner.clone(wires);
this.points = cloner.clone(points);
this.interBoneWires = cloner.clone(interBoneWires);
}
}

@ -40,11 +40,8 @@ import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.scene.mesh.IndexBuffer;
import com.jme3.util.BufferUtils;
import static com.jme3.util.BufferUtils.*;
import java.io.IOException;
import java.nio.FloatBuffer;
/**
* A simple cylinder, defined by it's height and radius.
@ -127,10 +124,10 @@ public class Cylinder extends Mesh {
* mapped to texture coordinates (0.5, 1), bottom to (0.5, 0). Thus you need
* a suited distorted texture.
*
* @param axisSamples
* Number of triangle samples along the axis.
* @param radialSamples
* Number of triangle samples along the radial.
* @param axisSamples The number of vertices samples along the axis. It is equal to the number of segments + 1; so
* that, for instance, 4 samples mean the cylinder will be made of 3 segments.
* @param radialSamples The number of triangle samples along the radius. For instance, 4 means that the sides of the
* cylinder are made of 4 rectangles, and the top and bottom are made of 4 triangles.
* @param radius
* The radius of the cylinder.
* @param height
@ -201,194 +198,225 @@ public class Cylinder extends Mesh {
/**
* Rebuilds the cylinder based on a new set of parameters.
*
* @param axisSamples the number of samples along the axis.
* @param radialSamples the number of samples around the radial.
* @param radius the radius of the bottom of the cylinder.
* @param radius2 the radius of the top of the cylinder.
* @param axisSamples The number of vertices samples along the axis. It is equal to the number of segments + 1; so
* that, for instance, 4 samples mean the cylinder will be made of 3 segments.
* @param radialSamples The number of triangle samples along the radius. For instance, 4 means that the sides of the
* cylinder are made of 4 rectangles, and the top and bottom are made of 4 triangles.
* @param topRadius the radius of the top of the cylinder.
* @param bottomRadius the radius of the bottom of the cylinder.
* @param height the cylinder's height.
* @param closed should the cylinder have top and bottom surfaces.
* @param inverted is the cylinder is meant to be viewed from the inside.
*/
public void updateGeometry(int axisSamples, int radialSamples,
float radius, float radius2, float height, boolean closed, boolean inverted) {
float topRadius, float bottomRadius, float height, boolean closed, boolean inverted) {
// Ensure there's at least two axis samples and 3 radial samples, and positive dimensions.
if( axisSamples < 2
|| radialSamples < 3
|| topRadius <= 0
|| bottomRadius <= 0
|| height <= 0 ) {
throw new IllegalArgumentException("Cylinders must have at least 2 axis samples and 3 radial samples, and positive dimensions.");
}
this.axisSamples = axisSamples;
this.radialSamples = radialSamples;
this.radius = radius;
this.radius2 = radius2;
this.radius = bottomRadius;
this.radius2 = topRadius;
this.height = height;
this.closed = closed;
this.inverted = inverted;
// VertexBuffer pvb = getBuffer(Type.Position);
// VertexBuffer nvb = getBuffer(Type.Normal);
// VertexBuffer tvb = getBuffer(Type.TexCoord);
axisSamples += (closed ? 2 : 0);
// Vertices : One per radial sample plus one duplicate for texture closing around the sides.
int verticesCount = axisSamples * (radialSamples +1);
// Triangles: Two per side rectangle, which is the product of numbers of samples.
int trianglesCount = axisSamples * radialSamples * 2 ;
if( closed ) {
// If there are caps, add two additional rims and two summits.
verticesCount += 2 + 2 * (radialSamples +1);
// Add one triangle per radial sample, twice, to form the caps.
trianglesCount += 2 * radialSamples ;
}
// Vertices
int vertCount = axisSamples * (radialSamples + 1) + (closed ? 2 : 0);
// Compute the points along a unit circle:
float[][] circlePoints = new float[radialSamples+1][2];
for (int circlePoint = 0; circlePoint < radialSamples; circlePoint++) {
float angle = FastMath.TWO_PI / radialSamples * circlePoint;
circlePoints[circlePoint][0] = FastMath.cos(angle);
circlePoints[circlePoint][1] = FastMath.sin(angle);
}
// Add an additional point for closing the texture around the side of the cylinder.
circlePoints[radialSamples][0] = circlePoints[0][0];
circlePoints[radialSamples][1] = circlePoints[0][1];
// Calculate normals.
//
// A---------B
// \ |
// \ |
// \ |
// D-----C
//
// Let be B and C the top and bottom points of the axis, and A and D the top and bottom edges.
// The normal in A and D is simply orthogonal to AD, which means we can get it once per sample.
//
Vector3f[] circleNormals = new Vector3f[radialSamples+1];
for (int circlePoint = 0; circlePoint < radialSamples+1; circlePoint++) {
// The normal is the orthogonal to the side, which can be got without trigonometry.
// The edge direction is oriented so that it goes up by Height, and out by the radius difference; let's use
// those values in reverse order.
Vector3f normal = new Vector3f(height * circlePoints[circlePoint][0], height * circlePoints[circlePoint][1], bottomRadius - topRadius );
circleNormals[circlePoint] = normal.normalizeLocal();
}
setBuffer(Type.Position, 3, createVector3Buffer(getFloatBuffer(Type.Position), vertCount));
float[] vertices = new float[verticesCount * 3];
float[] normals = new float[verticesCount * 3];
float[] textureCoords = new float[verticesCount * 2];
int currentIndex = 0;
// Add a circle of points for each axis sample.
for(int axisSample = 0; axisSample < axisSamples; axisSample++ ) {
float currentHeight = -height / 2 + height * axisSample / (axisSamples-1);
float currentRadius = bottomRadius + (topRadius - bottomRadius) * axisSample / (axisSamples-1);
for (int circlePoint = 0; circlePoint < radialSamples + 1; circlePoint++) {
// Position, by multipliying the position on a unit circle with the current radius.
vertices[currentIndex*3] = circlePoints[circlePoint][0] * currentRadius;
vertices[currentIndex*3 +1] = circlePoints[circlePoint][1] * currentRadius;
vertices[currentIndex*3 +2] = currentHeight;
// Normal
Vector3f currentNormal = circleNormals[circlePoint];
normals[currentIndex*3] = currentNormal.x;
normals[currentIndex*3+1] = currentNormal.y;
normals[currentIndex*3+2] = currentNormal.z;
// Texture
// The X is the angular position of the point.
textureCoords[currentIndex *2] = (float) circlePoint / radialSamples;
// Depending on whether there is a cap, the Y is either the height scaled to [0,1], or the radii of
// the cap count as well.
if (closed)
textureCoords[currentIndex *2 +1] = (bottomRadius + height / 2 + currentHeight) / (bottomRadius + height + topRadius);
else
textureCoords[currentIndex *2 +1] = height / 2 + currentHeight;
// Normals
setBuffer(Type.Normal, 3, createVector3Buffer(getFloatBuffer(Type.Normal), vertCount));
currentIndex++;
}
}
// Texture co-ordinates
setBuffer(Type.TexCoord, 2, createVector2Buffer(vertCount));
// If closed, add duplicate rims on top and bottom, with normals facing up and down.
if (closed) {
// Bottom
for (int circlePoint = 0; circlePoint < radialSamples + 1; circlePoint++) {
vertices[currentIndex*3] = circlePoints[circlePoint][0] * bottomRadius;
vertices[currentIndex*3 +1] = circlePoints[circlePoint][1] * bottomRadius;
vertices[currentIndex*3 +2] = -height/2;
int triCount = ((closed ? 2 : 0) + 2 * (axisSamples - 1)) * radialSamples;
normals[currentIndex*3] = 0;
normals[currentIndex*3+1] = 0;
normals[currentIndex*3+2] = -1;
setBuffer(Type.Index, 3, createShortBuffer(getShortBuffer(Type.Index), 3 * triCount));
textureCoords[currentIndex *2] = (float) circlePoint / radialSamples;
textureCoords[currentIndex *2 +1] = bottomRadius / (bottomRadius + height + topRadius);
// generate geometry
float inverseRadial = 1.0f / radialSamples;
float inverseAxisLess = 1.0f / (closed ? axisSamples - 3 : axisSamples - 1);
float inverseAxisLessTexture = 1.0f / (axisSamples - 1);
float halfHeight = 0.5f * height;
currentIndex++;
}
// Top
for (int circlePoint = 0; circlePoint < radialSamples + 1; circlePoint++) {
vertices[currentIndex*3] = circlePoints[circlePoint][0] * topRadius;
vertices[currentIndex*3 +1] = circlePoints[circlePoint][1] * topRadius;
vertices[currentIndex*3 +2] = height/2;
// Generate points on the unit circle to be used in computing the mesh
// points on a cylinder slice.
float[] sin = new float[radialSamples + 1];
float[] cos = new float[radialSamples + 1];
normals[currentIndex*3] = 0;
normals[currentIndex*3+1] = 0;
normals[currentIndex*3+2] = 1;
for (int radialCount = 0; radialCount < radialSamples; radialCount++) {
float angle = FastMath.TWO_PI * inverseRadial * radialCount;
cos[radialCount] = FastMath.cos(angle);
sin[radialCount] = FastMath.sin(angle);
}
sin[radialSamples] = sin[0];
cos[radialSamples] = cos[0];
// calculate normals
Vector3f[] vNormals = null;
Vector3f vNormal = Vector3f.UNIT_Z;
if ((height != 0.0f) && (radius != radius2)) {
vNormals = new Vector3f[radialSamples];
Vector3f vHeight = Vector3f.UNIT_Z.mult(height);
Vector3f vRadial = new Vector3f();
for (int radialCount = 0; radialCount < radialSamples; radialCount++) {
vRadial.set(cos[radialCount], sin[radialCount], 0.0f);
Vector3f vRadius = vRadial.mult(radius);
Vector3f vRadius2 = vRadial.mult(radius2);
Vector3f vMantle = vHeight.subtract(vRadius2.subtract(vRadius));
Vector3f vTangent = vRadial.cross(Vector3f.UNIT_Z);
vNormals[radialCount] = vMantle.cross(vTangent).normalize();
}
}
textureCoords[currentIndex *2] = (float) circlePoint / radialSamples;
textureCoords[currentIndex *2 +1] = (bottomRadius + height) / (bottomRadius + height + topRadius);
FloatBuffer nb = getFloatBuffer(Type.Normal);
FloatBuffer pb = getFloatBuffer(Type.Position);
FloatBuffer tb = getFloatBuffer(Type.TexCoord);
// generate the cylinder itself
Vector3f tempNormal = new Vector3f();
for (int axisCount = 0, i = 0; axisCount < axisSamples; axisCount++, i++) {
float axisFraction;
float axisFractionTexture;
int topBottom = 0;
if (!closed) {
axisFraction = axisCount * inverseAxisLess; // in [0,1]
axisFractionTexture = axisFraction;
} else {
if (axisCount == 0) {
topBottom = -1; // bottom
axisFraction = 0;
axisFractionTexture = inverseAxisLessTexture;
} else if (axisCount == axisSamples - 1) {
topBottom = 1; // top
axisFraction = 1;
axisFractionTexture = 1 - inverseAxisLessTexture;
} else {
axisFraction = (axisCount - 1) * inverseAxisLess;
axisFractionTexture = axisCount * inverseAxisLessTexture;
}
currentIndex++;
}
// compute center of slice
float z = -halfHeight + height * axisFraction;
Vector3f sliceCenter = new Vector3f(0, 0, z);
// Add the centers of the caps.
vertices[currentIndex*3] = 0;
vertices[currentIndex*3 +1] = 0;
vertices[currentIndex*3 +2] = -height/2;
normals[currentIndex*3] = 0;
normals[currentIndex*3+1] = 0;
normals[currentIndex*3+2] = -1;
textureCoords[currentIndex *2] = 0.5f;
textureCoords[currentIndex *2+1] = 0f;
// compute slice vertices with duplication at end point
int save = i;
for (int radialCount = 0; radialCount < radialSamples; radialCount++, i++) {
float radialFraction = radialCount * inverseRadial; // in [0,1)
tempNormal.set(cos[radialCount], sin[radialCount], 0.0f);
currentIndex++;
if (vNormals != null) {
vNormal = vNormals[radialCount];
} else if (radius == radius2) {
vNormal = tempNormal;
vertices[currentIndex*3] = 0;
vertices[currentIndex*3 +1] = 0;
vertices[currentIndex*3 +2] = height/2;
normals[currentIndex*3] = 0;
normals[currentIndex*3+1] = 0;
normals[currentIndex*3+2] = 1;
textureCoords[currentIndex *2] = 0.5f;
textureCoords[currentIndex *2+1] = 1f;
}
if (topBottom == 0) {
if (!inverted)
nb.put(vNormal.x).put(vNormal.y).put(vNormal.z);
else
nb.put(-vNormal.x).put(-vNormal.y).put(-vNormal.z);
} else {
nb.put(0).put(0).put(topBottom * (inverted ? -1 : 1));
// Add the triangles indexes.
short[] indices = new short[trianglesCount * 3];
currentIndex = 0;
for (short axisSample = 0; axisSample < axisSamples - 1; axisSample++) {
for (int circlePoint = 0; circlePoint < radialSamples; circlePoint++) {
indices[currentIndex++] = (short) (axisSample * (radialSamples + 1) + circlePoint);
indices[currentIndex++] = (short) (axisSample * (radialSamples + 1) + circlePoint + 1);
indices[currentIndex++] = (short) ((axisSample + 1) * (radialSamples + 1) + circlePoint);
indices[currentIndex++] = (short) ((axisSample + 1) * (radialSamples + 1) + circlePoint);
indices[currentIndex++] = (short) (axisSample * (radialSamples + 1) + circlePoint + 1);
indices[currentIndex++] = (short) ((axisSample + 1) * (radialSamples + 1) + circlePoint + 1);
}
}
// Add caps if needed.
if(closed) {
short bottomCapIndex = (short) (verticesCount - 2);
short topCapIndex = (short) (verticesCount - 1);
tempNormal.multLocal((radius - radius2) * axisFraction + radius2)
.addLocal(sliceCenter);
pb.put(tempNormal.x).put(tempNormal.y).put(tempNormal.z);
int bottomRowOffset = (axisSamples) * (radialSamples +1 );
int topRowOffset = (axisSamples+1) * (radialSamples +1 );
tb.put((inverted ? 1 - radialFraction : radialFraction))
.put(axisFractionTexture);
}
for (int circlePoint = 0; circlePoint < radialSamples; circlePoint++) {
indices[currentIndex++] = (short) (bottomRowOffset + circlePoint +1);
indices[currentIndex++] = (short) (bottomRowOffset + circlePoint);
indices[currentIndex++] = bottomCapIndex;
BufferUtils.copyInternalVector3(pb, save, i);
BufferUtils.copyInternalVector3(nb, save, i);
tb.put((inverted ? 0.0f : 1.0f))
.put(axisFractionTexture);
indices[currentIndex++] = (short) (topRowOffset + circlePoint);
indices[currentIndex++] = (short) (topRowOffset + circlePoint +1);
indices[currentIndex++] = topCapIndex;
}
if (closed) {
pb.put(0).put(0).put(-halfHeight); // bottom center
nb.put(0).put(0).put(-1 * (inverted ? -1 : 1));
tb.put(0.5f).put(0);
pb.put(0).put(0).put(halfHeight); // top center
nb.put(0).put(0).put(1 * (inverted ? -1 : 1));
tb.put(0.5f).put(1);
}
IndexBuffer ib = getIndexBuffer();
int index = 0;
// Connectivity
for (int axisCount = 0, axisStart = 0; axisCount < axisSamples - 1; axisCount++) {
int i0 = axisStart;
int i1 = i0 + 1;
axisStart += radialSamples + 1;
int i2 = axisStart;
int i3 = i2 + 1;
for (int i = 0; i < radialSamples; i++) {
if (closed && axisCount == 0) {
if (!inverted) {
ib.put(index++, i0++);
ib.put(index++, vertCount - 2);
ib.put(index++, i1++);
} else {
ib.put(index++, i0++);
ib.put(index++, i1++);
ib.put(index++, vertCount - 2);
}
} else if (closed && axisCount == axisSamples - 2) {
ib.put(index++, i2++);
ib.put(index++, inverted ? vertCount - 1 : i3++);
ib.put(index++, inverted ? i3++ : vertCount - 1);
} else {
ib.put(index++, i0++);
ib.put(index++, inverted ? i2 : i1);
ib.put(index++, inverted ? i1 : i2);
ib.put(index++, i1++);
ib.put(index++, inverted ? i2++ : i3++);
ib.put(index++, inverted ? i3++ : i2++);
// If inverted, the triangles and normals are all reverted.
if (inverted) {
for (int i = 0; i < indices.length / 2; i++) {
short temp = indices[i];
indices[i] = indices[indices.length - 1 - i];
indices[indices.length - 1 - i] = temp;
}
for(int i = 0; i< normals.length; i++) {
normals[i] = -normals[i];
}
}
// Fill in the buffers.
setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(vertices));
setBuffer(Type.Normal, 3, BufferUtils.createFloatBuffer(normals));
setBuffer(Type.TexCoord, 2, BufferUtils.createFloatBuffer(textureCoords));
setBuffer(Type.Index, 3, BufferUtils.createShortBuffer(indices));
updateBound();
setStatic();
}
@ -418,6 +446,4 @@ public class Cylinder extends Mesh {
capsule.write(closed, "closed", false);
capsule.write(inverted, "inverted", false);
}
}

@ -243,7 +243,7 @@ public class Glsl100ShaderGenerator extends ShaderGenerator {
//all variables fed with a matparam or world param are replaced but the matparam itself
//it avoids issue with samplers that have to be uniforms, and it optimize a but the shader code.
if (isWorldOrMaterialParam(mapping.getRightVariable())) {
nodeSource = replace(nodeSource, mapping.getLeftVariable(), mapping.getRightVariable().getName());
nodeSource = replace(nodeSource, mapping.getLeftVariable(), mapping.getRightVariable().getPrefix() + mapping.getRightVariable().getName());
} else {
if (mapping.getLeftVariable().getType().startsWith("sampler")) {
throw new IllegalArgumentException("a Sampler must be a uniform");
@ -338,6 +338,7 @@ public class Glsl100ShaderGenerator extends ShaderGenerator {
source.append(var.getNameSpace());
source.append("_");
}
source.append(var.getPrefix());
source.append(var.getName());
if (var.getMultiplicity() != null) {
source.append("[");

@ -45,6 +45,7 @@ import java.io.IOException;
*/
public class ShaderNodeVariable implements Savable, Cloneable {
private String prefix = "";
private String name;
private String type;
private String nameSpace;
@ -63,7 +64,6 @@ public class ShaderNodeVariable implements Savable, Cloneable {
this.type = type;
}
/**
* creates a ShaderNodeVariable
*
@ -80,6 +80,22 @@ public class ShaderNodeVariable implements Savable, Cloneable {
this.multiplicity = multiplicity;
}
/**
* creates a ShaderNodeVariable
*
* @param type the glsl type of the variable
* @param nameSpace the nameSpace (can be the name of the shaderNode or
* Global,Attr,MatParam,WorldParam)
* @param name the name of the variable
* @param multiplicity the number of element if this variable is an array. Can be an Int of a declared material parameter
* @param prefix the variable prefix to append at generation times. This is mostly to add the g_ and m_ for uniforms
*/
public ShaderNodeVariable(String type, String nameSpace, String name, String multiplicity, String prefix) {
this(type, nameSpace, name, multiplicity);
this.prefix = prefix;
}
/**
* creates a ShaderNodeVariable
*
@ -138,6 +154,22 @@ public class ShaderNodeVariable implements Savable, Cloneable {
return nameSpace;
}
/**
* @return the variable prefix
*/
public String getPrefix() {
return prefix;
}
/**
* Sets the variable prefix (m_ or g_)
*
* @param prefix
*/
public void setPrefix(String prefix) {
this.prefix = prefix;
}
/**
* sets the nameSpace (can be the name of the shaderNode or
* Global,Attr,MatParam,WorldParam)
@ -153,6 +185,7 @@ public class ShaderNodeVariable implements Savable, Cloneable {
int hash = 7;
hash = 29 * hash + (name != null?name.hashCode():0);
hash = 29 * hash + (type != null?type.hashCode():0);
hash = 29 * hash + (prefix != null ? prefix.hashCode() : 0);
hash = 29 * hash + (nameSpace != null?nameSpace.hashCode():0);
hash = 29 * hash + (condition != null?condition.hashCode():0);
hash = 29 * hash + (multiplicity != null?multiplicity.hashCode():0);
@ -174,6 +207,9 @@ public class ShaderNodeVariable implements Savable, Cloneable {
if ((this.type == null) ? (other.type != null) : !this.type.equals(other.type)) {
return false;
}
if ((this.prefix == null) ? (other.prefix != null) : !this.prefix.equals(other.prefix)) {
return false;
}
if ((this.nameSpace == null) ? (other.nameSpace != null) : !this.nameSpace.equals(other.nameSpace)) {
return false;
}
@ -197,6 +233,7 @@ public class ShaderNodeVariable implements Savable, Cloneable {
OutputCapsule oc = (OutputCapsule) ex.getCapsule(this);
oc.write(name, "name", "");
oc.write(type, "type", "");
oc.write(prefix, "prefix", "");
oc.write(nameSpace, "nameSpace", "");
oc.write(condition, "condition", null);
oc.write(shaderOutput, "shaderOutput", false);
@ -215,6 +252,7 @@ public class ShaderNodeVariable implements Savable, Cloneable {
InputCapsule ic = (InputCapsule) im.getCapsule(this);
name = ic.readString("name", "");
type = ic.readString("type", "");
prefix = ic.readString("pefix", "");
nameSpace = ic.readString("nameSpace", "");
condition = ic.readString("condition", null);
shaderOutput = ic.readBoolean("shaderOutput", false);

@ -193,6 +193,7 @@ public class ShaderNodeLoaderDelegate {
shaderNodeDefinition = new ShaderNodeDefinition();
getNodeDefinitions().put(name, shaderNodeDefinition);
shaderNodeDefinition.setName(name);
shaderNodeDefinition.setPath(key.getName());
readShaderNodeDefinition(statement.getContents(), key);
}
@ -231,6 +232,7 @@ public class ShaderNodeLoaderDelegate {
protected void readShaderNodeDefinition(List<Statement> statements, ShaderNodeDefinitionKey key) throws IOException {
boolean isLoadDoc = key instanceof ShaderNodeDefinitionKey && ((ShaderNodeDefinitionKey) key).isLoadDocumentation();
for (Statement statement : statements) {
try {
String[] split = statement.getLine().split("[ \\{]");
String line = statement.getLine();
@ -252,20 +254,31 @@ public class ShaderNodeLoaderDelegate {
} else if (line.startsWith("Input")) {
varNames = "";
for (Statement statement1 : statement.getContents()) {
try {
shaderNodeDefinition.getInputs().add(readVariable(statement1));
} catch (RuntimeException e) {
throw new MatParseException(e.getMessage(), statement1, e);
}
}
} else if (line.startsWith("Output")) {
varNames = "";
for (Statement statement1 : statement.getContents()) {
if(statement1.getLine().trim().equals("None")){
try {
if (statement1.getLine().trim().equals("None")) {
shaderNodeDefinition.setNoOutput(true);
}else{
} else {
shaderNodeDefinition.getOutputs().add(readVariable(statement1));
}
} catch (RuntimeException e) {
throw new MatParseException(e.getMessage(), statement1, e);
}
}
} else {
throw new MatParseException("one of Type, Shader, Documentation, Input, Output", split[0], statement);
}
} catch (RuntimeException e) {
throw new MatParseException(e.getMessage(), statement, e);
}
}
}
@ -279,6 +292,9 @@ public class ShaderNodeLoaderDelegate {
protected ShaderNodeVariable readVariable(Statement statement) throws IOException {
String line = statement.getLine().trim().replaceAll("\\s*\\[", "[");
String[] splitVar = line.split("\\s");
if (splitVar.length != 2) {
throw new MatParseException("2 arguments", splitVar.length + "", statement);
}
String varName = splitVar[1];
String varType = splitVar[0];
String multiplicity = null;
@ -541,11 +557,13 @@ public class ShaderNodeLoaderDelegate {
*/
protected boolean updateRightFromUniforms(UniformBinding param, VariableMapping mapping, Map<String, DeclaredVariable> map) {
ShaderNodeVariable right = mapping.getRightVariable();
String name = "g_" + param.toString();
String name = param.toString();
DeclaredVariable dv = map.get(name);
if (dv == null) {
right.setType(param.getGlslType());
right.setName(name);
right.setPrefix("g_");
dv = new DeclaredVariable(right);
map.put(right.getName(), dv);
dv.addNode(shaderNode);
@ -569,10 +587,11 @@ public class ShaderNodeLoaderDelegate {
*/
public boolean updateRightFromUniforms(MatParam param, VariableMapping mapping, Map<String, DeclaredVariable> map, Statement statement) throws MatParseException {
ShaderNodeVariable right = mapping.getRightVariable();
DeclaredVariable dv = map.get(param.getPrefixedName());
DeclaredVariable dv = map.get(param.getName());
if (dv == null) {
right.setType(param.getVarType().getGlslType());
right.setName(param.getPrefixedName());
right.setName(param.getName());
right.setPrefix("m_");
if(mapping.getLeftVariable().getMultiplicity() != null){
if(!param.getVarType().name().endsWith("Array")){
throw new MatParseException(param.getName() + " is not of Array type", statement);
@ -942,7 +961,6 @@ public class ShaderNodeLoaderDelegate {
}
for (ShaderNodeDefinition definition : defs) {
definition.setPath(defLine[2].trim());
if (defName.equals(definition.getName())) {
def = definition;
}

@ -302,6 +302,12 @@ public class DDSLoader implements AssetLoader {
bpp = 64;
pixelFormat = Image.Format.RGBA16F;
break;
case 111:
compressed = false;
bpp = 16;
pixelFormat = Format.Luminance16F;
grayscaleOrAlpha = true;
break;
default:
throw new IOException("Unknown fourcc: " + string(fourcc) + ", " + Integer.toHexString(fourcc));
}

@ -0,0 +1,78 @@
/*
* Copyright (c) 2009-2017 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene;
import com.jme3.collision.CollisionResults;
import com.jme3.math.FastMath;
import com.jme3.math.Ray;
import com.jme3.math.Vector3f;
import com.jme3.scene.shape.Cylinder;
import java.util.Random;
import org.junit.Test;
/**
* Ensures that geometries behave correctly, by casting rays and ensure they don't break.
*
* @author Christophe Carpentier
*/
public class ShapeGeometryTest {
protected static final int NUMBER_OF_TRIES = 1000;
@Test
public void testCylinders() {
Random random = new Random();
// Create a cylinder, cast a random ray, and ensure everything goes well.
Node scene = new Node("Scene Node");
for (int i = 0; i < NUMBER_OF_TRIES; i++) {
scene.detachAllChildren();
Cylinder cylinder = new Cylinder(2, 8, 1, 1, true);
Geometry geometry = new Geometry("cylinder", cylinder);
geometry.rotate(FastMath.HALF_PI, 0, 0);
scene.attachChild(geometry);
// Cast a random ray, and count successes and IndexOutOfBoundsExceptions.
Vector3f randomPoint = new Vector3f(random.nextFloat(), random.nextFloat(), random.nextFloat());
Vector3f randomDirection = new Vector3f(random.nextFloat(), random.nextFloat(), random.nextFloat());
randomDirection.normalizeLocal();
Ray ray = new Ray(randomPoint, randomDirection);
CollisionResults collisionResults = new CollisionResults();
// If the geometry is invalid, this should throw various exceptions.
scene.collideWith(ray, collisionResults);
}
}
}

@ -254,6 +254,16 @@ public class LodGenerator {
}
};
/**
* Construct a LodGenerator for the given mesh
*
* @param mesh the mesh to consider to generate de Lods.
*/
public LodGenerator(Mesh mesh) {
this.mesh = mesh;
build();
}
/**
* Construct a LodGenerator for the given geometry
*

@ -52,7 +52,7 @@ import java.util.ArrayList;
* There are 2 mode : Scene and Objects.<br>
* Scene mode extracts the bright parts of the scene to make them glow<br>
* Object mode make objects glow according to their material's glowMap or their GlowColor<br>
* @see <a href="http://jmonkeyengine.org/wiki/doku.php/jme3:advanced:bloom_and_glow">advanced:bloom_and_glow</a> for more details
* @see <a href="http://jmonkeyengine.github.io/wiki/jme3/advanced/bloom_and_glow.html">advanced:bloom_and_glow</a> for more details
*
* @author Rémy Bouquet aka Nehon
*/

@ -31,10 +31,9 @@ public class TestShaderNodes extends SimpleApplication {
mat.selectTechnique(TechniqueDef.DEFAULT_TECHNIQUE_NAME, renderManager);
Technique t = mat.getActiveTechnique();
// for (Shader.ShaderSource shaderSource : t.getShader().getSources()) {
// System.out.println(shaderSource.getSource());
// }
for (Shader.ShaderSource shaderSource : t.getDef().getShader(assetManager, renderer.getCaps(), t.getDynamicDefines()).getSources()) {
System.out.println(shaderSource.getSource());
}
mat.setColor("Color", ColorRGBA.Yellow);
mat.setTexture("ColorMap", tex);

@ -241,7 +241,7 @@ public class VRAppState extends AbstractAppState {
return application.getViewPort();
}
return environment.getVRViewManager().getLeftViewport();
return environment.getVRViewManager().getLeftViewPort();
}
/**
@ -253,7 +253,7 @@ public class VRAppState extends AbstractAppState {
if( environment.getVRViewManager() == null ){
return application.getViewPort();
}
return environment.getVRViewManager().getRightViewport();
return environment.getVRViewManager().getRightViewPort();
}
/**
@ -263,12 +263,12 @@ public class VRAppState extends AbstractAppState {
public void setBackgroundColors(ColorRGBA clr) {
if( environment.getVRViewManager() == null ) {
application.getViewPort().setBackgroundColor(clr);
} else if( environment.getVRViewManager().getLeftViewport() != null ) {
} else if( environment.getVRViewManager().getLeftViewPort() != null ) {
environment.getVRViewManager().getLeftViewport().setBackgroundColor(clr);
environment.getVRViewManager().getLeftViewPort().setBackgroundColor(clr);
if( environment.getVRViewManager().getRightViewport() != null ){
environment.getVRViewManager().getRightViewport().setBackgroundColor(clr);
if( environment.getVRViewManager().getRightViewPort() != null ){
environment.getVRViewManager().getRightViewPort().setBackgroundColor(clr);
}
}
}

@ -1085,7 +1085,7 @@ public abstract class VRApplication implements Application, SystemListener {
*/
public ViewPort getLeftViewPort() {
if( viewmanager == null ) return getViewPort();
return viewmanager.getLeftViewport();
return viewmanager.getLeftViewPort();
}
/**
@ -1095,7 +1095,7 @@ public abstract class VRApplication implements Application, SystemListener {
*/
public ViewPort getRightViewPort() {
if( viewmanager == null ) return getViewPort();
return viewmanager.getRightViewport();
return viewmanager.getRightViewPort();
}
@ -1106,9 +1106,9 @@ public abstract class VRApplication implements Application, SystemListener {
public void setBackgroundColors(ColorRGBA clr) {
if( viewmanager == null ) {
getViewPort().setBackgroundColor(clr);
} else if( viewmanager.getLeftViewport() != null ) {
viewmanager.getLeftViewport().setBackgroundColor(clr);
if( viewmanager.getRightViewport() != null ) viewmanager.getRightViewport().setBackgroundColor(clr);
} else if( viewmanager.getLeftViewPort() != null ) {
viewmanager.getLeftViewPort().setBackgroundColor(clr);
if( viewmanager.getRightViewPort() != null ) viewmanager.getRightViewPort().setBackgroundColor(clr);
}
}

@ -8,6 +8,7 @@ import com.jme3.app.state.AppState;
import com.jme3.input.vr.OSVR;
import com.jme3.input.vr.OpenVR;
import com.jme3.input.vr.VRAPI;
import com.jme3.input.vr.VRBounds;
import com.jme3.input.vr.VRInputAPI;
import com.jme3.renderer.Camera;
import com.jme3.scene.Spatial;
@ -28,6 +29,8 @@ public class VREnvironment {
private VRMouseManager mouseManager = null;
private VRViewManager viewmanager = null;
private VRBounds bounds = null;
/**
* The underlying system VR API. By default set to {@link VRConstants#SETTING_VRAPI_OPENVR_VALUE}.
*/
@ -65,7 +68,6 @@ public class VREnvironment {
private boolean initialized = false;
private boolean attached = false;
public VREnvironment(AppSettings settings){
@ -73,7 +75,8 @@ public class VREnvironment {
guiManager = new VRGuiManager(this);
mouseManager = new VRMouseManager(this);
// dummyCam = new Camera(settings.getWidth(), settings.getHeight());
bounds = new VRBounds();
processSettings();
}
@ -86,6 +89,14 @@ public class VREnvironment {
return hardware;
}
/**
* Get the VR bounds.
* @return the VR bounds.
*/
public VRBounds getVRBounds(){
return bounds;
}
/**
* Get the VR dedicated input.
* @return the VR dedicated input.
@ -347,7 +358,12 @@ public class VREnvironment {
if (application.getCamera() != null){
dummyCam = application.getCamera().clone();
} else {
return new Camera(settings.getWidth(), settings.getHeight());
if ((settings != null) && (settings.getWidth() != 0) && (settings.getHeight() != 0)){
dummyCam = new Camera(settings.getWidth(), settings.getHeight());
} else {
dummyCam = new Camera();
}
}
} else {
throw new IllegalStateException("VR environment is not attached to any application.");

@ -46,14 +46,14 @@ public class OpenVR implements VRAPI {
private static boolean initSuccess = false;
private static boolean flipEyes = false;
private static IntBuffer hmdDisplayFrequency;
private static TrackedDevicePose_t.ByReference hmdTrackedDevicePoseReference;
protected static TrackedDevicePose_t[] hmdTrackedDevicePoses;
private IntBuffer hmdDisplayFrequency;
private TrackedDevicePose_t.ByReference hmdTrackedDevicePoseReference;
protected TrackedDevicePose_t[] hmdTrackedDevicePoses;
protected static IntByReference hmdErrorStore;
protected IntByReference hmdErrorStore;
private static final Quaternion rotStore = new Quaternion();
private static final Vector3f posStore = new Vector3f();
private final Quaternion rotStore = new Quaternion();
private final Vector3f posStore = new Vector3f();
private static FloatByReference tlastVsync;
@ -65,20 +65,21 @@ public class OpenVR implements VRAPI {
// for debugging latency
private int frames = 0;
protected static Matrix4f[] poseMatrices;
protected Matrix4f[] poseMatrices;
private static final Matrix4f hmdPose = Matrix4f.IDENTITY.clone();
private static Matrix4f hmdProjectionLeftEye;
private static Matrix4f hmdProjectionRightEye;
private static Matrix4f hmdPoseLeftEye;
private static Matrix4f hmdPoseRightEye;
private final Matrix4f hmdPose = Matrix4f.IDENTITY.clone();
private Matrix4f hmdProjectionLeftEye;
private Matrix4f hmdProjectionRightEye;
private Matrix4f hmdPoseLeftEye;
private Matrix4f hmdPoseRightEye;
private static Vector3f hmdPoseLeftEyeVec, hmdPoseRightEyeVec, hmdSeatToStand;
private Vector3f hmdPoseLeftEyeVec, hmdPoseRightEyeVec, hmdSeatToStand;
private float vsyncToPhotons;
private double timePerFrame, frameCountRun;
private long frameCount;
private OpenVRInput VRinput;
private static float vsyncToPhotons;
private static double timePerFrame, frameCountRun;
private static long frameCount;
private static OpenVRInput VRinput;
private VREnvironment environment = null;
@ -181,7 +182,7 @@ public class OpenVR implements VRAPI {
VRinput.updateConnectedControllers();
// init bounds & chaperone info
VRBounds.init();
environment.getVRBounds().init(this);
logger.config("Initializing OpenVR system [SUCCESS]");
initSuccess = true;

@ -5,6 +5,7 @@
*/
package com.jme3.input.vr;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
@ -183,28 +184,50 @@ public class OpenVRInput implements VRInputAPI {
@Override
public Vector3f getVelocity(int controllerIndex) {
if (environment != null){
if (environment.getVRHardware() instanceof OpenVR){
int index = OpenVRInput.controllerIndex[controllerIndex];
if( needsNewVelocity[index] ) {
OpenVR.hmdTrackedDevicePoses[index].readField("vVelocity");
((OpenVR)environment.getVRHardware()).hmdTrackedDevicePoses[index].readField("vVelocity");
needsNewVelocity[index] = false;
}
tempVel.x = OpenVR.hmdTrackedDevicePoses[index].vVelocity.v[0];
tempVel.y = OpenVR.hmdTrackedDevicePoses[index].vVelocity.v[1];
tempVel.z = OpenVR.hmdTrackedDevicePoses[index].vVelocity.v[2];
tempVel.x = ((OpenVR)environment.getVRHardware()).hmdTrackedDevicePoses[index].vVelocity.v[0];
tempVel.y = ((OpenVR)environment.getVRHardware()).hmdTrackedDevicePoses[index].vVelocity.v[1];
tempVel.z = ((OpenVR)environment.getVRHardware()).hmdTrackedDevicePoses[index].vVelocity.v[2];
return tempVel;
} else {
throw new IllegalStateException("VR hardware "+environment.getVRHardware().getClass().getSimpleName()+" is not a subclass of "+OpenVR.class.getSimpleName());
}
} else {
throw new IllegalStateException("VR input is not attached to a VR environment.");
}
}
@Override
public Vector3f getAngularVelocity(int controllerIndex) {
if (environment != null){
if (environment.getVRHardware() instanceof OpenVR){
int index = OpenVRInput.controllerIndex[controllerIndex];
if( needsNewAngVelocity[index] ) {
OpenVR.hmdTrackedDevicePoses[index].readField("vAngularVelocity");
((OpenVR)environment.getVRHardware()).hmdTrackedDevicePoses[index].readField("vAngularVelocity");
needsNewAngVelocity[index] = false;
}
tempVel.x = OpenVR.hmdTrackedDevicePoses[index].vAngularVelocity.v[0];
tempVel.y = OpenVR.hmdTrackedDevicePoses[index].vAngularVelocity.v[1];
tempVel.z = OpenVR.hmdTrackedDevicePoses[index].vAngularVelocity.v[2];
tempVel.x = ((OpenVR)environment.getVRHardware()).hmdTrackedDevicePoses[index].vAngularVelocity.v[0];
tempVel.y = ((OpenVR)environment.getVRHardware()).hmdTrackedDevicePoses[index].vAngularVelocity.v[1];
tempVel.z = ((OpenVR)environment.getVRHardware()).hmdTrackedDevicePoses[index].vAngularVelocity.v[2];
return tempVel;
} else {
throw new IllegalStateException("VR hardware "+environment.getVRHardware().getClass().getSimpleName()+" is not a subclass of "+OpenVR.class.getSimpleName());
}
} else {
throw new IllegalStateException("VR input is not attached to a VR environment.");
}
}
@Override
@ -309,7 +332,16 @@ public class OpenVRInput implements VRInputAPI {
return false;
}
return OpenVR.hmdTrackedDevicePoses[controllerIndex[index]].bPoseIsValid != 0;
if (environment != null){
if (environment.getVRHardware() instanceof OpenVR){
return ((OpenVR)environment.getVRHardware()).hmdTrackedDevicePoses[controllerIndex[index]].bPoseIsValid != 0;
} else {
throw new IllegalStateException("VR hardware "+environment.getVRHardware().getClass().getSimpleName()+" is not a subclass of "+OpenVR.class.getSimpleName());
}
} else {
throw new IllegalStateException("VR input is not attached to a VR environment.");
}
}
@Override
@ -317,9 +349,19 @@ public class OpenVRInput implements VRInputAPI {
if( isInputDeviceTracking(index) == false ){
return null;
}
if (environment != null){
if (environment.getVRHardware() instanceof OpenVR){
index = controllerIndex[index];
VRUtil.convertMatrix4toQuat(OpenVR.poseMatrices[index], rotStore[index]);
VRUtil.convertMatrix4toQuat(((OpenVR)environment.getVRHardware()).poseMatrices[index], rotStore[index]);
return rotStore[index];
} else {
throw new IllegalStateException("VR hardware "+environment.getVRHardware().getClass().getSimpleName()+" is not a subclass of "+OpenVR.class.getSimpleName());
}
} else {
throw new IllegalStateException("VR input is not attached to a VR environment.");
}
}
@Override
@ -328,12 +370,23 @@ public class OpenVRInput implements VRInputAPI {
return null;
}
if (environment != null){
if (environment.getVRHardware() instanceof OpenVR){
// the hmdPose comes in rotated funny, fix that here
index = controllerIndex[index];
OpenVR.poseMatrices[index].toTranslationVector(posStore[index]);
((OpenVR)environment.getVRHardware()).poseMatrices[index].toTranslationVector(posStore[index]);
posStore[index].x = -posStore[index].x;
posStore[index].z = -posStore[index].z;
return posStore[index];
} else {
throw new IllegalStateException("VR hardware "+environment.getVRHardware().getClass().getSimpleName()+" is not a subclass of "+OpenVR.class.getSimpleName());
}
} else {
throw new IllegalStateException("VR input is not attached to a VR environment.");
}
}
@Override
@ -425,6 +478,12 @@ public class OpenVRInput implements VRInputAPI {
controllerIndex[controllerCount] = i;
// Adding tracked controller to control.
if (trackedControllers == null){
trackedControllers = new ArrayList<VRTrackedController>(JOpenVRLibrary.k_unMaxTrackedDeviceCount);
}
trackedControllers.add(new OpenVRTrackedController(i, this, controllerName, manufacturerName, environment));
// Send an Haptic pulse to the controller
triggerHapticPulse(controllerCount, 1.0f);

@ -0,0 +1,93 @@
package com.jme3.input.vr;
import com.jme3.app.VREnvironment;
import com.jme3.math.Matrix4f;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
public class OpenVRTrackedController implements VRTrackedController{
/**
* The index of the controller within the unserlying VR API.
*/
private int controllerIndex = -1;
/**
* The underlying VRAPI.
*/
private OpenVRInput hardware = null;
/**
* The name of the controller.
*/
private String name;
private VREnvironment environment;
/**
* Wrap a new VR tracked controller on an OpenVR system.
* @param controllerIndex the index of the controller within the underlying VR system.
* @param hardware the underlying VR system.
* @param name the name of the controller.
* @param manufacturer the manufacturer of the controller.
* @param environment the VR environment.
*/
public OpenVRTrackedController(int controllerIndex, OpenVRInput hardware, String name, String manufacturer, VREnvironment environment){
this.controllerIndex = controllerIndex;
this.hardware = hardware;
this.name = name;
this.manufacturer = manufacturer;
this.environment = environment;
}
/**
* The manufacturer of the controller.
*/
private String manufacturer;
@Override
public Vector3f getPosition() {
if (hardware != null){
return hardware.getPosition(controllerIndex);
} else {
throw new IllegalStateException("No underlying VR API.");
}
}
@Override
public Quaternion getOrientation() {
if (hardware != null){
return hardware.getOrientation(controllerIndex);
} else {
throw new IllegalStateException("No underlying VR API.");
}
}
@Override
public Matrix4f getPose(){
if (environment != null){
if (hardware != null){
return ((OpenVR)environment.getVRHardware()).poseMatrices[controllerIndex];
} else {
throw new IllegalStateException("No underlying VR API.");
}
} else {
throw new IllegalStateException("VR tracked device is not attached to any environment.");
}
}
@Override
public String getControllerName() {
return name;
}
@Override
public String getControllerManufacturer() {
return manufacturer;
}
}

@ -16,19 +16,19 @@ public class VRBounds {
private static Logger logger = Logger.getLogger(VRBounds.class.getName());
private static VR_IVRChaperone_FnTable vrChaperone;
private static Vector2f playSize;
private VR_IVRChaperone_FnTable vrChaperone;
private Vector2f playSize;
/**
* Initialize the VR bounds.
* @return <code>true</code> if the initialization is a success and <code>false</code> otherwise.
*/
public static boolean init() {
public boolean init(OpenVR api) {
logger.config("Initialize VR bounds...");
if( vrChaperone == null ) {
vrChaperone = new VR_IVRChaperone_FnTable(JOpenVRLibrary.VR_GetGenericInterface(JOpenVRLibrary.IVRChaperone_Version, OpenVR.hmdErrorStore).getPointer());
vrChaperone = new VR_IVRChaperone_FnTable(JOpenVRLibrary.VR_GetGenericInterface(JOpenVRLibrary.IVRChaperone_Version, api.hmdErrorStore).getPointer());
if( vrChaperone != null ) {
vrChaperone.setAutoSynch(false);
vrChaperone.read();
@ -53,7 +53,7 @@ public class VRBounds {
* Get the size of the VR world.
* @return the size of the VR world.
*/
public static Vector2f getPlaySize() {
public Vector2f getPlaySize() {
return playSize;
}

@ -1,5 +1,9 @@
package com.jme3.input.vr;
import com.jme3.math.Matrix4f;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
/**
* TODO
* @author Julien Seinturier - (c) 2016 - JOrigin project - <a href="http://www.jorigin.org">http:/www.jorigin.org</a>
@ -7,4 +11,40 @@ package com.jme3.input.vr;
*/
public interface VRTrackedController {
/**
* Get the controller name.
* @return the controller name.
*/
public String getControllerName();
/**
* Get the controller manufacturer.
* @return the controller manufacturer.
*/
public String getControllerManufacturer();
/**
* Get the position of the tracked device. This value is the translation component of the device {@link #getPose() pose}.
* @return the position of the tracked device.
* @see #getOrientation()
* @see #getPose()
*/
public Vector3f getPosition();
/**
* Get the orientation of the tracked device. This value is the rotation component of the device {@link #getPose() pose}.
* @return the orientation of the tracked device.
* @see #getPosition()
* @see #getPose()
*/
public Quaternion getOrientation();
/**
* Get the pose of the tracked device.
* The pose is a 4x4 matrix than combine the {@link #getPosition() position} and the {@link #getOrientation() orientation} of the device.
* @return the pose of the tracked device.
* @see #getPosition()
* @see #getOrientation()
*/
public Matrix4f getPose();
}

@ -28,17 +28,19 @@ public abstract class AbstractVRViewManager implements VRViewManager {
protected VREnvironment environment = null;
protected Camera leftCamera;
protected ViewPort leftViewport;
protected ViewPort leftViewPort;
protected FilterPostProcessor leftPostProcessor;
protected Texture2D leftEyeTexture;
protected Texture2D leftEyeDepth;
protected Camera rightCamera;
protected ViewPort rightViewport;
protected ViewPort rightViewPort;
protected FilterPostProcessor rightPostProcessor;
protected Texture2D rightEyeTexture;
protected Texture2D rightEyeDepth;
protected ViewPort mirrorViewPort;
private float resMult = 1f;
private float heightAdjustment;
@ -54,15 +56,24 @@ public abstract class AbstractVRViewManager implements VRViewManager {
}
@Override
public ViewPort getLeftViewport() {
return leftViewport;
public ViewPort getLeftViewPort() {
return leftViewPort;
}
@Override
public ViewPort getRightViewport() {
return rightViewport;
public ViewPort getRightViewPort() {
return rightViewPort;
}
/**
* Get the {@link ViewPort view port} attached to the mirror display.
* @return the view port attached to the mirror display.
*/
public ViewPort getMirrorViewPort() {
return mirrorViewPort;
}
@Override
public Texture2D getLeftTexture(){
return leftEyeTexture;
@ -124,7 +135,7 @@ public abstract class AbstractVRViewManager implements VRViewManager {
public void moveScreenProcessingToEyes() {
if (environment != null){
if( getRightViewport() == null ){
if( getRightViewPort() == null ){
return;
}
@ -150,7 +161,7 @@ public abstract class AbstractVRViewManager implements VRViewManager {
public void syncScreenProcessing(ViewPort sourceViewport) {
if (environment != null){
if( getRightViewport() == null ){
if( getRightViewPort() == null ){
return;
}
@ -163,13 +174,13 @@ public abstract class AbstractVRViewManager implements VRViewManager {
// clear out all filters & processors, to start from scratch
getRightPostProcessor().removeAllFilters();
getLeftPostProcessor().removeAllFilters();
getLeftViewport().clearProcessors();
getRightViewport().clearProcessors();
getLeftViewPort().clearProcessors();
getRightViewPort().clearProcessors();
// if we have no processors to sync, don't add the FilterPostProcessor
if( sourceViewport.getProcessors().isEmpty() ) return;
// add post processors we just made, which are empty
getLeftViewport().addProcessor(getLeftPostProcessor());
getRightViewport().addProcessor(getRightPostProcessor());
getLeftViewPort().addProcessor(getLeftPostProcessor());
getRightViewPort().addProcessor(getRightPostProcessor());
// go through all of the filters in the processors list
// add them to the left viewport processor & clone them to the right
for(SceneProcessor sceneProcessor : sourceViewport.getProcessors()) {
@ -202,8 +213,8 @@ public abstract class AbstractVRViewManager implements VRViewManager {
VRDirectionalLightShadowRenderer dlsr = (VRDirectionalLightShadowRenderer) sceneProcessor;
VRDirectionalLightShadowRenderer dlsrRight = dlsr.clone();
dlsrRight.setLight(dlsr.getLight());
getRightViewport().getProcessors().add(0, dlsrRight);
getLeftViewport().getProcessors().add(0, sceneProcessor);
getRightViewPort().getProcessors().add(0, dlsrRight);
getLeftViewPort().getProcessors().add(0, sceneProcessor);
}
}
// make sure each has a translucent filter renderer

@ -42,17 +42,25 @@ public interface VRViewManager {
/**
* Get the {@link ViewPort viewport} attached to the left eye.
* @return the {@link ViewPort viewport} attached to the left eye.
* @see #getRightViewport()
* @see #getRightViewPort()
*/
public ViewPort getLeftViewport();
public ViewPort getLeftViewPort();
/**
* Get the {@link ViewPort viewport} attached to the right eye.
* @return the {@link ViewPort viewport} attached to the right eye.
* @see #getLeftViewport()
* @see #getLeftViewPort()
*/
public ViewPort getRightViewport();
public ViewPort getRightViewPort();
/**
* Get the {@link ViewPort view port} attached to the mirror display.
* @return the view port attached to the mirror display.
* @see #getLeftViewPort()
* @see #getRightViewPort()
*/
public ViewPort getMirrorViewPort();
/**
* Get the texture attached to the left eye.

@ -117,18 +117,18 @@ public class VRViewManagerOSVR extends AbstractVRViewManager{
/**
* Get the {@link ViewPort viewport} attached to the left eye.
* @return the {@link ViewPort viewport} attached to the left eye.
* @see #getRightViewport()
* @see #getRightViewPort()
*/
public ViewPort getLeftViewport() {
public ViewPort getLeftViewPort() {
return leftViewport;
}
/**
* Get the {@link ViewPort viewport} attached to the right eye.
* @return the {@link ViewPort viewport} attached to the right eye.
* @see #getLeftViewport()
* @see #getLeftViewPort()
*/
public ViewPort getRightViewport() {
public ViewPort getRightViewPort() {
return rightViewport;
}

@ -7,6 +7,7 @@ package com.jme3.util;
import com.jme3.app.VREnvironment;
import com.jme3.input.vr.OpenVR;
import com.jme3.input.vr.VRAPI;
import com.jme3.input.vr.VRTrackedController;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
@ -346,10 +347,10 @@ public class VRViewManagerOpenVR extends AbstractVRViewManager {
return;
}
leftEyeTexture = (Texture2D) getLeftViewport().getOutputFrameBuffer().getColorBuffer().getTexture();
rightEyeTexture = (Texture2D)getRightViewport().getOutputFrameBuffer().getColorBuffer().getTexture();
leftEyeDepth = (Texture2D) getLeftViewport().getOutputFrameBuffer().getDepthBuffer().getTexture();
rightEyeDepth = (Texture2D)getRightViewport().getOutputFrameBuffer().getDepthBuffer().getTexture();
leftEyeTexture = (Texture2D) getLeftViewPort().getOutputFrameBuffer().getColorBuffer().getTexture();
rightEyeTexture = (Texture2D)getRightViewPort().getOutputFrameBuffer().getColorBuffer().getTexture();
leftEyeDepth = (Texture2D) getLeftViewPort().getOutputFrameBuffer().getDepthBuffer().getTexture();
rightEyeDepth = (Texture2D)getRightViewPort().getOutputFrameBuffer().getDepthBuffer().getTexture();
// main viewport is either going to be a distortion scene or nothing
// mirroring is handled by copying framebuffers
@ -387,6 +388,7 @@ public class VRViewManagerOpenVR extends AbstractVRViewManager {
if( environment.getApplication().getContext().getSettings().isSwapBuffers() ) {
setupMirrorBuffers(environment.getCamera(), leftEyeTexture, false);
}
} else {
throw new IllegalStateException("This VR environment is not attached to any application.");
@ -414,9 +416,35 @@ public class VRViewManagerOpenVR extends AbstractVRViewManager {
// grab the hardware handle
VRAPI dev = environment.getVRHardware();
if( dev != null ) {
// update the HMD's position & orientation
dev.updatePose();
dev.getPositionAndOrientation(hmdPos, hmdRot);
/*
// TOREMOVE
Vector3f v = dev.getVRinput().getTrackedController(0).getPosition();
Quaternion q = dev.getVRinput().getTrackedController(0).getOrientation();
if ((v != null)&&(q != null)){
hmdPos.set(v);
hmdRot.set(q);
}
logger.severe("HMD controller ");
logger.severe(" Position "+hmdPos);
logger.severe(" Orientation "+hmdRot);
VRTrackedController tc = null;
for(int i = 0; i < dev.getVRinput().getTrackedControllerCount(); i++){
tc = dev.getVRinput().getTrackedController(i);
logger.severe("Tracked controller "+i+": "+tc.getControllerName());
logger.severe(" Position "+tc.getPosition());
logger.severe(" Orientation "+tc.getOrientation());
logger.severe("");
}
*/
// TOREMOVE
if( obs != null ) {
// update hmdPos based on obs rotation
finalRotation.set(objRot);
@ -490,18 +518,18 @@ public class VRViewManagerOpenVR extends AbstractVRViewManager {
//org.lwjgl.opengl.GL11.glEnable(org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_SRGB);
if( !environment.isInstanceRendering()) {
leftViewport = setupViewBuffers(getLeftCamera(), LEFT_VIEW_NAME);
leftViewPort = setupViewBuffers(getLeftCamera(), LEFT_VIEW_NAME);
rightCamera = getLeftCamera().clone();
if( environment.getVRHardware() != null ){
getRightCamera().setProjectionMatrix(environment.getVRHardware().getHMDMatrixProjectionRightEye(getRightCamera()));
}
rightViewport = setupViewBuffers(getRightCamera(), RIGHT_VIEW_NAME);
rightViewPort = setupViewBuffers(getRightCamera(), RIGHT_VIEW_NAME);
} else {
if (environment.getApplication() != null){
logger.severe("THIS CODE NEED CHANGES !!!");
leftViewport = environment.getApplication().getViewPort();
leftViewPort = environment.getApplication().getViewPort();
//leftViewport.attachScene(app.getRootNode());
rightCamera = getLeftCamera().clone();
if( environment.getVRHardware() != null ){
@ -520,7 +548,7 @@ public class VRViewManagerOpenVR extends AbstractVRViewManager {
}
// setup gui
environment.getVRGUIManager().setupGui(getLeftCamera(), getRightCamera(), getLeftViewport(), getRightViewport());
environment.getVRGUIManager().setupGui(getLeftCamera(), getRightCamera(), getLeftViewPort(), getRightViewPort());
if( environment.getVRHardware() != null ) {
// call these to cache the results internally

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