correct typographical errors in comments

v3.2
Stephen Gold 7 years ago
parent e11c5da483
commit e38d70e7be
  1. 4
      jme3-bullet/src/common/java/com/jme3/bullet/collision/PhysicsCollisionGroupListener.java
  2. 2
      jme3-bullet/src/common/java/com/jme3/bullet/control/ragdoll/RagdollUtils.java
  3. 6
      jme3-bullet/src/main/java/com/jme3/bullet/collision/PhysicsCollisionObject.java
  4. 4
      jme3-core/src/main/java/com/jme3/renderer/Renderer.java
  5. 6
      jme3-jbullet/src/main/java/com/jme3/bullet/collision/PhysicsCollisionObject.java

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -40,7 +40,7 @@ public interface PhysicsCollisionGroupListener {
/** /**
* Called when two physics objects of the registered group are about to collide, <i>called from physics thread</i>.<br> * Called when two physics objects of the registered group are about to collide, <i>called from physics thread</i>.<br>
* This is only called when the collision will happen based on the collisionGroup and collideWithGroups * This is only called when the collision will happen based on the collisionGroup and collideWithGroups
* settings in the PhysicsCollisionObject. That is the case when <b>one</b> of the partys has the * settings in the PhysicsCollisionObject. That is the case when <b>one</b> of the parties has the
* collisionGroup of the other in its collideWithGroups set.<br> * collisionGroup of the other in its collideWithGroups set.<br>
* @param nodeA CollisionObject #1 * @param nodeA CollisionObject #1
* @param nodeB CollisionObject #2 * @param nodeB CollisionObject #2

@ -123,7 +123,7 @@ public class RagdollUtils {
/** /**
* Create a hull collision shape from linked vertices to this bone. * Create a hull collision shape from linked vertices to this bone.
* Vertices have to be previoulsly gathered in a map using buildPointMap method * Vertices have to be previously gathered in a map using buildPointMap method
* *
* @param pointsMap * @param pointsMap
* @param boneIndices * @param boneIndices

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -96,7 +96,7 @@ public abstract class PhysicsCollisionObject implements Savable {
* Sets the collision group number for this physics object. <br> * Sets the collision group number for this physics object. <br>
* The groups are integer bit masks and some pre-made variables are available in CollisionObject. * The groups are integer bit masks and some pre-made variables are available in CollisionObject.
* All physics objects are by default in COLLISION_GROUP_01.<br> * All physics objects are by default in COLLISION_GROUP_01.<br>
* Two object will collide when <b>one</b> of the partys has the * Two object will collide when <b>one</b> of the parties has the
* collisionGroup of the other in its collideWithGroups set. * collisionGroup of the other in its collideWithGroups set.
* @param collisionGroup the collisionGroup to set * @param collisionGroup the collisionGroup to set
*/ */
@ -109,7 +109,7 @@ public abstract class PhysicsCollisionObject implements Savable {
/** /**
* Add a group that this object will collide with.<br> * Add a group that this object will collide with.<br>
* Two object will collide when <b>one</b> of the partys has the * Two object will collide when <b>one</b> of the parties has the
* collisionGroup of the other in its collideWithGroups set.<br> * collisionGroup of the other in its collideWithGroups set.<br>
* @param collisionGroup * @param collisionGroup
*/ */

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -425,7 +425,7 @@ public interface Renderer {
* Check if the profiling results are available * Check if the profiling results are available
* *
* @param taskId the id of the task provided by startProfiling * @param taskId the id of the task provided by startProfiling
* @return true if the resulst of the task with the given task id are available. * @return true if the results of the task with the given task id are available.
*/ */
public boolean isTaskResultAvailable(int taskId); public boolean isTaskResultAvailable(int taskId);

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -93,7 +93,7 @@ public abstract class PhysicsCollisionObject implements Savable {
* Sets the collision group number for this physics object. <br> * Sets the collision group number for this physics object. <br>
* The groups are integer bit masks and some pre-made variables are available in CollisionObject. * The groups are integer bit masks and some pre-made variables are available in CollisionObject.
* All physics objects are by default in COLLISION_GROUP_01.<br> * All physics objects are by default in COLLISION_GROUP_01.<br>
* Two object will collide when <b>one</b> of the partys has the * Two object will collide when <b>one</b> of the parties has the
* collisionGroup of the other in its collideWithGroups set. * collisionGroup of the other in its collideWithGroups set.
* @param collisionGroup the collisionGroup to set * @param collisionGroup the collisionGroup to set
*/ */
@ -103,7 +103,7 @@ public abstract class PhysicsCollisionObject implements Savable {
/** /**
* Add a group that this object will collide with.<br> * Add a group that this object will collide with.<br>
* Two object will collide when <b>one</b> of the partys has the * Two object will collide when <b>one</b> of the parties has the
* collisionGroup of the other in its collideWithGroups set.<br> * collisionGroup of the other in its collideWithGroups set.<br>
* @param collisionGroup * @param collisionGroup
*/ */

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