From e38d70e7be723c4fdc49bee14eee45521815af67 Mon Sep 17 00:00:00 2001 From: Stephen Gold Date: Thu, 1 Feb 2018 18:16:32 -0800 Subject: [PATCH] correct typographical errors in comments --- .../bullet/collision/PhysicsCollisionGroupListener.java | 4 ++-- .../java/com/jme3/bullet/control/ragdoll/RagdollUtils.java | 2 +- .../com/jme3/bullet/collision/PhysicsCollisionObject.java | 6 +++--- jme3-core/src/main/java/com/jme3/renderer/Renderer.java | 4 ++-- .../com/jme3/bullet/collision/PhysicsCollisionObject.java | 6 +++--- 5 files changed, 11 insertions(+), 11 deletions(-) diff --git a/jme3-bullet/src/common/java/com/jme3/bullet/collision/PhysicsCollisionGroupListener.java b/jme3-bullet/src/common/java/com/jme3/bullet/collision/PhysicsCollisionGroupListener.java index e50324116..d5d010d87 100644 --- a/jme3-bullet/src/common/java/com/jme3/bullet/collision/PhysicsCollisionGroupListener.java +++ b/jme3-bullet/src/common/java/com/jme3/bullet/collision/PhysicsCollisionGroupListener.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -40,7 +40,7 @@ public interface PhysicsCollisionGroupListener { /** * Called when two physics objects of the registered group are about to collide, called from physics thread.
* This is only called when the collision will happen based on the collisionGroup and collideWithGroups - * settings in the PhysicsCollisionObject. That is the case when one of the partys has the + * settings in the PhysicsCollisionObject. That is the case when one of the parties has the * collisionGroup of the other in its collideWithGroups set.
* @param nodeA CollisionObject #1 * @param nodeB CollisionObject #2 diff --git a/jme3-bullet/src/common/java/com/jme3/bullet/control/ragdoll/RagdollUtils.java b/jme3-bullet/src/common/java/com/jme3/bullet/control/ragdoll/RagdollUtils.java index d00f7c284..72921f0c7 100644 --- a/jme3-bullet/src/common/java/com/jme3/bullet/control/ragdoll/RagdollUtils.java +++ b/jme3-bullet/src/common/java/com/jme3/bullet/control/ragdoll/RagdollUtils.java @@ -123,7 +123,7 @@ public class RagdollUtils { /** * Create a hull collision shape from linked vertices to this bone. - * Vertices have to be previoulsly gathered in a map using buildPointMap method + * Vertices have to be previously gathered in a map using buildPointMap method * * @param pointsMap * @param boneIndices diff --git a/jme3-bullet/src/main/java/com/jme3/bullet/collision/PhysicsCollisionObject.java b/jme3-bullet/src/main/java/com/jme3/bullet/collision/PhysicsCollisionObject.java index c9299f2d0..7e268e56b 100644 --- a/jme3-bullet/src/main/java/com/jme3/bullet/collision/PhysicsCollisionObject.java +++ b/jme3-bullet/src/main/java/com/jme3/bullet/collision/PhysicsCollisionObject.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -96,7 +96,7 @@ public abstract class PhysicsCollisionObject implements Savable { * Sets the collision group number for this physics object.
* The groups are integer bit masks and some pre-made variables are available in CollisionObject. * All physics objects are by default in COLLISION_GROUP_01.
- * Two object will collide when one of the partys has the + * Two object will collide when one of the parties has the * collisionGroup of the other in its collideWithGroups set. * @param collisionGroup the collisionGroup to set */ @@ -109,7 +109,7 @@ public abstract class PhysicsCollisionObject implements Savable { /** * Add a group that this object will collide with.
- * Two object will collide when one of the partys has the + * Two object will collide when one of the parties has the * collisionGroup of the other in its collideWithGroups set.
* @param collisionGroup */ diff --git a/jme3-core/src/main/java/com/jme3/renderer/Renderer.java b/jme3-core/src/main/java/com/jme3/renderer/Renderer.java index 9a4e5bcc2..9f562ea61 100644 --- a/jme3-core/src/main/java/com/jme3/renderer/Renderer.java +++ b/jme3-core/src/main/java/com/jme3/renderer/Renderer.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -425,7 +425,7 @@ public interface Renderer { * Check if the profiling results are available * * @param taskId the id of the task provided by startProfiling - * @return true if the resulst of the task with the given task id are available. + * @return true if the results of the task with the given task id are available. */ public boolean isTaskResultAvailable(int taskId); diff --git a/jme3-jbullet/src/main/java/com/jme3/bullet/collision/PhysicsCollisionObject.java b/jme3-jbullet/src/main/java/com/jme3/bullet/collision/PhysicsCollisionObject.java index 0416799b8..56769e61c 100644 --- a/jme3-jbullet/src/main/java/com/jme3/bullet/collision/PhysicsCollisionObject.java +++ b/jme3-jbullet/src/main/java/com/jme3/bullet/collision/PhysicsCollisionObject.java @@ -1,5 +1,5 @@ /* - * Copyright (c) 2009-2012 jMonkeyEngine + * Copyright (c) 2009-2018 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -93,7 +93,7 @@ public abstract class PhysicsCollisionObject implements Savable { * Sets the collision group number for this physics object.
* The groups are integer bit masks and some pre-made variables are available in CollisionObject. * All physics objects are by default in COLLISION_GROUP_01.
- * Two object will collide when one of the partys has the + * Two object will collide when one of the parties has the * collisionGroup of the other in its collideWithGroups set. * @param collisionGroup the collisionGroup to set */ @@ -103,7 +103,7 @@ public abstract class PhysicsCollisionObject implements Savable { /** * Add a group that this object will collide with.
- * Two object will collide when one of the partys has the + * Two object will collide when one of the parties has the * collisionGroup of the other in its collideWithGroups set.
* @param collisionGroup */