Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10267 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
jul..om 12 years ago
parent ba3eaabacd
commit e242174a22
  1. 27
      engine/src/jogl/com/jme3/renderer/jogl/JoglRenderer.java

@ -2379,20 +2379,25 @@ public class JoglRenderer implements Renderer {
public void updateVertexArray(Mesh mesh) {
int id = mesh.getId();
GL gl = GLContext.getCurrentGL();
if (id == -1) {
IntBuffer temp = intBuf1;
if (gl.isGL2GL3()) {
gl.getGL2GL3().glGenVertexArrays(1, temp);
//FIXME rather use GLCaps and do it once for all
boolean isVaoSupported = gl.isFunctionAvailable("glGenVertexArrays") &&
gl.isFunctionAvailable("glBindVertexArray");
if (isVaoSupported) {
if (id == -1) {
IntBuffer temp = intBuf1;
if (gl.isGL2GL3()) {
gl.getGL2GL3().glGenVertexArrays(1, temp);
}
id = temp.get(0);
mesh.setId(id);
}
id = temp.get(0);
mesh.setId(id);
}
if (context.boundVertexArray != id) {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glBindVertexArray(id);
if (context.boundVertexArray != id) {
if (gl.isGL2GL3()) {
gl.getGL2GL3().glBindVertexArray(id);
}
context.boundVertexArray = id;
}
context.boundVertexArray = id;
}
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);

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