* AndroidAssetManager will avoid registering loaders if the class isn't in the classpath similar to DesktopAssetManager

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9203 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Sha..rd 13 years ago
parent 1aed2068be
commit df212d358f
  1. 51
      engine/src/android/com/jme3/asset/AndroidAssetManager.java

@ -37,6 +37,7 @@ import com.jme3.audio.plugins.AndroidAudioLoader;
import com.jme3.texture.Texture; import com.jme3.texture.Texture;
import com.jme3.texture.plugins.AndroidImageLoader; import com.jme3.texture.plugins.AndroidImageLoader;
import java.net.URL; import java.net.URL;
import java.util.logging.Level;
import java.util.logging.Logger; import java.util.logging.Logger;
/** /**
@ -57,6 +58,14 @@ public class AndroidAssetManager extends DesktopAssetManager {
//this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg")); //this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg"));
this(null); this(null);
} }
private void registerLoaderSafe(Class<? extends AssetLoader> loaderClass, String ... extensions) {
try {
registerLoader(loaderClass, extensions);
} catch (Exception e){
logger.log(Level.WARNING, "Failed to load AssetLoader", e);
}
}
/** /**
* AndroidAssetManager constructor * AndroidAssetManager constructor
@ -67,25 +76,29 @@ public class AndroidAssetManager extends DesktopAssetManager {
System.setProperty("org.xml.sax.driver", "org.xmlpull.v1.sax2.Driver"); System.setProperty("org.xml.sax.driver", "org.xmlpull.v1.sax2.Driver");
// Set Default Android config // Set Default Android config
this.registerLocator("", AndroidLocator.class); registerLocator("", AndroidLocator.class);
this.registerLocator("", ClasspathLocator.class); registerLocator("", ClasspathLocator.class);
this.registerLoader(AndroidImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg");
this.registerLoader(AndroidAudioLoader.class, "ogg", "mp3", "wav"); registerLoader(AndroidImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg");
this.registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m"); registerLoader(AndroidAudioLoader.class, "ogg", "mp3", "wav");
this.registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md"); registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m");
this.registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt"); registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md");
this.registerLoader(com.jme3.texture.plugins.DDSLoader.class, "dds"); registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib");
this.registerLoader(com.jme3.texture.plugins.PFMLoader.class, "pfm"); registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o");
this.registerLoader(com.jme3.texture.plugins.HDRLoader.class, "hdr"); registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt");
this.registerLoader(com.jme3.texture.plugins.TGALoader.class, "tga");
this.registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o"); // Less common loaders (especially on Android)
this.registerLoader(com.jme3.scene.plugins.OBJLoader.class, "obj"); registerLoaderSafe(com.jme3.texture.plugins.DDSLoader.class, "dds");
this.registerLoader(com.jme3.scene.plugins.MTLLoader.class, "mtl"); registerLoaderSafe(com.jme3.texture.plugins.PFMLoader.class, "pfm");
this.registerLoader(com.jme3.scene.plugins.ogre.MeshLoader.class, "meshxml", "mesh.xml"); registerLoaderSafe(com.jme3.texture.plugins.HDRLoader.class, "hdr");
this.registerLoader(com.jme3.scene.plugins.ogre.SkeletonLoader.class, "skeletonxml", "skeleton.xml"); registerLoaderSafe(com.jme3.texture.plugins.TGALoader.class, "tga");
this.registerLoader(com.jme3.scene.plugins.ogre.MaterialLoader.class, "material"); registerLoaderSafe(com.jme3.scene.plugins.OBJLoader.class, "obj");
this.registerLoader(com.jme3.scene.plugins.ogre.SceneLoader.class, "scene"); registerLoaderSafe(com.jme3.scene.plugins.MTLLoader.class, "mtl");
this.registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib"); registerLoaderSafe(com.jme3.scene.plugins.ogre.MeshLoader.class, "mesh.xml");
registerLoaderSafe(com.jme3.scene.plugins.ogre.SkeletonLoader.class, "skeleton.xml");
registerLoaderSafe(com.jme3.scene.plugins.ogre.MaterialLoader.class, "material");
registerLoaderSafe(com.jme3.scene.plugins.ogre.SceneLoader.class, "scene");
logger.info("AndroidAssetManager created."); logger.info("AndroidAssetManager created.");
} }

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